Adamantium Infusion
On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.
Archangel Horseman of Death
◆ Objective: Your cards are destroyed 4 times ➞ Resurrect one here with +5 Power. (0/4)
Ares
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Aunt May
End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Baron Zemo
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Boomerang
When this returns to your hand, randomly steal 4 Power from characters in your opponent's hand.
Activate: Return this to your hand.
Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Caliban Horseman of Pestilence
◆ Objective: Have 3 cards that are 4-Cost or more in play ➞ Afflict the highest-Cost enemy card with -7 Power. (0/3)
Colonel America
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card. (0 turns.)
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Drax, Avatar Of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
En Sabah Nur
◆ Objective: Have a full front row at each location ➞ Transform into Apocalypse, Celestials' Chosen. (0/6)
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Fenris Wolf
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Galactus First Steps
My Herald is the next character I see you play.
End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Gambit Horseman of Death
◆ Objective: Play 6 total Cost of created cards ➞ Randomly destroy up to 3 total Cost of enemy cards. (0/6)
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Iron Patriot
On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it Cost.
Jane Foster Fractured Frontier
On Reveal: Judge 4 other random characters. +1 Power (if yours) or -1 Power (enemies).
Quickdraw: Judge the worthy again.
Jeff the Baby Land Shark
Moveable once.
Nothing can stop you from moving or
playing this to any location.
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Juggernaut Horseman of War
◆ Objective: Have 6 different Powers among your other cards in play ➞
+6 Power. (0/6)
Khonshu
When Discarded: Return in its next phase.
On Reveal: Resurrect a character you discarded to another location with its Power set to 5.
Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Magus
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Nightmare
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Polaris Horseman of Pestilence
◆ Objective: Cards in play are afflicted with -5 Power ➞ Put a card from your hand here. (0/5)
Prowler
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
Psylocke Fractured Frontier
On Reveal: Give cards in your hand that are 5-Cost or more -1 Cost.
Quickdraw: Your whole hand instead.
Punisher War Machine
When drawn, mark one of your empty locations.
◆ Objective: Win that location ➞
+1 Max Energy.
Red Hulk Fractured Frontier
On Reveal: -1 Power for each
enemy card here.
Quickdraw: +1 Power instead.
Red Wolf Fractured Frontier
On Reveal: +1 Power for each
card in your hand.
Quickdraw: Give your hand +1 Power.
Sam Wilson Captain America
On Reveal: Add Cap's Shield to another location.
Ongoing: Cap's Shield is Moveable.
Selene Horseman of Famine
◆ Objective: Have 3 cards with no abilities in play ➞ Steal 5 Power from an enemy card here. (0/3)
Sersi
On Reveal: Transform your other characters here into random ones that
cost 1 more. (if possible)
Shadowlands Daredevil
On Reveal: Shuffle in 3 Demons.
When you draw a card with 6 or
more Power, +2 Power.
Shang-Chi, Master of the Rings
Game Start: The Ten Rings
starts in your hand.
On Reveal: Unlock their potential.
Shou-Lao the Undying
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
Sinister Six
Game Start: The first 6 characters you draw are EVIL! After you play them all, merge them into this and add this to the last one's location. (0/6)
Spider-Man Brand New Day
Moveable twice.
After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
Spider-Man Noir
On Reveal: Set the top character of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
Spider-Punk
Moveable once.
When this moves to a location, steal 2 Power from the highest-Power enemy there.
Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. (0 turns.)
Storm Horseman of Famine
◆ Objective: End 2 turns in a row with unspent Energy ➞ Give your other cards here and in your hand +2 Power. (0/2)
Strange Supreme
Gains +2 Power from merging.
End of Turn: Merge one of your created cards into this.
Sub-Mariner
When this is Empowered, add a random
1-Cost character to your hand with that same increase. (if in hand or in play)
Superior Spider-Man
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Surge
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Symbiote Spider-Man
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
Tarantula
End of Turn: If you have the highest Power among cards in play, give this and 2 characters in your hand +1 Power.
Techno-Organic Virus
On Reveal: Infect your other
cards here (replace their text).
Copy this to your hand.
Thanos Fractured Frontier
Game Start: Load an Infinity Shot. Your cards have Quickdraw: Thanos loads again.
On Reveal: Fire all loaded Shots.
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Viv Vision
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Weapon X Wolverine
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Wolverine Horseman of War
◆ Objective: This has 5 or more Power ➞ Give one of your cards at each location +4 Power. (3/5)
Zombie Captain Marvel
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
Zombie Galacti
Game Start: Choose 6 other characters
in your deck.
On Reveal: Transform those cards
into copies of this.