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  • The Return of Sanctum Showdown! 06/26

The Return of Sanctum Showdown! 06/26

June 23, 2025

Sanctum Showdown returns on 06/26

Sanctum Showdown arrives next week on Thursday, June 26 and will run until July 3. The Event Shop will be extended after gameplay concludes for 48 hours.

It will feature a NEW Series 4 Card, Astral Projection, that will be priced at 2000 Charms. All players who make it to “Librarian” or higher on the Sorcerer Ranks track will be able to purchase it entirely using earned Charms. While there won’t be a “Portal Pull” in this version, there will be many other rewards to earn including Variants, Borders, Avatars, and Credits. Gameplay is the same as it was in its previous iteration. Each time you enter the Sanctum Showdown, it will cost you one Scroll. The winner of each game gets rewarded with a Scroll. You’ll start off with 12 Scrolls, and receive 2 more free Scrolls every 8 hours, but entrance can also be obtained for 40 Gold if you run out.

Whether you win or lose, the points you earn in each game are yours to keep.

Those points can be spent in the Sanctum Shop as Charms.


Sorcerer Ranks

Initiate

  • Requires: 20 Charms
  • Rewards: 100 Charms, 2 Scrolls

Acolyte

  • Requires: 120 Charms
  • Rewards: 200 Charms, 2 Scrolls

Sorcerer

  • Requires: 370 Charms
  • Rewards: 300 Charms, 3 Scrolls

Disciple

  • Requires: 695 Charms
  • Rewards: 400 Charms, 4 Scrolls

Librarian

  • Requires: 1045 Charms
  • Rewards: 500 Charms, 4 Scrolls

Sorcerer Supreme

  • Requires: 1495 Charms
  • Rewards: 1000 Charms, 5 Scrolls

Shop Rewards

  • New Series 4 Card - 2000 Charms

Astral Projection
Astral Projection
On Reveal: Copy the text of an On Reveal card in your hand.

  • 7 Scrolls - 200 Gold (3 Purchase Cap)
  • PMV - 1000 Charms (2 Purchase Cap)
  • Collector Emote - 1500 Charms (1 Purchase Cap)

I Receive:
I Receive:

  • Doctor Strange Variant - 1200 Charms

Doctor Strange
Peach Momoko

  • Captain America Variant - 1200 Charms

Captain America
Rogers Hood

  • Green Glyphs Border - 200 Charms
  • Cosmic Black Border - 600 Charms
  • Cosmic Rainbow Border - 600 Charms
  • Premium Mystery Border - 700 Charms
  • Common Mystery Border - 300 Charms
  • Matte Black Border - 400 Charms
  • Matte Red Border - 400 Charms
  • Distressed Blue Border - 400 Charms
  • Distressed Red Border - 400 Charms (1 Purchase Cap)
  • Credits 500 - 275 Charms (2 Purchase Cap)
  • Credits 100 - (3 Purchase Cap)
  • Credits 50 - (5 Purchase Cap)
  • Astral Projection Avatar
  • Returning Wong Variant - 1000 Charms

Wong
SUPJA

  • Returning Doctor Strange Variant - 1000 Charms

Doctor Strange
Nicoletta Baldari

  • Returning Baron Mordo Variant - 1000 Charms

Baron Mordo
Viktor Farro


Banned Cards

Annihilus
Annihilus
On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't.
Captain Marvel
Captain Marvel
At the end of the game, move to a location that wins you the game. (If possible)
Cannonball
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Debrii
Debrii
On Reveal: Add a Rock to each other location.
Dracula
Dracula
At the end of the game, discard a card from your hand to gain its Power.
Galactus
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Green Goblin
Green Goblin
On Reveal: Switch sides.
Hobgoblin
Hobgoblin
On Reveal: Switch sides.
Juggernaut
Juggernaut
On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
Invisible Woman
Invisible Woman
Ongoing: Cards you play here are not revealed until the game ends.
Kang
Kang
Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
M'Baku
M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
Magik
Magik
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
Makkari
Makkari
End of Turn: Runs from your hand to a random location. (if possible)
Malekith
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Martyr
Martyr
At the end of the game, move to a location that LOSES you the game. (if possible)
Mysterio
Mysterio
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
Negasonic Teenage Warhead
Negasonic Teenage Warhead
After an enemy character is played here, destroy it. (once per game)
Quake
Quake
On Reveal: Swap the positions of the other two locations.
Rocket and Groot
Rocket and Groot
Moveable once. After your opponent plays a card here, steal 1 Power from it.
Scream
Scream
When an enemy card moves, steal 2 Power from it. (once per turn)
Storm
Storm
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Supergiant
Supergiant
On Reveal: All cards played next turn don't reveal until the game ends.
Viper
Viper
On Reveal: One of your other cards here with the lowest Power switches sides.


What decks are you looking to bring into Sanctum Showdown? Let us know down below!

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