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Years:
2026 2025 2024 2023 2022

687 card changes across 61 days in 2026.

September 2026

Sep 3

  • Agent 13 (1/3) On Reveal: Add a random card to your hand.
  • Apocalypse (6/9) When Discarded: Put this back with +4 Power.
  • Apocalypse, Celestials' Chosen (4/9) On Reveal: Swap the lowest-Power character in your front row at any location with one from your deck.
  • Arachnid Acrobatics (4/0) On Reveal: Your Champion gets +2 Power for each time one of your cards moved this game. (0 times.)
  • Aunt May (2/4) End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
  • Boomerang (2/2) When this returns to your hand, randomly steal 4 Power from characters in your opponent's hand. Activate: Return this to your hand.
  • Captain Britain (0/0)
  • Colleen Wing (2/4) On Reveal: Discard the card that costs the least from your hand.
  • Colonel America (3/4) Ongoing: Your other cards here have +1 Power for each turn you've discarded a card. (0 turns.)
  • Crimson Behemoth (4/9) On Reveal: Steal all the Power of a front-row enemy card here.
  • Death Fractured Frontier (5/9) On Reveal: Resurrect all your destroyed characters to random locations.
  • Doctor Octopus (4/8) On Reveal: Pull the lowest-Power character from your opponent's hand to their side of this location.
  • Drax, Avatar Of Life (3/3) End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
  • Fin Fang Foom (7/14) On Reveal: Gain the Power of a front-row enemy card here.
  • Galactus First Steps (6/11) My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
  • H.E.R.B.I.E. (0/0) Activate: Next turn, you get +2 Energy.
  • H.E.R.B.I.E. (0/0) Activate: Give 2 of your cards at each other location +1 Power.
  • H.E.R.B.I.E. (0/0) Activate: Create a Rock here. Set its Power to 4.
  • H.E.R.B.I.E. (0/0) Activate: Double this card's Power.
  • Karen Page (4/6) On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
  • Khonshu (6/5) When Discarded: Return in its next phase. On Reveal: Resurrect a character you discarded to another location with its Power set to 5.
  • Khonshu Full (6/12) On Reveal: Resurrect a character you discarded to another location with its Power set to 12.
  • Khonshu Waxing (6/8) When Discarded: Return in its final phase. On Reveal: Resurrect a character you discarded to another location with its Power set to 8.
  • Klaw (4/2) Ongoing: The location to the right has +6 Power.
  • Lady Bullseye (2/3) On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
  • Luke Cage (2/2) Ongoing: Your front-row cards can't have their Power reduced.
  • Mister Fantastic First Steps (3/5) End of Turn: Give a card in your hand -1 Cost or +2 Power.
  • Mordred (0/0)
  • Mother Askani (4/4) On Reveal: Copy the leftmost card in your hand. Give the copy -1 Cost and +2 Power.
  • Nico Minoru: Copy Card to Hand (0/0) On Reveal: After you play your next card, add a copy of it to your hand.
  • Nico Minoru: Demon (0/0) On Reveal: After you play your next card, it becomes a Demon.
  • Nico Minoru: Destroy and Draw (0/0) On Reveal: After you play your next card, destroy it to draw two cards.
  • Nico Minoru: Double Power (0/0) On Reveal: After you play your next card, double this card's Power.
  • Nico Minoru: Move (0/0) On Reveal: After you play your next card, move it one location to the right.
  • Nico Minoru: Power (0/0) On Reveal: After you play your next card, give it +2 Power.
  • Nico Minoru: Replace Location (0/0) On Reveal: After you play your next card, replace that card's location.
  • Power Shot (0/0) +3 Power.
  • Sam Wilson Captain America (2/2) On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
  • Silver Sable (1/0) On Reveal: Steal 2 Power from the top character of your opponent's deck.
  • Silver Samurai (4/6) On Reveal: Each player discards the lowest-Power character from their hand.
  • Sir Percy Black Knight (0/0)
  • Space Shot (0/0) +1 Power and Moveable next turn.
  • Spider Sense (6/0) On Reveal: Give your characters here +3 Power. Costs 1 less for each Moveable card you've played.
  • Spider-Man 2099 (4/5) Moveable once. When this moves to a location, afflict an enemy card there with -3 Power.
  • Spider-Man Noir (4/5) On Reveal: Set the top character of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
  • Star-Lord, Master of the Sun (5/7) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. (0 turns.)
  • Strong Guy (3/4) Ongoing: +6 Power if your hand has 1 or fewer cards.
  • Supergiant (4/5) On Reveal: All cards played next turn don't reveal until the game ends.
  • Tarantula (2/2) End of Turn: If you have the highest Power among cards in play, give this and 2 characters in your hand +1 Power.
  • Techno-Organic Virus Infection (0/0) Ongoing: +1 Power for each Techno-Organic Virus you've played. (+0)
  • The First Ghost Rider (2/7) On Reveal: Discard the lowest-Power character from your hand. Remove that card's Power from this.
  • Tombstone (2/4) On Reveal: Destroy your lowest-Power card at each other location.
  • Triton (3/6) On Reveal: Give the last character EACH player played last turn +3 Power.
  • Vampire America Chavez (3/4) On Reveal: For each location you're winning, steal 1 Power from the top character of your opponent’s deck.
  • Vampire Deacon Frost (4/5) ◆ Objective: 3 of your cards have stolen Power ➞ Transform into Crimson Behemoth. (0/3)
  • Vampire Enchantress (6/7) On Reveal: For each different Cost among your cards in play, steal 1 Power from an enemy card here.
  • Vampire Killmonger (2/2) End of Turn: If you spent all your Energy, get a Vampiric Spear.
  • Vampiric Spear (1/0) On Reveal: Vampire Killmonger steals 2 Power from a character in your opponent's hand.
  • Zombie Black Cat (3/5) When Discarded: Discard another When Discarded card. Jump to your location with the fewest cards.
  • Zombie Blade (2/3) End of Turn: If you played an On Reveal, your Zombie Horde steals 1 Power from a character in your opponent's hand. (Horde first if necessary)
  • Zombie Nova (2/0) On Reveal and When Destroyed: Horde +3.
  • Zombie Venom (3/3) On Reveal: Destroy your first other card here. After one of your other cards is destroyed, Horde +2.

Sep 1

  • Agent 13 (1/2) On Reveal: Add a random card to your hand.
  • Anti-Polar Magneto (6/9) On Reveal: Add a 3 or 4-Cost card from your hand to each other location.
  • Apocalypse (6/8) When Discarded: Put this back with +4 Power.
  • Apocalypse, Celestials' Chosen (4/9) On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
  • Arachnid Acrobatics (4/0) On Reveal: Your Champion gets +2 Power for each time one of your cards moved this game.
  • Aunt May (2/3) End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
  • Boomerang (2/2) When this returns to your hand, randomly steal 4 Power from cards in your opponent's hand. Activate: Return this to your hand.
  • Colleen Wing (2/3) On Reveal: Discard the card that costs the least from your hand.
  • Colonel America (3/4) Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
  • Crimson Behemoth (0/0)
  • Death Fractured Frontier (5/8) On Reveal: Resurrect all your destroyed characters to random locations.
  • Doctor Octopus (4/8) On Reveal: Pull the lowest-Power card from your opponent's hand to their side of this location.
  • Drax, Avatar Of Life (3/4) End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
  • Fin Fang Foom (7/12) On Reveal: Gain the Power of a front-row enemy card here.
  • Galactus First Steps (6/12) My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
  • H.E.R.B.I.E. (2/3) Activate: Next turn, you get +2 Energy.
  • H.E.R.B.I.E. (2/3) Activate: Give 2 of your cards at each other location +1 Power.
  • H.E.R.B.I.E. (2/3) Activate: Create a Rock here. Set its Power to 4.
  • H.E.R.B.I.E. (2/3) Activate: Double this card's Power.
  • Karen Page (4/5) On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
  • Khonshu (6/5) When Discarded: Return in its next phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
  • Khonshu Full (6/12) On Reveal: Resurrect a card you discarded to another location with its Power set to 12.
  • Khonshu Waxing (6/8) When Discarded: Return in its final phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 8.
  • Klaw (5/4) Ongoing: The location to the right has +7 Power.
  • Lady Bullseye (2/2) On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
  • Luke Cage (3/2) Ongoing: Your cards can't have their Power reduced.
  • Mister Fantastic First Steps (3/4) End of Turn: Give a card in your hand -1 Cost or +2 Power.
  • Mother Askani (4/3) On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
  • Nico Minoru: Copy Card to Hand (1/2) On Reveal: After you play your next card, add a copy of it to your hand.
  • Nico Minoru: Demon (1/2) On Reveal: After you play your next card, it becomes a Demon.
  • Nico Minoru: Destroy and Draw (1/2) On Reveal: After you play your next card, destroy it to draw two cards.
  • Nico Minoru: Double Power (1/2) On Reveal: After you play your next card, double this card's Power.
  • Nico Minoru: Move (1/2) On Reveal: After you play your next card, move it one location to the right.
  • Nico Minoru: Power (1/2) On Reveal: After you play your next card, give it +2 Power.
  • Nico Minoru: Replace Location (1/2) On Reveal: After you play your next card, replace that card's location.
  • Power Shot (0/0) Empower this card +3.
  • Red Onslaught (4/4) Ongoing: Has 3 random Ongoing abilities.
  • Sam Wilson Captain America (2/3) On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
  • Silver Sable (1/0) On Reveal: Steal 2 Power from the top card of your opponent's deck.
  • Silver Samurai (4/6) On Reveal: Each player discards the lowest-Power card from their hand.
  • Space Shot (0/0) Empower Thanos Fractured Frontier +1. He has Moveable next turn.
  • Spider Sense (5/0) On Reveal: Give your characters here +2 Power. Costs 1 less for each Moveable card you've played.
  • Spider-Man 2099 (5/9) The first time this moves to any location, destroy an enemy card there.
  • Spider-Man Noir (4/5) On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
  • Star-Lord, Master of the Sun (5/7) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
  • Strong Guy (3/3) Ongoing: +6 Power if your hand has 1 or fewer cards.
  • Supergiant (4/6) On Reveal: All cards played next turn don't reveal until the game ends.
  • Tarantula (2/2) End of Turn: If you have the highest Power among cards in play, give this and 2 cards in your hand +1 Power.
  • Techno-Organic Virus Infection (2/0) Ongoing: +1 Power for each Techno-Organic Virus you've played. (+0)
  • The First Ghost Rider (2/7) On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
  • Tombstone (2/3) On Reveal: Destroy your lowest-Power card at each other location.
  • Triton (3/4) On Reveal: Give the last character EACH player played last turn +3 Power.
  • Vampire America Chavez (0/0)
  • Vampire Deacon Frost (0/0)
  • Vampire Enchantress (0/0)
  • Vampire Killmonger (0/0)
  • Vampiric Spear (0/0)
  • Zombie Black Cat (0/0)
  • Zombie Blade (0/0)
  • Zombie Nova (0/0)
  • Zombie Venom (0/0)

August 2026

Aug 31

  • Death Fractured Frontier (5/9) On Reveal: Resurrect all your destroyed characters to random locations.
  • Klaw (4/2) Ongoing: The location to the right has +6 Power.
  • Mister Fantastic First Steps (3/5) End of Turn: Give a card in your hand -1 Cost or +2 Power.
  • Sam Wilson Captain America (2/2) On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
  • Spider Sense (6/0) On Reveal: Give your characters here +3 Power. Costs 1 less for each Moveable card you've played.
  • Strong Guy (3/4) Ongoing: +6 Power if your hand has 1 or fewer cards.

Aug 25

  • Red Hulk Fractured Frontier (3/8) On Reveal: -1 Power for each enemy card here. Quickdraw: +1 Power instead.

Aug 18

  • Arachnid Acrobatics (4/0) On Reveal: Your Champion gets +2 Power for each time one of your cards moved this game. (0 times.)
  • Arthur Pendragon (0/0)
  • Captain Britain (0/0)
  • Colonel America (3/4) Ongoing: Your other cards here have +1 Power for each turn you've discarded a card. (0 turns.)
  • Crimson Behemoth (4/9) On Reveal: Steal all the Power of a front-row enemy card here.
  • Death Fractured Frontier (5/8) On Reveal: Resurrect all your destroyed characters to random locations.
  • Elder Dragon of the Moon (0/0)
  • Excalibur (0/0)
  • Knight's Vow (0/0)
  • Lancelot (0/0)
  • Merlin of Avalon (0/0)
  • Mordred (0/0)
  • Sir Percy Black Knight (0/0)
  • Spider-Man 2099 (4/5) Moveable once. When this moves to a location, afflict an enemy card there with -3 Power.
  • Star-Lord, Master of the Sun (5/7) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. (0 turns.)
  • The Grand Design (0/0)
  • Vampire America Chavez (3/4) On Reveal: For each location you're winning, steal 1 Power from the top character of your opponent’s deck.
  • Vampire Deacon Frost (4/5) ◆ Objective: 3 of your cards have stolen Power ➞ Transform into Crimson Behemoth. (0/3)
  • Vampire Enchantress (6/7) On Reveal: For each different Cost among your cards in play, steal 1 Power from an enemy card here.
  • Vampire Killmonger (2/2) End of Turn: If you spent all your Energy, get a Vampiric Spear.
  • Vampiric Spear (1/0) On Reveal: Vampire Killmonger steals 2 Power from a character in your opponent's hand.
  • Zombie Black Cat (3/5) When Discarded: Discard another When Discarded card. Jump to your location with the fewest cards.
  • Zombie Blade (2/3) End of Turn: If you played an On Reveal, your Zombie Horde steals 1 Power from a character in your opponent's hand. (Horde first if necessary)
  • Zombie Nova (2/0) On Reveal and When Destroyed: Horde +3.
  • Zombie Venom (3/3) On Reveal: Destroy your first other card here. After one of your other cards is destroyed, Horde +2.

Aug 14

  • Drax (4/6) On Reveal: If your opponent played a card here this turn, +4 Power.
  • Firehair (2/4) When one of your cards is destroyed, this uses that card’s On Reveal.
  • Groot (3/5) On Reveal: If your opponent played a card here this turn, +4 Power.
  • Hydro-Man (5/10) On Reveal: Set the Cost of EACH deck's top card to 1.
  • Mad Thinker (1/3) At the start of each turn (after drawing), +2 Power if your hand is full.
  • Wilson Fisk (5/8) Costs 3 if you have the highest Power among cards in play.

Aug 11

  • Red Wolf Fractured Frontier (2/1) On Reveal: +1 Power for each card in your hand. Quickdraw: Give your hand +1 Power.

Aug 4

  • Jane Foster Fractured Frontier (3/4) On Reveal: Judge 4 other random characters. +1 Power (if yours) or -1 Power (enemies). Quickdraw: Judge the worthy again.
  • Psylocke Fractured Frontier (3/4) On Reveal: Give cards in your hand that are 5-Cost or more -1 Cost. Quickdraw: Your whole hand instead.
  • Thanos Fractured Frontier (5/8) Game Start: Load an Infinity Shot. Your cards have Quickdraw: Thanos loads again. On Reveal: Fire all loaded Shots.

July 2026

Jul 30

  • Apocalypse (6/9) When Discarded: Put this back with +4 Power.
  • Colleen Wing (2/4) On Reveal: Discard the card that costs the least from your hand.
  • Drax, Avatar Of Life (3/3) End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
  • Fin Fang Foom (7/14) On Reveal: Gain the Power of a front-row enemy card here.
  • Galactus First Steps (6/11) My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
  • H.E.R.B.I.E. (0/0) Activate: Next turn, you get +2 Energy.
  • H.E.R.B.I.E. (0/0) Activate: Give 2 of your cards at each other location +1 Power.
  • H.E.R.B.I.E. (0/0) Activate: Create a Rock here. Set its Power to 4.
  • H.E.R.B.I.E. (0/0) Activate: Double this card's Power.
  • Karen Page (4/6) On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
  • Nico Minoru: Copy Card to Hand (0/0) On Reveal: After you play your next card, add a copy of it to your hand.
  • Nico Minoru: Demon (0/0) On Reveal: After you play your next card, it becomes a Demon.
  • Nico Minoru: Destroy and Draw (0/0) On Reveal: After you play your next card, destroy it to draw two cards.
  • Nico Minoru: Double Power (0/0) On Reveal: After you play your next card, double this card's Power.
  • Nico Minoru: Move (0/0) On Reveal: After you play your next card, move it one location to the right.
  • Nico Minoru: Power (0/0) On Reveal: After you play your next card, give it +2 Power.
  • Nico Minoru: Replace Location (0/0) On Reveal: After you play your next card, replace that card's location.
  • Power Shot (0/0) +3 Power.
  • Space Shot (0/0) +1 Power and Moveable next turn.
  • Techno-Organic Virus Infection (0/0) Ongoing: +1 Power for each Techno-Organic Virus you've played. (+0)
  • Tombstone (2/4) On Reveal: Destroy your lowest-Power card at each other location.

Jul 28

  • Sinister Six (6/12) Game Start: The first 6 characters you draw are EVIL! After you play them all, merge them into this and add this to the last one's location. (0/6)

Jul 22

  • Captain Britain (0/0) Unknown
  • Mordred (0/0) Unknown
  • Sir Percy Black Knight (0/0) Unknown
  • Spider Sense (5/0) On Reveal: Give your characters here +2 Power. Costs 1 less for each Moveable card you've played.

Jul 21

  • Anti-Polar Magneto (6/9) On Reveal: Add a 3 or 4-Cost card from your hand to each other location.
  • Anti-Venom - Spider-Verse (3/5) On Reveal: Give the top card of your deck +1 Power. Repeat this when one of your Spider-Verse cards moves.
  • Crimson Behemoth (0/0)
  • Death Fractured Frontier (5/8) On Reveal: Resurrect all your destroyed characters to random locations.
  • Doctor Octopus Fractured Frontier (2/2) On Reveal: Put your leftmost card in hand on top of your deck to get a random character. Give both +3 Power.
  • Entropic Havok (3/3) Each turn, steal 1 bonus Energy from your opponent. (if they have any)
  • Friendly Neighborhood Carnage (3/4) On Reveal: Move your other cards here to the right. +2 Power for each moved.
  • J. Jonah Jameson (1/3) Ongoing: Your text emotes are ruder.
  • Kluh (5/10) On Reveal: EACH player randomly gives a card in their hand -1 Cost for each different Cost among their cards in play.
  • Mind Shot (0/0) Draw 1 card.
  • Owl (0/0) Unknown
  • Power Shot (0/0) Empower this card +3.
  • Reality Shot (0/0) Make a copy of your other lowest Cost card here.
  • Red Onslaught (4/4) Ongoing: Has 3 random Ongoing abilities.
  • Red Wolf Fractured Frontier (2/1) On Reveal: +1 Power for each card in your hand. Quickdraw: Give your hand +1 Power.
  • Rogue Scion of Division (5/5) On Reveal: Steal the text of the highest-Cost card in your opponent's hand.
  • Scarlet Witch Queen of Chaos (3/4) Start of Turn: Add an EXTREMELY random skill to your hand. It costs 0 this turn.
  • Scorpion Brand New Day (6/8) Ongoing: Double the Power reductions on all enemy cards.
  • Soul Shot (0/0) Destroy the weakest enemy card here.
  • Space Shot (0/0) Empower Thanos Fractured Frontier +1. He has Moveable next turn.
  • Superior Iron Man (5/7) Double Cost reductions to this. Ongoing: Double Power increases to this.
  • Thanos Fractured Frontier (5/8) Game Start: Load an Infinity Shot. Your cards have Quickdraw: Thanos loads again. On Reveal: Fire all loaded Shots.
  • The Inversion (3/0) On Reveal: Invert the Power of the lowest-Power card(s) here. (positive becomes negative and vice versa)
  • Time Shot (0/0) Reduce the cost of your cards in hand by 1.
  • Vampire America Chavez (0/0)
  • Vampire Deacon Frost (0/0)
  • Vampire Enchantress (0/0)
  • Vampire Killmonger (0/0)
  • Vampiric Spear (0/0)
  • Web Sling (1/0) On Reveal: Next turn, one of your cards here is Moveable and gets +1 Power when it moves. (your choice)
  • Zombie Black Cat (0/0)
  • Zombie Blade (0/0)
  • Zombie Nova (0/0)
  • Zombie Venom (0/0)

Jul 17

  • Agent 13 (1/3) On Reveal: Add a random card to your hand.
  • Apocalypse, Celestials' Chosen (4/9) On Reveal: Swap the lowest-Power character in your front row at any location with one from your deck.
  • Aunt May (2/4) End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
  • Boomerang (2/2) When this returns to your hand, randomly steal 4 Power from characters in your opponent's hand. Activate: Return this to your hand.
  • Doctor Octopus (4/8) On Reveal: Pull the lowest-Power character from your opponent's hand to their side of this location.
  • Khonshu (6/5) When Discarded: Return in its next phase. On Reveal: Resurrect a character you discarded to another location with its Power set to 5.
  • Khonshu Full (6/12) On Reveal: Resurrect a character you discarded to another location with its Power set to 12.
  • Khonshu Waxing (6/8) When Discarded: Return in its final phase. On Reveal: Resurrect a character you discarded to another location with its Power set to 8.
  • Lady Bullseye (2/3) On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
  • Luke Cage (2/2) Ongoing: Your front-row cards can't have their Power reduced.
  • Mother Askani (4/4) On Reveal: Copy the leftmost card in your hand. Give the copy -1 Cost and +2 Power.
  • Silver Sable (1/0) On Reveal: Steal 2 Power from the top character of your opponent's deck.
  • Silver Samurai (4/6) On Reveal: Each player discards the lowest-Power character from their hand.
  • Spider-Man 2099 (4/5) Moveable once. When this moves to a location, afflict an enemy card there with -3 Power.
  • Spider-Man Noir (4/5) On Reveal: Set the top character of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
  • Supergiant (4/5) On Reveal: All cards played next turn don't reveal until the game ends.
  • Tarantula (2/2) End of Turn: If you have the highest Power among cards in play, give this and 2 characters in your hand +1 Power.
  • The First Ghost Rider (2/7) On Reveal: Discard the lowest-Power character from your hand. Remove that card's Power from this.
  • Triton (3/6) On Reveal: Give the last character EACH player played last turn +3 Power.

Jul 14

  • Boomerang (2/2) When this returns to your hand, randomly steal 4 Power from cards in your opponent's hand. Activate: Return this to your hand.

Jul 7

  • Tarantula (2/2) End of Turn: If you have the highest Power among cards in play, give this and 2 cards in your hand +1 Power.

Jul 6

  • Tombstone (2/3) On Reveal: Destroy your lowest-Power card at each other location.

June 2026

Jun 30

  • Aunt May (2/3) End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
  • Mary Jane (3/3) End of Turn: Give each of your cards that moved this turn +1 Power.
  • Spider-Man Brand New Day (1/2) Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)

Jun 26

  • Anti-Venom - Spider-Verse (3/5) On Reveal: Give the top card of your deck +1 Power. Repeat this when one of your Spider-Verse cards moves.
  • Aurora (6/5) On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
  • Debrii (3/7) On Reveal: Add a Rock to each other location.
  • Jubilee Silver Surfer (4/3) When you draw a card, add this card's Power to it.
  • Master of Magnetism (3/0) On Reveal: Move all enemy 3 and 4-Cost cards to this location. If either side here is full, double your Champion's Power.
  • Negasonic Teenage Warhead (4/4) After an enemy character is played here, destroy it. (once per game)
  • Nocturne (3/5) Moveable once. When this moves, replace its location with a random new one.
  • Spider-Man Brand New Day (1/2) Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
  • Topaz (2/4) After you play a card here, move it to the middle location.
  • Web Sling (1/0) On Reveal: Next turn, one of your cards here is Moveable and gets +1 Power when it moves. (your choice)

Jun 23

  • Namorita (3/5) When you draw a card, give it -1 Cost if this is your only card here.
  • Techno-Organic Virus Infection (2/0) Ongoing: +1 Power for each Techno-Organic Virus you've played. (+0)

Jun 22

  • Triton (3/4) On Reveal: Give the last character EACH player played last turn +3 Power.

Jun 16

  • Anti-Polar Magneto (0/0)
  • Death Fractured Frontier (5/7) On Reveal: Resurrect all your destroyed characters to random locations.
  • Doctor Octopus Fractured Frontier (2/1) On Reveal: Put your leftmost card in hand on top of your deck to get a random character. Give both +3 Power.
  • Entropic Havok (0/0)
  • Friendly Neighborhood Carnage (0/0)
  • Gambit Horseman of Death (3/5) ◆ Objective: Play 6 total Cost of created cards ➞ Randomly destroy up to 3 total Cost of enemy cards. (0/6)
  • Hellcow Fractured Frontier (3/3) End of Turn: Afflict ALL other cards here with -1 Power. Then destroy your cards here with 0 Power or less.
  • Human Torch First Steps Champion (3/2) End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
  • Jane Foster Fractured Frontier (3/4) On Reveal: Judge 4 other random characters. +1 Power (if yours) or -1 Power (enemies). Quickdraw: Judge the worthy again.
  • Kluh (0/0)
  • Mole Man Champion (3/4) On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
  • Ms. Marvel (4/5) Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +6 Power.
  • Ms. Marvel Champion (4/5) Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +6 Power.
  • Psylocke Fractured Frontier (3/4) On Reveal: Give cards in your hand that are 5-Cost or more -1 Cost. Quickdraw: Your whole hand instead.
  • Red Hulk Fractured Frontier (3/8) On Reveal: -1 Power for each enemy card here. Quickdraw: +1 Power instead.
  • Red Onslaught (0/0)
  • Red Wolf Fractured Frontier (2/0) On Reveal: +1 Power for each card in your hand. Quickdraw: Give your hand +1 Power.
  • Rogue Scion of Division (0/0)
  • Scarlet Witch Queen of Chaos (0/0)
  • Sub-Mariner (1/2) When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
  • Superior Iron Man (0/0)
  • Thanos Fractured Frontier (5/7) Game Start: Load an Infinity Shot. Your cards have Quickdraw: Thanos loads again. On Reveal: Fire all loaded Shots.
  • The Inversion (0/0)

Jun 12

  • Adamantium Infusion (4/0) On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.
  • Crystal (3/6) On Reveal: Each player draws a card.
  • Kraglin (3/5) On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
  • Lockheed (2/2) End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
  • Magus (2/4) Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
  • Martyr (1/5) At the end of the game, move to a location that LOSES you the game. (if possible)
  • Mother Askani (4/3) On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
  • Techno-Organic Virus (2/0) On Reveal: Infect your other cards here (replace their text). Copy this to your hand.
  • Zombie Sentry (2/1) On Reveal: Horde +1 for each of your cards at the right location.

Jun 11

  • Quicksand (2/4) The next time your opponent would start a turn with bonus Energy, they don't get it.

Jun 9

  • Jubilee Silver Surfer (4/2) When you draw a card, add this card's Power to it.

Jun 2

  • DoctorStrange - Avengers (2/3) On Reveal: Move one of your Avengers with On Reveal to this location to repeat its ability.
  • Jeff the Baby Dolphin!? (2/2) Your cards reveal here with +1 Power. Moveable once.
  • Madame Web (2/1) Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
  • Monstro (8/8) This card’s cost is reduced by the cost of your deck’s top card.
  • Monstro (8/8) This card’s Cost is reduced by the cost of your deck’s top card.
  • Venus (3/3) When your cards in play are Empowered, give those cards an additional +1 Power.

May 2026

May 26

  • Lady Bullseye (2/2) On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
  • Stick (4/3) On Reveal: Give the next card you play Power equal to this card's Power.

May 22

  • Angel (2/4) When one of your cards is destroyed, this flies out of your hand or deck to replace it.
  • Awesome Andy (2/3) Activate: Give one of your cards at each other location +2 Power.
  • Deathlok (3/6) On Reveal: Destroy your other cards here.
  • Gambit Horseman of Death (3/5) ◆ Objective: Play 6 total Cost of created cards ➞ Randomly destroy up to 3 total Cost of enemy cards. (0/6)
  • Hellcow (4/7) Activate: Discard a card from your hand.
  • Lady Sif (3/6) On Reveal: Discard the card that costs the most from your hand.

May 19

  • Archangel Horseman of Death (2/4) ◆ Objective: Your cards are destroyed 4 times ➞ Resurrect one here with +5 Power. (0/4)
  • Aunt May (2/3) End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
  • Black Bolt (5/8) On Reveal: Discard the card that costs the least from your opponent's hand.
  • Boomerang (2/2) When this returns to your hand, randomly steal 4 Power from cards in your opponent's hand. Activate: Return this to your hand.
  • Bucky Barnes (2/2) When Destroyed: Replace this with the Winter Soldier.
  • Caliban Horseman of Pestilence (3/4) ◆ Objective: Have 3 cards that are 4-Cost or more in play ➞ Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Chamber (2/1) Activate: +2 Power for each 5-Cost or more card you have here and in hand.
  • Clea (1/3) When this is Empowered, add Flames of the Faltine to your hand. (if in hand or in play)
  • Cloak (2/4) On Reveal: Next turn, all cards are Moveable to this location.
  • Death Fractured Frontier (0/0)
  • Doctor Octopus Fractured Frontier (2/1) !On Reveal: Put the leftmost card in your hand on top of your deck to add a random character to your hand. Give both +3 Power.
  • Dragon Breath (4/0) On Reveal: Give a 5-Cost or more character in your hand +3 Power. Afflict an enemy card at each location with -2 Power.
  • Drax - Guardians of the Galaxy (3/5) On Reveal: If your opponent played a card here this turn, double this card's Power.
  • Goose (2/2) Ongoing: Nobody can play cards that cost 4 or more here.
  • Groot - Guardians of the Galaxy (4/12) On Reveal: Discard a non-Guardian card from your hand unless your opponent played a card here this turn.
  • Hellcow Fractured Frontier (3/2) !End of Turn: Afflict ALL other characters here with -1 Power. Then destroy your friendly cards here if their Power is 0 or less.
  • Hellion (5/8) On Reveal: Next turn, your cards are Moveable to this location.
  • Iron Patriot (2/3) On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it Cost.
  • Jane Foster Fractured Frontier (3/4) !On Reveal: 4 other random characters are chosen. Yours get +1 Power, enemies -1 Power. Quickdraw: Repeat this.
  • Jean Grey - X-Men (2/4) The next time you get bonus Energy as the turn starts, draw a card.
  • Jeff the Baby Dolphin!? (2/2) Your cards reveal here with +1 Power. Moveable once.
  • Jeff the Baby Land Shark (2/4) Moveable once. Nothing can stop you from moving or playing this to any location.
  • Jubilee Silver Surfer (4/2) When you draw a card, add this card's Power to it.
  • Ka-Zar (4/6) Ongoing: Your 1-Cost cards have +1 Power.
  • Kraglin (3/4) On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
  • Madame Web (2/1) Ongoing: Each turn, one of your cards here is Moveable. (your choice)
  • Magneto - Brotherhood of Mutants (5/9) On Reveal: Move an enemy 3-Cost card and an enemy 4-Cost card away from here and steal 1 Power from them.
  • Majestic Wingbeat (1/0) On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
  • Malekith (4/6) On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
  • Man-Thing (4/7) Ongoing: 3-Cost or less cards here have -2 Power.
  • Mary Jane (3/3) End of Turn: Give each of your cards that moved this turn +1 Power.
  • Mercury (3/4) Moveable once. Ongoing: Enemy cards here can't move.
  • Miek (1/1) When you discard a card, this gains +1 Power and Moveable next turn.
  • Mind Shot (0/0) !Draw 2 cards.
  • Moondragon (2/1) End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
  • Moonstone (4/6) Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
  • Ms. Marvel Champion (4/5) Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
  • Muse (3/3) Ongoing: +3 Power for each location where one of your cards has been destroyed.
  • Nightcrawler (1/3) Moveable once.
  • Nightcrawler - X-Men (1/2) Moveable once. When this moves, give it +1 Power for each of your X-Men at the new location.
  • Nocturne (3/4) Moveable once. When this moves, replace its location with a random new one.
  • Odin (6/10) On Reveal: Repeat the On Reveal abilities of your other cards here.
  • Overdrive Reactor (0/0) Move random cards to the left 4 times.
  • Overdrive Reactor (0/0) Transform charged cards in play into ones that cost 1 more.
  • Overdrive Reactor (0/0) Destroy the 2 locations with the lowest total Power. (break ties randomly)
  • Overdrive Reactor (0/0) Each player adds Blob to a random location.
  • Penance Stare (5/0) When Discarded: Play this. On Reveal: Your champion steals 4 Power from an enemy card here. It gains Moveable once.
  • Phoenix Force (4/5) On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
  • Power Shot (0/0) !Boost this with +3 Power.
  • Professor X - X-Men (5/5) You get +1 Energy each turn for each of your X-Men here.
  • Proxima Midnight (4/7) When Discarded: This jumps to your lowest-Power location. (that isn't full)
  • Psylocke Fractured Frontier (0/0)
  • Reality Shot (0/0) !Make a copy of your other lowest Cost card here.
  • Red Hulk Fractured Frontier (0/0)
  • Red Wolf Fractured Frontier (0/0)
  • Rocket and Groot (3/3) Moveable once. After your opponent plays a card here, steal 1 Power from it.
  • Sam Wilson Captain America (2/3) On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
  • Scarlet Witch - Brotherhood of Mutants (2/4) On Reveal: Replace this location with another one. If you're winning here, add a Brotherhood card to your hand with +1 Power.
  • Scorpion Brand New Day (6/8) Ongoing: Double the Power reductions on all enemy cards.
  • Sebastian Shaw (3/5) When this is Empowered, gain an additional +2 Power. (if in hand, in deck, or in play)
  • Shadowlands Daredevil (2/3) On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
  • Shield Throw (4/0) On Reveal: Put an Ongoing card from your deck here with +3 Power. Shuffle a copy of this into your deck.
  • Shou-Lao the Undying (5/8) On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
  • Sinister Six (6/12) Game Start: The first 6 characters you draw are EVIL! After you play them all, merge them into this and add this to the last one's location. (0/6)
  • Skill 01 Ms. Marvel Champion (0/0) !On Reveal: Add a random character to your hand with a different Cost than your characters in play. Give it +2 Power.
  • Soul Shot (0/0) !Destroy the weakest enemy card here.
  • SP//dr (3/5) On Reveal: Merge this into one of your cards here. It's Moveable next turn.
  • Space Shot (0/0) !Boost this with +1 Power. Thanos Fractured Frontier has Movable next turn.
  • Spider Sense (5/0) On Reveal: Give your characters here +2 Power. Costs 1 less for each Moveable card you've played.
  • Spider-Man Brand New Day (1/2) Moveable twice. After this moves to a location. give one of your other cards there +1 Power. (even unrevealed ones)
  • Spider-Punk (3/3) Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
  • Sub-Mariner (1/2) When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
  • Tarantula (2/2) End of Turn: If you have the highest Power among cards in play, give this and 2 cards in your hand +1 Power.
  • Taskmaster - Thunderbolts (4/-1) On Reveal: Gains Power equal to your other highest-Power Thunderbolt.
  • Techno-Organic Virus (1/0) On Reveal: Copy this to your hand with +1 Cost. Infect your other cards here. (replace their text)
  • Thanos Fractured Frontier (5/5) !Game Start:Load 1 Infinity Round. The first card you draw each turn has Quickdraw: Thanos loads another. On Reveal: Thanos fires.
  • Time Shot (0/0) !Reduce the cost of your cards in hand by 1.
  • Tombstone (2/3) On Reveal: Destroy your lowest-Power card at each other location.
  • Toxie Doxie - Thunderbolts (2/1) On Reveal: Give 2 characters in your hand +3 Power. You can’t play them next turn unless they're Thunderbolts.
  • Triton (3/4) On Reveal: Give the last character EACH player played last turn +3 Power.
  • U.S. Agent (2/3) Ongoing: 4-Cost or more cards here have -3 Power.
  • Valentina - Thunderbolts (1/-1) On Reveal: Add a random Thunderbolt to your hand. Give it -1 Cost.
  • Venus (3/3) When your cards in play are Empowered, give those cards an additional +1 Power.
  • Vision (5/9) Moveable
  • Vision - Avengers (4/6) Moveable while you have another Avenger here.
  • Web Sling (1/0) On Reveal: Next turn, one of your cards here is Moveable. (your choice)
  • White Queen - Brotherhood of Mutants (3/4) On Reveal: Copy the top card of your opponent's deck into your hand. While you're winning here, it costs 2 less.
  • Winter Soldier - Thunderbolts (2/7) You can only play this at a location you're losing.
  • Wolverine Horseman of War (4/3) ◆ Objective: This has 5 or more Power ➞ Give one of your cards at each location +4 Power. (3/5)

May 14

  • Ikari (4/12) You can only play this where an enemy is afflicted with negative Power.

May 12

  • Punisher War Machine (2/2) When drawn, mark one of your empty locations. ◆ Objective: Win that location ➞ +1 Max Energy.

May 8

  • Agent Coulson (3/5) On Reveal: Add a random 4-Cost and 5-Cost card to your hand.
  • Ares (4/7) On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
  • Kraglin (3/4) On Reveal: Banish the top card of your deck. If it was 4-Cost or higher, +2 Energy next turn, otherwise give this +4 Power.
  • Major Victory (3/5) On Reveal: Add 2 members of the Guardians crew to your hand.
  • Silver Samurai (4/6) On Reveal: Each player discards the lowest-Power card from their hand.
  • Spider-Man Noir (4/5) On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
  • Starhawk (2/3) On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
  • Zombie Captain Marvel (4/5) Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.

May 5

  • Karen Page (4/5) On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
  • Shadowlands Daredevil (2/2) On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
  • Wilson Fisk (5/9) Costs 3 if you have the highest Power among cards in play.

April 2026

Apr 30

  • Agony (1/2) After you play a card here, merge this into it.
  • Archangel Horseman of Death (2/4) ◆ Objective: Your cards are destroyed 4 times ➞ Resurrect one here with +5 Power. (0/4)
  • Black Bolt (5/7) On Reveal: Discard the card that costs the least from your opponent's hand.
  • Bucky Barnes (2/1) When Destroyed: Replace this with the Winter Soldier.
  • Caliban Horseman of Pestilence (3/4) ◆ Objective: Have 3 cards that are 4-Cost or higher in play ➞ Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Captain Marvel (4/6) At the end of the game, move to a location that wins you the game. (If possible)
  • Chamber (2/2) Activate: +2 Power for each 5-Cost or higher card you have here and in hand.
  • Dragon Breath (4/0) On Reveal: Give a 5-Cost or higher character in your hand +3 Power. Afflict an enemy card at each location with -2 Power.
  • Fin Fang Foom (7/12) On Reveal: Gain the Power of a front-row enemy card here.
  • Goose (2/2) Ongoing: Nobody can play cards that cost 4, 5, or 6 here.
  • Invisible Woman First Steps (3/3) Activate: This turn, your End of Turn abilities repeat.
  • Iron Patriot (2/3) On Reveal: Add a random 4, 5, or 6-Cost card to your hand. If you’re winning here after next turn, give it -3 Cost.
  • Joaquin Torres Falcon II (2/3) Ongoing: The On Reveal abilities of your 1-Cost cards here repeat.
  • Ka-Zar (4/5) Ongoing: Your 1-Cost cards have +1 Power.
  • Kraglin (3/3) On Reveal: Banish the top card of your deck. If it was 4-Cost or higher, +2 Energy next turn, otherwise give this +4 Power.
  • Majestic Wingbeat (1/0) On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or higher, -1 Cost too.
  • Malekith (4/6) On Reveal: Add a 1, 2, or 3-Cost card from your deck here, but don't reveal it until the game ends.
  • Man-Thing (4/7) Ongoing: 1, 2, and 3-Cost cards here have -2 Power.
  • Maria Hill (1/3) On Reveal: Add a random 2-Cost card to your hand.
  • Martyr (1/6) At the end of the game, move to a location that LOSES you the game. (if possible)
  • Moondragon (2/2) End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
  • Moonstone (4/6) Ongoing: Has the Ongoing effects of your 1, 2, and 3-Cost cards here.
  • Odin (6/9) On Reveal: Repeat the On Reveal abilities of your other cards here.
  • Onslaught (6/8) Ongoing: Your other Ongoing effects here apply an additional time.
  • Proxima Midnight (4/7) When this is discarded, jumps to your lowest-Power location. (that isn't full)
  • Shadowlands Daredevil (2/2) On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
  • Shou-Lao the Undying (5/8) On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
  • Star-Lord, Master of the Sun (5/7) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
  • U.S. Agent (2/3) Ongoing: 4, 5, and 6-Cost cards here have -3 Power.
  • Ultron Mind Stone (2/2) Ongoing: Your On Reveal abilities here repeat.
  • Wong (4/2) Ongoing: Your On Reveal abilities here repeat.

Apr 28

  • Storm Horseman of Famine (3/1) ◆ Objective: End 2 turns in a row with unspent Energy ➞ Give your other cards here and in your hand +2 Power. (0/2)

Apr 21

  • Polaris Horseman of Pestilence (2/2) ◆ Objective: Cards in play are afflicted with -5 Power ➞ Put a card from your hand here. (0/5)

Apr 16

  • Black Bolt (5/8) On Reveal: Discard the card that costs the least from your opponent's hand.
  • Bucky Barnes (2/2) When Destroyed: Replace this with the Winter Soldier.
  • Caliban Horseman of Pestilence (3/4) ◆ Objective: Have 3 cards that are 4-Cost or more in play ➞ Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Chamber (2/1) Activate: +2 Power for each 5-Cost or more card you have here and in hand.
  • Dragon Breath (4/0) On Reveal: Give a 5-Cost or more character in your hand +3 Power. Afflict an enemy card at each location with -2 Power.
  • Goose (2/2) Ongoing: Nobody can play cards that cost 4 or more here.
  • Iron Patriot (2/3) On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it Cost.
  • Ka-Zar (4/6) Ongoing: Your 1-Cost cards have +1 Power.
  • Kraglin (3/3) On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
  • Majestic Wingbeat (1/0) On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
  • Malekith (4/6) On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
  • Man-Thing (4/7) Ongoing: 3-Cost or less cards here have -2 Power.
  • Moondragon (2/1) End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
  • Moonstone (4/6) Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
  • Odin (6/10) On Reveal: Repeat the On Reveal abilities of your other cards here.
  • Proxima Midnight (4/7) When Discarded: This jumps to your lowest-Power location. (that isn't full)
  • Shadowlands Daredevil (2/3) On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
  • U.S. Agent (2/3) Ongoing: 4-Cost or more cards here have -3 Power.

Apr 14

  • Archangel Horseman of Death (2/3) ◆ Objective: Your cards are destroyed 4 times ➞ Resurrect one here with +4 Power. (0/4)

Apr 9

  • Askani'son (2/3) Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.

Apr 7

  • Aunt May (0/0)
  • Boomerang (2/1) !When this returns to your hand, randomly steal 4 Power from cards in your opponent's hand. Activate: Return this to your hand.
  • Ghost Rider Champion (4/5) On Reveal: Bring back one of your discarded cards to this location.
  • Jeff the Baby Dolphin!? (2/2) Boost +1 each card you reveal here. Movable once.
  • Jubilee Silver Surfer (4/2) When you draw a card, Boost it with this card's Power.
  • Mary Jane (3/3) !End of Turn: Boost each of your cards that moved this turn with +1 Power.
  • Monstro (8/8) This card’s Cost is reduced by the cost of your deck’s top card.
  • Mother Askani (4/4) On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
  • Namorita (3/5) When you draw a card, give it -1 Cost if this is your only card here.
  • Penance Stare (5/0) When Discarded: Play this. On Reveal: Your champion steals 4 Power from an enemy card here. It gains Movable once.
  • Pizza Slice (0/1) On Reveal: Merge this into one of your cards here.
  • Quicksand (2/4) The next time your opponent would start a turn with bonus Energy, they don't get it.
  • Scorpion Brand New Day (6/7) !Ongoing: Double the afflictions on all enemy cards.
  • Sinister Six (0/0)
  • Spider Sense (0/0)
  • Spider-Man Brand New Day (1/2) !Moveable twice. After this moves, give one of your other cards at the new location +1 Power. (even unrevealed ones)
  • Stryfe (4/6) ◆ Objective: Play 3 On Reveal cards ➞ Use the highest-Cost On Reveal in your hand. (0/3)
  • Sub-Mariner (1/2) When this is Boosted, add a random 1-Cost character to your hand with that same Boost. (if in hand or in play)
  • Tarantula (2/1) !End of Turn: If you have the highest Power card, boost this and 2 cards in your hand with +1 Power.
  • Techno-Organic Virus (1/0) On Reveal: Copy this to your hand with +2 Cost. Infect your other cards here. (replace their text)
  • Tombstone (2/3) On Reveal: Destroy your lowest Power card at each other location.
  • Triton (3/4) On Reveal: Boost +3 the last character played by each player last turn.
  • Venus (3/3) When your cards in play are Boosted, they get an extra +1.
  • Wolverine Horseman of War (4/3) ◆ Objective: This has 6 or more Power ➞ Give one of your cards at each location +3 Power. (3/6)

March 2026

Mar 31

  • Rama-Tut (4/5) On Reveal: Use On Reveals from cards released before 's time.

Mar 27

  • Caiera (3/5) Ongoing: Your 1 and 6-Cost cards can't be destroyed.
  • Cannonball (5/5) On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
  • Frigga (3/3) On Reveal: Add a copy of the last card you played to your hand. (if able)
  • Gorr the God Butcher (6/1) Ongoing: +2 Power for EACH On Reveal card in play.
  • Lockjaw (2/3) Activate: After you play your next character, swap it with one from your deck.
  • Shanna (3/4) On Reveal: Add a random 1-Cost character to each location.
  • Star-Lord, Master of the Sun (5/8) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. This gains that much Power.
  • Storm Horseman of Famine (3/1) ◆ Objective: End 2 turns in a row with unspent Energy ➞ Give your other cards here and in your hand +2 Power. (0/2)
  • Stormbreaker (0/4) On Reveal: Double Beta Ray Bill's Power.
  • Strange Supreme (2/2) Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
  • Viv Vision (3/4) At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
  • Weapon X Wolverine (2/3) After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
  • Weapon X Wolverine Champion (2/3) After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)

Mar 24

  • Selene Horseman of Famine (4/4) ◆ Objective: Have 3 cards with no abilities in play ➞ Steal 5 Power from an enemy card here. (0/3)

Mar 23

  • Ozymandias (5/9) Ongoing: Your Rocks have +3 Power.

Mar 17

  • Apocalypse, Celestials' Chosen (4/9) On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
  • Caliban Horseman of Pestilence (3/4) ◆ Objective: Have 3 cards that are 4-Cost or higher in play ➞ Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Debrii (3/8) On Reveal: Add a Rock to each other location.
  • En Sabah Nur (4/6) ◆ Objective: Have a full front row at each location ➞ Transform into Apocalypse, Celestials' Chosen. (0/6)
  • Ghost (3/5) On Reveal: Remove the abilities from all End of Turn cards here.
  • Hydro-Man (5/9) On Reveal: Set the Cost of EACH deck's top card to 1.
  • Pixie (2/3) On Reveal: Shuffle the base Costs of all cards in your deck that started there.
  • Tiger Spirit (5/10) Vengeance is mine!

Mar 12

  • Sandstorm (2/0) On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.

Mar 10

  • Anti-Venom - Spider-Verse (4/4) On Reveal: If any card moved last turn, set the Cost of your top card to 0.
  • CaptainAmericaAvengers (3/4) Ongoing: Your other Avengers here have +2 Power.
  • Fastball Special (2/0) On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
  • Gambit Horseman of Death (3/3) ◆ Objective: Play 5 total Cost of created cards ➞ Randomly destroy up to 4 total Cost of enemy cards. (0/5)
  • Hulk - Avengers (6/11) On Reveal: +2 Power for each other Avenger you have here.
  • Ikari (4/12) You can only play this where an enemy is afflicted with negative Power.
  • Illusion! (2/0) Which is the real Mysterio?
  • J. Jonah Jameson (1/3) Ongoing: Your text emotes are ruder.
  • Jeff the Baby Dolphin!? (2/2) Your cards here reveal Boosted with +1 Power. You can move this once.
  • Jubilee Silver Surfer (4/2) After you draw a card, boost it with this card's Power.
  • Kahhori (4/7) On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
  • Karen Page (4/5) On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
  • Lady Bullseye (2/2) On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
  • Monstro (8/8) !This card’s Cost is reduced by the cost of your deck’s top card.
  • Muse (3/3) Ongoing: +3 Power for each location where one of your cards has been destroyed.
  • Mysterio (2/5) On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
  • Namorita (4/4) !After the next time you play an Ongoing card, double its Ongoing ability.
  • Punisher War Machine (2/2) When drawn, mark one of your empty locations. ◆ Objective: Win that location ➞ +1 Max Energy.
  • Quicksand (0/0)
  • Sasquatch (6/11) Costs 1 less for each card you played last turn.
  • Scarlet Spider - Spider-Verse (3/5) Activate: Add a clone with the same Power to another location, then move this to the third location.
  • Shadowlands Daredevil (2/2) On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
  • Starhawk (2/2) On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
  • Stick (4/3) On Reveal: Give the next card you play Power equal to this card's Power.
  • Sub-Mariner (2/3) !When this is boosted (in hand or in play), add a random 1-Cost Character to your hand boosted by the same amount.
  • Techno-Organic Virus Infection (1/0) Ongoing: +1 Power for each Techno-Organic Virus you've played. (+0)
  • Triton (3/5) On Reveal: Boost the last character played by each player last turn with +4 Power.
  • Ultron Soul Stone (2/3) On Reveal: For each of your full locations, give one of your cards there +3 Power.
  • Valentina - Thunderbolts (1/-1) On Reveal: Add a random Thunderbolt to your hand. Give it -1 Cost.
  • Venus (3/4) When you boost a card in play, it gets an extra +1 Power.
  • Wilson Fisk (5/9) Costs 3 if you have the highest Power among cards in play.
  • Wolverine - X-Men (2/3) At the start of each turn, +2 Power if you have any bonus Energy.

Mar 3

  • En Sabah Nur (4/5) ◆ Objective: Have a full front row at each location ➞ Transform into Apocalypse, Celestials' Chosen. (0/6)
  • Isca the Unbeaten (4/3) End of Turn: If you’re losing this location, double this card’s Power.
  • Juggernaut Horseman of War (2/2) ◆ Objective: Have 6 different Powers among your other cards in play ➞ +6 Power. (0/6)

February 2026

Feb 26

  • Alioth (6/7) On Reveal: Remove the text from all unrevealed enemy characters here.
  • Fin Fang Foom (7/10) On Reveal: Gain the Power of front-row enemy cards here.
  • Jeff the Baby Land Shark (2/4) You can move this once. Nothing can stop you from moving or playing this to any location.
  • Magus (2/3) Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
  • Rocket and Groot (3/3) You can move this once. After your opponent plays a card here, steal 1 Power from it.
  • Sebastian Shaw (3/5) When this permanently gains Power, gain +2 more Power. (wherever this is)
  • Star-Lord, Master of the Sun (4/3) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. This gains that much Power.
  • Starhawk (2/2) On Reveal: On odd turns, give your cards at the left location +1 Power. On even turns, give to the right location.

Feb 24

  • Jack Flag (3/3) Ongoing: Your cards here with increased Power have +2 Power.

Feb 17

  • Kraglin (3/3) On Reveal: Banish the top card of your deck. If it was 4-Cost or higher, +2 Energy next turn, otherwise give this +4 Power.

Feb 14

  • Thor Champion (3/5) On Reveal: Shuffle Mjolnir into your deck.

Feb 12

  • Agony - Spider-Verse (1/2) After you play a card here, merge this with it. If it's a Spider-Verse card, move it away from here.
  • Apocalypse, Celestials' Chosen (4/8) On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
  • Archangel Horseman of Death (2/3) ◆ Objective: Your cards are destroyed 4 times ➞ Resurrect one here with +4 Power. (0/4)
  • Archangel Horseman of Death (2/3) ◆ Objective: Your cards are destroyed 4 times ➞ Resurrect one here with +4 Power. (0/4)
  • Askani'son (2/3) Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
  • Caliban Horseman of Pestilence (3/4) ◆ Objective: Have 3 cards that are 4-Cost or higher in play ➞ Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Caliban Horseman of Pestilence (3/4) ◆ Objective: Have 3 cards that are 4-Cost or higher in play ➞ Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Chamber (2/2) Activate: +2 Power for each 5-Cost or higher card you have here and in hand.
  • Deafening Chord (1/0) On Reveal: Remove the text of a 3-Cost or lower enemy character here.
  • Drax, Avatar Of Life (3/4) End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
  • En Sabah Nur (4/5) ◆ Objective: Have a full front row at each location ➞ Transform into Apocalypse, Celestials' Chosen. (0/6)
  • En Sabah Nur (4/5) ◆ Objective: Have a full front row at each location ➞ Transform into Apocalypse, Celestials' Chosen. (0/6)
  • Foggy Nelson (0/0)
  • Gambit Horseman of Death (3/3) ◆ Objective: Play 5 total Cost of created cards ➞ Randomly destroy up to 4 total Cost of enemy cards. (0/5)
  • Gambit Horseman of Death (3/3) ◆ Objective: Play 5 total Cost of created cards ➞ Randomly destroy up to 4 total Cost of enemy cards. (0/5)
  • Groot (3/4) On Reveal: If your opponent played a card here this turn, +4 Power.
  • Groot - Guardians of the Galaxy (4/11) On Reveal: Discard a non-Guardian card from your hand unless your opponent played a card here this turn.
  • Hawkeye - Avengers (1/2) On Reveal: If you play a card here next turn, +1 Power. If it's an Avenger, repeat this ability here.
  • Ikari (4/12) !You can only play this where an enemy is afflicted with negative Power.
  • Isca the Unbeaten (4/3) End of Turn: If you’re losing this location, double this card’s Power.
  • Juggernaut Horseman of War (2/2) ◆ Objective: Have 6 different Powers among your other cards in play ➞ +6 Power. (0/6)
  • Juggernaut Horseman of War (2/2) ◆ Objective: Have 6 different Powers among your other cards in play ➞ +6 Power. (0/6)
  • Karen Page (4/5) !On Reveal: Give a friendly 1, 2, and 3 Cost character +2 Power.
  • King Eitri (1/3) Activate: Draw a created card from your deck.
  • Kingpin (1/3) When an enemy card moves here, afflict it with -2 Power.
  • Lady Bullseye (2/2) !On Reveal: Afflict an enemy card with -2. Repeat this for each of your unspent Energy to a different enemy.
  • Major Victory (3/4) On Reveal: Add 2 members of the Guardians crew to your hand.
  • Mantis (1/3) On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
  • Mother Askani (4/4) On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
  • Muse (3/3) !Ongoing: +3 Power for each location a friendly card has been destroyed in.
  • Nightcrawler (1/3) You can move this once.
  • Nightcrawler - X-Men (1/2) You can move this once. When this moves, give it +1 Power for each of your X-Men at the new location.
  • Omniversal Presence (1/0) On Reveal: Replace this location with a new one and give Merlin +1 Power.
  • Ozymandias (5/9) Ongoing: Your Rocks have +3 Power.
  • Polaris Horseman of Pestilence (2/2) ◆ Objective: Cards in play are afflicted with -5 Power ➞ Put a card from your hand here. (0/5)
  • Polaris Horseman of Pestilence (2/2) ◆ Objective: Cards in play are afflicted with -5 Power ➞ Put a card from your hand here. (0/5)
  • Punisher War Machine (2/2) !When you draw this, mark a location that's empty for you. Objective: Win the location for +1 Max Energy. (Location 0)
  • Selene Horseman of Famine (4/4) ◆ Objective: Have 3 cards with no abilities in play ➞ Steal 5 Power from an enemy card here. (0/3)
  • Selene Horseman of Famine (4/4) ◆ Objective: Have 3 cards with no abilities in play ➞ Steal 5 Power from an enemy card here. (0/3)
  • Shadowlands Daredevil (2/2) !On Reveal: Shuffle 3 Demons into your deck. When you draw a card with 6 or more Power, +2 Power.
  • Starlord - Guardians of the Galaxy (2/3) On Reveal: If your opponent played a card here this turn, give +1 Power to your Guardians in hand and play.
  • Stick (4/3) !On Reveal: Give the next card you play Power equal to this card's Power.
  • Storm Horseman of Famine (3/2) ◆ Objective: End 2 turns in a row with unspent Energy ➞ Give your other cards here and in your hand +2 Power. (0/2)
  • Storm Horseman of Famine (3/2) ◆ Objective: End 2 turns in a row with unspent Energy ➞ Give your other cards here and in your hand +2 Power. (0/2)
  • Stryfe (4/6) ◆ Objective: Play 3 On Reveal cards ➞ Use the highest-Cost On Reveal in your hand. (0/3)
  • Stryfe (4/6) ◆ Objective: Play 3 On Reveal cards ➞ Use the highest-Cost On Reveal in your hand. (0/3)
  • Sword of Fu Xi (2/2) Ongoing: If Lin Lie Iron Fist is here, he has +8 Power.
  • Symbiote Spider-Man - Spider-Verse (4/6) Activate: Merge one of your cards here into this. Replace that card with a Spider-Verse card from your deck.
  • Techno-Organic Virus (1/0) On Reveal: Copy this to your hand with +2 Cost. Infect your other cards here. (replace their text)
  • Techno-Organic Virus Infection (1/0) Ongoing: +1 Power for each Techno-Organic Virus you've played.
  • The Ten Rings (2/2) On Reveal: Give one of your other cards here +1 Power.
  • The Ten Rings Upgraded (2/3) End of Turn: Give your other cards here +1 Power.
  • Thor (3/5) On Reveal: Shuffle Mjolnir into your deck.
  • Toxie Doxie - Thunderbolts (2/2) On Reveal: Give 2 characters in your hand +3 Power. You can’t play them next turn unless they're Thunderbolts.
  • Ultron Space Stone (2/6) On Reveal: Move the lowest-Power enemy card here to the location of Infinity Ultron.
  • Ultron Time Stone (2/4) On Reveal: Put a card from your hand here.
  • Vision - Avengers (4/6) If you have another Avenger here, you can move this.
  • Wilson Fisk (5/9) !Costs 3 if you have the highest Power card in play.
  • Wolverine - X-Men (2/3) End of Turn: If you have unspent Energy, destroy this to regenerate it with +3 Power at a location where you have an X-Man.
  • Wolverine Horseman of War (4/3) ◆ Objective: This has 6 or more Power ➞ Give one of your cards at each location +3 Power. (3/6)
  • Wolverine Horseman of War (4/3) ◆ Objective: This has 6 or more Power ➞ Give one of your cards at each location +3 Power. (3/6)

Feb 10

  • Drax, Avatar Of Life (3/4) End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.

Feb 3

  • Magus (3/5) Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
  • Moondragon (2/2) End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
  • Star-Lord, Master of the Sun (4/5) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. This gains that much Power.

January 2026

Jan 29

  • Colonel America (3/4) Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
  • Deafening Chord (1/0) On Reveal: Remove the text of a 3-Cost or lower enemy character here.
  • Doctor Doom 2099 (4/6) End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
  • Lin Lie Iron Fist (2/3) On Reveal: Add the Sword of Fu Xi to another location.
  • Magus (3/5) Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
  • Maverick (3/2) Activate: Give the next card you play Power equal to this card’s Power.
  • Shou-Lao the Undying (5/6) On Reveal: Give the last character you played +3 Power for each turn you played 2 or more cards. (+0)
  • Spider-Ham (1/1) Activate: Replace the text of a random character in your opponent's hand with oink!
  • Topaz (2/3) After you play a card here, move it to the middle location.

Jan 27

  • Shang-Chi, Master of the Rings (3/5) Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.

Jan 20

  • Fin Fang Foom (7/12) On Reveal: Gain the Power of front-row enemy cards here.

Jan 16

  • Clea (1/3) When this permanently gains Power, add Flames of the Faltine to your hand. (if in hand or in play)
  • Cyclops: Evolved (3/5) End of Turn: If you have unspent Energy, afflict 2 enemy cards here with -1 Power.
  • Dragon of the Moon (3/4) On Reveal: Steal 1 Power from even-costed cards in ALL hands.
  • Drax, Avatar Of Life (3/4) End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
  • Fan Fei (4/5) Activate: Give your other cards here +1 Power and move them to the right.
  • Fantomex (4/7) Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
  • Hulk: Evolved (6/14) End of Turn: If you have unspent Energy, +2 Power. (if in hand or in play)
  • Iron Lad (4/7) On Reveal: Copy the text of your deck's top card.
  • Kraglin (3/3) On Reveal: Banish the top card of your deck. If it was 4-Cost or higher, +2 Energy next turn, otherwise give this +4 Power.
  • Merlin (2/2) At the start of each turn, add an Incantation to your hand.
  • Misty Knight: Evolved (1/3) End of Turn: If you have unspent Energy, give one of your other cards +1 Power.
  • Multiple Man (2/4) When this moves, add a copy to the old location.
  • Shocker: Evolved (2/4) On Reveal: Give the leftmost card in your hand -1 Cost.
  • Star-Lord, Master of the Sun (4/5) On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. This gains that much Power.
  • Vulture (1/3) When this card moves, +3 Power.
  • Zombie Galacti (7/5) Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.

Jan 13

  • Agony - Spider-Verse (2/3) After you play a card here, merge this with it. If it's a Spider-Verse card, move it away from here.
  • Groot - Guardians of the Galaxy (4/10) On Reveal: Discard a non-Guardian card from your hand unless your opponent played a card here this turn.
  • Hawkeye - Avengers (1/1) On Reveal: If you play a card here next turn, +2 Power. If it's an Avenger, repeat this ability here.
  • Lin Lie Iron Fist (2/2) On Reveal: Add the Sword of Fu Xi to another location.
  • Nightcrawler - X-Men (1/1) You can move this once. When this moves, give it +1 Power for each of your X-Men at the new location.
  • Starlord - Guardians of the Galaxy (2/2) On Reveal: If your opponent played a card here this turn, give +1 Power to your Guardians in hand and play.
  • Symbiote Spider-Man - Spider-Verse (4/4) Activate: Merge one of your cards here into this. Replace that card with a Spider-Verse card from your deck.
  • Vision - Avengers (4/7) If you have another Avenger here, you can move this.
  • Wolverine - X-Men (2/1) End of Turn: If you have unspent Energy, destroy this to regenerate it with +3 Power at a location where you have an X-Man.

Jan 12

  • Dragon Lord (5/5) On Reveal: Put a card from your hand here.

Jan 6

  • Apocalypse, Celestials' Chosen (4/7) On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
  • Archangel Horseman of Death (0/0)
  • Askani'son (0/0)
  • Caliban Horseman of Pestilence (3/4) Objective: Have 3 cards that are 4-Cost or higher in play ➞ Afflict the highest-Cost enemy card with -7 Power. (0/3)
  • Dragon of the Moon (3/2) On Reveal: Steal 1 Power from even-costed cards in ALL hands.
  • En Sabah Nur (4/5) Objective: Have a full front row at each location ➞ Transform into Apocalypse, Celestials' Chosen. (0/6)
  • Gambit Horseman of Death (3/4) Objective: Play 6 total Cost of created cards ➞ Randomly destroy up to 4 total Cost of enemy cards. (0/6)
  • Garrison Kane (0/0)
  • Isca the Unbeaten (3/2) !End of Turn: If you’re losing this location, double this card’s Power.
  • Juggernaut Horseman of War (2/2) Objective: Have 7 different Powers among your other cards in play ➞ +6 Power. (0/7)
  • Lockheed (2/1) End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
  • Majestic Wingbeat (1/0) On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or higher, -1 Cost too.
  • Mother Askani (0/0)
  • Ozymandias (5/10) Ongoing: Your Rocks have +3 Power.
  • Polaris Horseman of Pestilence (0/0)
  • Rama-Tut (4/5) On Reveal: Use On Reveals from cards released before 's time.
  • Return to the Past (0/0)
  • Sam Wilson Captain America (2/3) On Reveal: Add Cap's Shield to another location. Ongoing: You can move Cap's Shield.
  • Sandstorm (2/0) On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
  • Selene Horseman of Famine (4/3) Objective: Have 3 cards with no abilities in play ➞ Steal 5 Power from an enemy card here. (0/3)
  • Shou-Lao the Undying (5/8) On Reveal: Give the last character you played +3 Power for each turn you played 2 or more cards. (+0)
  • Storm Horseman of Famine (0/0)
  • Techno-Organic Virus (0/0)
  • Wolverine Horseman of War (0/0)
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