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0/12 cards Avg cost — Avg power —
Unknown
Unknown
Unknown
Unknown
Unknown
My secret power is that I get things done.
On Reveal: Afflict your other cards here with -1 Power.
On Reveal: Add a Demon to your hand.
On Reveal: Steal 2 Power from the top character of your opponent's deck.
End of Turn: Gain +1 Power for each unspent Energy.
Ongoing: If your side of this location is full, +4 Power.
On Reveal: Set the Power of all cards in your hand to 3.
When Destroyed: Return this to your hand with double the Power.
On Reveal: If you play a card at this location next turn, +4 Power.
When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
When this returns to your hand,
+1 Power. Returns at the start
of each turn.
When you discard a card, this gains +1 Power and Moveable next turn.
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
When Destroyed: Give your cards +1 Power.
Ongoing: Your created cards cost 1 less. (minimum 1)
On Reveal: If your opponent played a card here this turn, +4 Power.
Activate: Replace the text of a random character in your opponent's hand with oink!
When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.
On Reveal: Give each 4-Cost card in your deck -1 Cost.
After you play a card here, merge this into it.
On Reveal: Give the top card of your deck +3 Power.
Activate: After you play your next card, give it +1 Power and move it to the right.
When a card moves, follow it to gain +2 Power. (once per turn)
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
After your opponent plays an Ongoing card here, remove its abilities.
On Reveal: Destroy an enemy 1-Cost card here.
Ongoing: Tap this to see the top card of your deck.
On Reveal: Give a card in your opponent's hand +1 Cost.
(maximum 6)
At the start of each turn, +1 Power for each bonus Energy you have.
On Reveal: Shuffle a Rock into your opponent's deck.
On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
When Destroyed: Get a copy of your opening hand.
After you play a skill, +1 Power.
On Reveal: After you play your next card, cast a spell. (The spell
changes each turn.)
Starts in your opening hand.
On Reveal: Remove the abilities from all Ongoing cards in your deck.
When Discarded: Put this back and give +2 Power to itself and one of
your cards in play.
On Reveal: Afflict the lowest-Power card in each player's hand
with -3 Power.
On Reveal: Add the Hawk and Bear auroras to your hand.
Moveable twice.
After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
On Reveal: Add a 1-Power Squirrel to each other location.
When this is Empowered, add a random
1-Cost character to your hand with that same increase. (if in hand or in play)
Game Start: You can see the unrevealed locations.
When Destroyed: Replace this with Spider-Man.
When this card moves, move it back with +1 Power.
On Reveal: Banish the card that costs the least in your
opponent's deck.
On Reveal: Add a random card to your hand.
On Reveal: Discard the rightmost card from your hand.
When this is Empowered, add
Flames of the Faltine to your hand.
(if in hand or in play)
On Reveal: The last card you played moves here.
On Reveal: After you play your next card, move it one location to the left.
Ongoing: Your text emotes
are ruder.
Activate: Draw a created card from your deck.
When an enemy card moves here, afflict it with -2 Power.
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
At the start of each turn (after drawing), +2 Power if your
hand is full.
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
On Reveal: Add a random 2-Cost card to your hand.
We've got to save this city.
Moveable once.
When this card moves,
+3 Power.
On Reveal: Remove the abilities on the next card you play.
End of Turn: Discard this from your hand.
End of Turn: This moves if
a player Snapped.
At the end of the game, move to a location that LOSES you the
game. (if possible)
After ANY card is played here, this card switches sides.
You can't play this after turn 3.
Ongoing: You can't play cards here.
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
Ongoing: +2 Power for each time you discarded a card this game.
End of Turn: +3 Power if you played (exactly) 2 cards.
On Reveal and When Destroyed: Horde +3.
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Activate: +2 Power for each
5-Cost or more card you have
here and in hand.
Ongoing: +1 Power for each other Ongoing card you have in play.
End of Turn: You lose 1 Max Energy and this gains +3 Power.
Activate: Destroy the next card you play this turn to gain its Power.
Ongoing: Each turn, one of your other cards here is Moveable.
(your choice)
End of Turn: +2 Power if you played 1 card this turn and spent
all your Energy.
On Reveal: +1 Power for each
card in your hand.
Quickdraw: Give your hand +1 Power.
When an enemy card moves, steal 2 Power from it. (once per turn)
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
On Reveal: Horde +1 for each of your cards at the right location.
When this returns to your hand, randomly steal 4 Power from characters in your opponent's hand.
Activate: Return this to your hand.
When Destroyed: Replace this with the Winter Soldier.
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
When this moves to a location,
+2 Power for each enemy card there.
Ongoing: +2 Power for each location that's full on your side.
On Reveal: Put your leftmost card in hand on top of your deck to get a random character. Give both +3 Power.
After you play a card with higher Power here, give this +2 Power and move this to another location.
Ongoing: Adjacent locations have +1 Power.
On Reveal: Give the next card you play +2 Power.
Ongoing: Nobody can play cards that cost 4 or more here.
Your cards reveal here with +1 Power.
Moveable once.
◆ Objective: Have 6 different Powers among your other cards in play ➞
+6 Power. (0/6)
Activate: Afflict an enemy card here with negative Power equal to this card's Power.
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Ongoing: Your front-row cards can't have their Power reduced.
On Reveal: If this is at the middle location, +3 Power.
At the start of each turn, add an Incantation to your hand.
On Reveal: Add a Sinister Clone here with the same Power.
Ongoing: If both sides here are full, +6 Power.
On Reveal: Add all cards you discarded or destroyed last turn to your hand.
◆ Objective: Cards in play are afflicted with -5 Power ➞ Put a card from your hand here. (0/5)
On Reveal: Next turn, you get +1 Energy.
When drawn, mark one of your empty locations.
◆ Objective: Win that location ➞
+1 Max Energy.
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
On Reveal: Add Cap's Shield to another location.
Ongoing: Cap's Shield is Moveable.
Activate: Give your card that last moved +2 Power and move it
back to its previous location.
On Reveal: If your opponent played a card here this turn, +4 Power.
Gains +2 Power from merging.
End of Turn: Merge one of your created cards into this.
Ongoing: If Lin Lie Iron Fist is here, he has +8 Power.
End of Turn: If you have the highest Power among cards in play, give this and 2 characters in your hand +1 Power.
End of Turn: If your opponent has unspent Energy, draw a card with
10 or more Power.
When a card enters your hand from anywhere (except your deck),
+1 Power.
On Reveal: Give one of your other cards here +1 Power.
On Reveal: Return your other cards here to your hand. +2 Power
for each returned.
End of Turn: If you spent all your Energy, get a Vampiric Spear.
Ongoing: Your cards that were created in your hand have +2 Power.
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
On Reveal: Horde +2.
Activate: Give 4 of your created cards +1 Power.
After you play a card here,
+1 Power.
Ongoing: Cards here can't
be destroyed.
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Activate: Give one of your cards at each other location +2 Power.
On Reveal: The top card of your opponent's deck costs 6 until turn 6.
Activate: Until the end of next turn, your 1-Cost cards cost 0.
Activate: Destroy an enemy created card here.
On turn 5, you get to see your opponent's plays before you
make your own.
Ongoing: Your front-row cards here have +1 Power. (can't add to itself)
On Reveal: One of your cards destroyed last turn gets revived here.
On Reveal: Return your 1-Cost cards to your hand.
On Reveal: Other cards can't be revealed this turn.
Ongoing: Your opponent's created cards cost 1 more. (maximum 6)
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Each turn this is in play, swap to a new Activate ability until one is used.
On Reveal: Add 2 Arrows to your hand.
On Reveal: Merge this into one of your cards here.
On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it Cost.
Activate: Next turn, you get +1 Energy.
Ongoing: The On Reveal abilities of your 1-Cost cards here repeat.
When a card moves here, this gains +2 Power.
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
On Reveal: Add the Sword of Fu Xi to another location.
Activate: After you play your next character, swap it with one from your deck.
When Discarded or Destroyed: Randomly split -7 Power
among enemy cards.
On Reveal: Add 2 Sentinel to your opponent's hand.
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
After the next time you play a
6-Cost card, double this card's Power.
On Reveal: Give every card in your deck +1 Power.
On Reveal: Add SP//dr to your hand.
When this merges, you get
+1 Energy next turn.
On Reveal: Shuffle the base Costs
of all cards in your deck
that started there.
On Reveal: Swap the positions of the other two locations.
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
On Reveal: Replace this location with a new one.
On Reveal: Afflict cards in your opponent's hand with -1 Power.
On Reveal: Add another Sentinel to your hand.
On Reveal: Shuffle in 3 Demons.
When you draw a card with 6 or
more Power, +2 Power.
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
When Discarded: Add two copies of this that cost 0 to your hand.
End of Turn: Give your other cards here +1 Power.
On Reveal: Move the last card you played to this location.
On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.
Ongoing: 4-Cost or more cards here have -3 Power.
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost
and -2 Power.
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
On Reveal: Your opponent draws a card, increase its cost by 1.
When Discarded or Destroyed: Regenerate this with +2 Power
at a random location.
After ANY 3 or 4-Cost card is played here, move it to another location.
End of Turn: If you played an On Reveal, your Zombie Horde steals 1 Power from a character in your opponent's hand. (Horde first if necessary)
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
◆ Objective: Your cards are destroyed 4 times ➞ Resurrect one here with +5 Power. (0/4)
End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
On Reveal: Draw a card from your opponent's deck.
On Reveal: Next turn, all cards are Moveable to this location.
On Reveal: Discard the card that costs the least from your hand.
Ongoing: Can't be destroyed, moved, or have its Power reduced.
On Reveal: Move your highest-Power card(s) to this location.
You always draw this card on turn 2, and not before.
When one of your cards is destroyed, this uses that card’s On Reveal.
Ongoing: Cards you play here are not revealed until the game ends.
Moveable once.
Nothing can stop you from moving or
playing this to any location.
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
When this moves, add a copy to the old location.
The next time your opponent would start a turn with bonus Energy,
they don't get it.
I'm gonna blast you!
On Reveal: Move to another location and pull an enemy card from
here to there.
On Reveal: Destroy your lowest-Power card at each other location.
After you play a card here, move it to the middle location.
End of Turn: If you're winning here, discard the leftmost card
from your hand.
On Reveal: Set the Power of all cards in your deck to 3.
On Reveal: Add an Illusion
to another location.
Activate: Swap Power with it.
On Reveal: Add a Rock to your side of this location.
After ANY card is played here, move this to another location.
Ongoing: -4 Power if your opponent has 4 cards here.
On Reveal: Your opponent
draws 2 cards.
On Reveal: Discard the lowest-Power character from your hand. Remove that card's Power from this.
On Reveal: Switch sides.
On Reveal: Steal 1 Power from each card in your opponent's deck.
Ongoing: Your highest-Power cards have +3 Power.
On Reveal: Give 2 of your other cards +3 Power.
On Reveal: Become a copy of a card in your opponent's hand.
On Reveal: +2 Power for each different Power among all
other cards here.
Ongoing: Adjacent locations have +3 Power.
On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
On Reveal: Flood this location. Next turn is the last turn cards can
be played here.
◆ Objective: End 2 turns in a row with unspent Energy ➞ Give your other cards here and in your hand +2 Power. (0/2)
After you play a card, this gains +1 Power.
On Reveal: Add 2 Broodlings here with the same Power.
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Ongoing: Add this card's Power to your back-row cards here.
(can't add to itself)
When this moves, double
its Power.
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
On Reveal: Replace this location with 'Limbo'. Doesn't work
after turn 5.
End of Turn: Give 3 of your
1-Cost cards +1 Power.
Activate: Give the next card you play Power equal to this card’s Power.
Ongoing: Your cards with no abilities have +2 Power.
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
On Reveal: Give your other
3-Cost cards +2 Power.
On Reveal: +2 Power for each other card you have here.
Activate: Add a Widow's Bite to your opponent's hand.
Ongoing: Your other Ongoing cards here have +2 Power.
On Reveal: Copy the text of another card here you revealed this turn.
Ongoing: On Reveal abilities won't happen here.
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
Each turn, steal 1 bonus Energy from your opponent. (if they have any)
On Reveal: Add a copy of the last card you played to your hand. (if able)
On Reveal: Discard a card from your hand to destroy a random enemy card.
On Reveal: Afflict all other cards with -1 Power.
End of Turn: Afflict ALL other cards here with -1 Power. Then destroy your cards here with 0 Power or less.
On Reveal: Gain +2 Power for each other card you played this turn.
Ongoing: +1 Power for each time one of your cards moved this game.
Activate: This turn, your End of Turn abilities repeat.
Ongoing: Your cards here with increased Power have +2 Power.
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
On Reveal: Destroy ALL
1-Cost cards.
End of Turn: Runs from your hand to a random location. (if possible)
End of Turn: Give each of your cards that moved this turn +1 Power.
Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
On Reveal: Discard an even-costed card from each player's hand.
Ongoing: +3 Power for each location where one of your cards has
been destroyed.
Ongoing: +1 Power for each enemy card here.
Moveable once.
After your opponent plays a card here, steal 1 Power from it.
On Reveal: Steal the text from an enemy Ongoing card here.
Ongoing: +1 Power for each turn in which you spent all your Energy.
Moveable once.
When this moves to a location, steal 2 Power from the highest-Power enemy there.
On Reveal: Destroy your other cards here. Add their Power to this card.
When your cards in play are Empowered, give those cards
an additional +1 Power.
After you play a card, move there to gain +2 Power if it has an On Reveal.
On Reveal: Destroy your first other card here.
After one of your other cards is destroyed, Horde +2.
When Destroyed: Replace this with a 4-Cost card from your hand or deck.
◆ Objective: Have 3 cards that are 4-Cost or more in play ➞ Afflict the highest-Cost enemy card with -7 Power. (0/3)
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card. (0 turns.)
On Reveal: Add the Muramasa Shard to your hand.
On Reveal: Steal 1 Power from even-costed cards in ALL hands.
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
On Reveal: Move your other cards here to the right. +2 Power
for each moved.
After you play a card here, you get +1 Energy next turn.
On Reveal: Judge 4 other random characters. +1 Power (if yours) or -1 Power (enemies).
Quickdraw: Judge the worthy again.
Ongoing: Players must play their first card here each turn. (if possible)
Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
Moveable once.
Ongoing: Enemy cards here
can't move.
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
On Reveal: Return all your discarded and destroyed cards to hand
with +3 Power.
On Reveal: Give all cards in your hand +1 Power.
On Reveal: Give each card in your deck -1 Cost or +2 Power.
On Reveal: If this is in the back row, copy the text of the card in front of it.
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
On Reveal: Give cards in your hand that are 5-Cost or more -1 Cost.
Quickdraw: Your whole hand instead.
Start of Turn: Add an EXTREMELY random skill to your hand.
It costs 0 this turn.
On Reveal: Reset all cards here to their original Power.
On Reveal: Add a random
1-Cost character to each location.
Ongoing: +6 Power if your hand has 1 or fewer cards.
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
On Reveal: For each location, shuffle a Rock into the losing player's deck.
On Reveal: For each location you're winning, steal 1 Power from the top character of your opponent’s deck.
On Reveal: One of your other cards here with the lowest Power switches sides.
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Activate: For each unspent Energy, give a card in your hand -1 Cost.
After you play a card here, Horde +2.
On Reveal: Add a random 4-Cost and 5-Cost card to your hand.
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
Ongoing: Your 1 and 6-Cost cards can't be destroyed.
When you draw this, copy the text from the bottom card of your
opponent's deck.
On Reveal: Discard 2 cards from your hand to get +1 Max Energy.
Let's move, X-Men.
On Reveal: +1 Max Energy. Ongoing: You can only play
1 card a turn.
Each card you play to fill your side of a location gains +2 Power.
◆ Objective: Play 6 total Cost of created cards ➞ Randomly destroy up to 3 total Cost of enemy cards. (0/6)
On Reveal: Remove the abilities from all End of Turn cards here.
On Reveal: If your opponent played a card here this turn, +4 Power.
The first time another one of your cards moves here each turn, move it to another location.
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
On Reveal: Add 2 members of the Guardians crew to your hand.
End of Turn: Give a card in your hand -1 Cost or +2 Power.
When you draw a card, give it -1 Cost if this is your only card here.
Moveable once.
When this moves, replace its location
with a random new one.
On Reveal: Move an enemy
1 or 2-Cost card to this location.
The first time this moves, add a card from your hand to the old location.
When Destroyed: Return this to your hand. It costs 0.
When this is Empowered,
gain an additional +2 Power.
(if in hand, in deck, or in play)
Game Start: The Ten Rings
starts in your hand.
On Reveal: Unlock their potential.
End of Turn: If you're winning this location with an On Reveal card, copy its text.
On Reveal: Steal the text from an enemy Activate card here.
After you play a card with 10 or more Power, this gains +2 Power.
On Reveal: Add Tao Mandala to your hand.
On Reveal: Shuffle Mjolnir into your deck.
On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
When Discarded: Discard another When Discarded card. Jump to your location with the fewest cards.
On Reveal: Each player
draws a card.
On Reveal: Destroy your
other cards here.
On Reveal: Discard the card that costs the most from your hand.
On Reveal: Add an Ice Cube to each side of this location.
On Reveal: Give the last character EACH player played last turn
+3 Power.
On Reveal: All cards cost a maximum of 4 until the end
of next turn.
On Reveal: Add a Rock to each other location.
On Reveal: Discard an odd-costed card from your hand.
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
On Reveal: -1 Power for each
enemy card here.
Quickdraw: +1 Power instead.
Ongoing: Your opponent has +3 Power at each other location.
On Reveal: Swap the Power and Cost of all cards in your deck.
On Reveal: Set this card's Power equal to the Power of a random card in your deck.
At the end of the game, discard a card from your hand to gain its Power.
On Reveal: Add the top card of your deck to this location.
Ongoing: The location to the right has +6 Power.
Ongoing: Has the Ongoing effects of all enemy cards.
Ongoing: Your On Reveal abilities here repeat.
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
End of Turn: If you’re losing this location, double this card’s Power.
When you draw a card, add this card's Power to it.
Activate: Afflict the
highest-Power enemy card
with -7 Power.
On Reveal: Destroy an enemy card here that has 10 or more Power.
On Reveal: If you play your next card at this location, double its Power.
On Reveal: Give the next card you play Power equal to this card's Power.
◆ Objective: This has 5 or more Power ➞ Give one of your cards at each location +4 Power. (3/5)
On Reveal: Remove the text from
6-Cost cards in your opponent's hand.
On Reveal: Copy the leftmost card in your hand. Give the copy
-1 Cost and +2 Power.
After an enemy character is played here, destroy it. (once per game)
Ongoing: Has 3 random Ongoing abilities.
On Reveal: If you play a card at this location next turn, +5 Power.
◆ Objective: Have 3 cards with no abilities in play ➞ Steal 5 Power from an enemy card here. (0/3)
On Reveal: If the last card you played has an On Reveal, copy its text. (if able)
Activate: Give your other cards here +1 Power and move them to the right.
Activate: Give your End of Turn cards +2 Power.
On Reveal: Bring back one of your discarded cards to this location.
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
On Reveal: If you don't play a card at this location next turn, +5 Power.
On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
On Reveal: Steal 1 Power from each other card here.
On Reveal: Copy your hand.
Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +6 Power.
On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
On Reveal: Use On Reveals from cards released before
's time.
On Reveal: Shuffle 2 Rocks into your opponent's deck.
Activate: Add an exact clone of this to another location.
Moveable once.
When this moves to a location, afflict an enemy card there with -3 Power.
On Reveal: Set the top character of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
On Reveal: All cards played next turn don't reveal until the game ends.
◆ Objective: 3 of your cards have stolen Power ➞ Transform into Crimson Behemoth. (0/3)
Ongoing: If any of your locations are empty, +5 Power.
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
On Reveal: Shuffle Stormbreaker into your deck.
At the end of the game, move to a location that wins you the
game. (If possible)
Activate: Destroy an enemy card here with less Power.
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
End of Turn: +1 Power for each location that's full on your side.
On Reveal: If your opponent played a card here this turn, +4 Power.
◆ Objective: Have a full front row at each location ➞ Transform into Apocalypse, Celestials' Chosen. (0/6)
Each turn, the first card you play at another location reveals
with +2 Power.
Ongoing: Your 1-Cost cards have +1 Power.
On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
If a card moved last turn, this costs 1.
Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
Ongoing: +5 Power if this is your only card here.
On Reveal: Add 3 random
6-Cost cards to your hand.
Ongoing: If you're winning here, +3 Power to other locations.
On Reveal: Each player discards the lowest-Power character from their hand.
Ongoing: Cards can’t be added to locations except by playing
or moving them.
◆ Objective: Play 3 On Reveal cards ➞ Use the highest-Cost On Reveal in your hand. (0/3)
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
On Reveal: Set the Cost and Power of your deck's top card to 0.
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
On Reveal: Revive one of your discarded or destroyed
3-Cost cards here.
Activate: Discard a card from your hand.
Game Start: Unlock the potential of your cards with no abilities.
On Reveal: Copy the text of your deck's top card.
On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
Ongoing: 3-Cost or less cards here have -2 Power.
When Discarded: This jumps to your lowest-Power location. (that isn't full)
On Reveal: Move an enemy card here one location to the right.
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
It's clobberin' time!
On Reveal: Pull the lowest-Power character from your opponent's hand to their side of this location.
On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
On Reveal: Swap the lowest-Power character in your front row at any location with one from your deck.
You can't play this at the right location.
On Reveal: Add a -9 Power Void to the right location.
End of Turn: Destroy one of your cards here with less Power.
You can only play this at locations where you are winning.
You can only play this where you have a 1-Cost card.
Ongoing: Your other cards
here have -2 Power.
You can only play this where an enemy is afflicted with
negative Power.
On Reveal: Switch sides.
Ongoing: Your total Power
is doubled here.
On Reveal: Merge the
last card you played into this.
When this merges, double its Power.
On Reveal: Add a 10-Power Tiger to another location.
Ongoing: Moving is the only way to add or remove a character from here.
Ongoing: Your other cards have +1 Power.
Ongoing: +2 Power for each card in your opponent's deck.
On Reveal: Set ALL cards here to 3 Power.
Ongoing: +2 Power for each card in your hand.
On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
On Reveal: Double this
card's Power.
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
On Reveal: Put a card from your hand here.
On Reveal: Steal the text of the highest-Cost card in your
opponent's hand.
Ongoing: +2 Power for each card in your opponent's hand.
Ongoing: Cards in your hand cost 1 less. (minimum 1)
On Reveal: Set your Max Energy equal to this card's Power.
On Reveal: Remove the text from front-row enemy cards here.
On Reveal: Add 2 of Ultron's Stones to your hand.
When Destroyed: Add a copy of this to each other location.
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Ongoing: +1 Power for each card in play afflicted with negative Power.
On Reveal: Destroy each card here with 3 or less Power.
On Reveal: Replace each other location with this one.
On Reveal: Discard your hand.
On Reveal: Give +5 Power to each of your cards alone at another location.
On Reveal: Transform your other characters here into random ones that
cost 1 more. (if possible)
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. (0 turns.)
Costs 1 if your opponent discarded a card this game.
Double Cost reductions to this.
Ongoing: Double Power
increases to this.
On Reveal: Your cards with Power below 0 switch sides. Destroy
those that can't.
On Reveal: Discard the card that costs the least from your
opponent's hand.
On Reveal: Swap the last card you played with a card that costs more from your deck.
On Reveal: Remove the abilities from all Ongoing cards here.
On Reveal: If your opponent played a card here this turn, +4 Power.
On Reveal: Next turn, your cards are Moveable to this location.
On Reveal: Next turn, cards cost 1 more. (maximum 6)
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
On Reveal: Afflict all enemy cards here with -1 Power.
Game Start: Load an Infinity Shot. Your cards have Quickdraw: Thanos loads again.
On Reveal: Fire all loaded Shots.
Costs 3 if you have the highest Power among cards in play.
Foolish rabble! You are beneath me!
On Reveal: The last card your opponent played moves to this location.
On Reveal: Resurrect all your destroyed characters to
random locations.
On Reveal: +1 Power for each of your other cards in play with increased Power.
On Reveal: Draw all cards that cost 0 from your deck.
Ongoing: Your Rocks have
+3 Power.
Moveable
Ongoing: Nothing can stop you from playing cards anywhere.
Game Start: Shuffle 4 Ancient Arcana into your deck.
On Reveal: Set the Cost of EACH deck's top card to 1.
On Reveal: EACH player randomly gives a card in their hand -1 Cost for each different Cost among their cards in play.
Ongoing: Enemy cards here have +2 Power.
On Reveal: Destroy one of your
other cards here to copy it
at the other locations.
On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
Ongoing: Has the combined Power of all cards destroyed this game.
If you win this game, double your winnings.
On Reveal: Set this card’s Power equal to that of the last card you played. (if able)
Ongoing: +2 Power for EACH On Reveal card in play.
On Reveal: Each card you played last turn gains +3 Power.
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
On Reveal: Add a 5-Power DoomBot to each other location.
When Discarded: Return in its next phase.
On Reveal: Resurrect a character you discarded to another location with its Power set to 5.
On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
On Reveal: Remove the text from all unrevealed enemy characters here.
On Reveal: Give your Ongoing cards +2 Power.
On Reveal: For each different Cost among your cards in play, steal 1 Power from an enemy card here.
Ongoing: Your other Ongoing effects here apply an additional time.
Ongoing: Double the Power reductions on all enemy cards.
On Reveal: Deploy four 2-Power Drones to each other location.
On Reveal: Add a 3 or 4-Cost card from your hand to each other location.
When Discarded: Put this back with +4 Power.
Costs 1 less for each of your created cards in play.
Ongoing: Split your total Power evenly among all locations.
End of Turn: Put a created card from your hand here.
On Reveal: Move your other cards one location to the left.
On Reveal: Repeat the On Reveal abilities of your other cards here.
End of Turn: If your opponent has unspent Energy, +3 Power.
(if in hand or in play)
Costs 1 less for each unspent Energy last turn.
My Herald is the next character I see you play.
End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Ongoing: +7 Power if this is your only card here.
Costs 1 less for each card you played last turn.
Game Start: Draw Agatha. She controls your cards on even turns.
Game Start: Copy the text of a random 6-Cost card.
When Discarded: Fill your hand with random cards.
On Reveal: Move all enemy
3 and 4-Cost cards to this location.
Game Start: The first 6 characters you draw are EVIL! After you play them all, merge them into this and add this to the last one's location. (0/6)
Game Start: Shuffle the six Infinity Stones into your deck.
HULK SMASH!
You can only play this at the left location.
On Reveal: Destroy your cards at other locations.
If you played a card last turn, you can't play this.
Game Start: Choose 6 other characters
in your deck.
On Reveal: Transform those cards
into copies of this.
Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.
Costs 2 less for each of your cards that has 10 or more Power.
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
On Reveal: Gain the Power of a front-row enemy card here.
When Discarded: Put this back with -2 Cost.
This card’s cost is reduced by the cost of your deck’s top card.
Costs 1 less for each card destroyed this game.
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