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  • Star-Lord MotS & Magus Card Preview

Star-Lord MotS & Magus Card Preview

February 2, 2026

Star-Lord MotS & Magus

Star-Lord, Master of the Sun
Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. (0 turns.)
Magus
Magus
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)

The season pass includes an alternate version of an existing character and… another alternate version of an existing character?! Let's dive into Star Lord, Master of the Sun and the Magus, their stories, and what these two new Marvel Snap cards do!


Star-Lord, Master of the Sun

Star-Lord, Master of the Sun
Vincenzo Riccardi

The Season Pass card is Star Lord, Master of the Sun. Which sun? All of them, I guess. While traveling in an alternate universe Peter Quill encounters the mysterious Master who bestows on him the title of Star-Lord, Master of the Sun and grants him powers over light.

How Does He Actually Work?

Star-Lord, MotS gives you extra energy for each turn you've had unused Energy and gains the same amount of Power. He does count the turn he's played, so you can play him on Turn 5 by himself and it will count that turn.

What Can He Enable?

What are we doing with all this extra Energy? If we get 3 extra Energy, we make Star-Lord a 4/8. If we somehow manage to skip 5 turns, we'd get a 4/10 and 5 extra Energy to play with. Here are the cards I'm looking forward to playing with the help of Star-Lord’s extra Energy.

She-Hulk
She-Hulk
Costs 1 less for each unspent Energy last turn.
Hulk: Evolved
Hulk: Evolved
End of Turn: If you have unspent Energy, +2 Power. (if in hand or in play)
The Infinaut
The Infinaut
If you played a card last turn, you can't play this.
Galactus
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Zombie Galacti
Zombie Galacti
Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.
Fin Fang Foom
Fin Fang Foom
On Reveal: Gain the Power of a front-row enemy card here.

Apprentices of the Sun

These cards have cross-synergies with Star-Lord, MotS, either by benefiting from skipped energy or helping you skip.

Bruce Banner
Bruce Banner
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Grand Master
Grand Master
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Superior Spider-Man
Superior Spider-Man
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Warlock
Warlock
Activate: For each unspent Energy, give a card in your hand -1 Cost.
High Evolutionary
High Evolutionary
Game Start: Unlock the potential of your cards with no abilities.

Scosco's Day One Star-Lord Decks

StarEvo

Hulk
Magik
Misty Knight
Cosmo
Cyclops
She-Hulk
Shocker
Wasp
High Evolutionary
Warlock
Fin Fang Foom
Star-Lord, Master of the Sun

Lord Affliction

Luke Cage
Red Guardian
Cyclops
Abomination
Scorpion
Silver Sable
Wasp
High Evolutionary
Grand Master
Ajax
Laufey
Star-Lord, Master of the Sun

There are a variety of ways to build a Star Lord, MotS High Evolutionary deck. Above are a greedy Power version and an Affliction focused build. You could also incorporate Superior Spider-Man for some flashy plays, or you could build more tech into the deck than it can normally carry.

Galactus on 5

Kitty Pryde
Galactus
Alioth
Cannonball
Hope Summers
Galacta
Luna Snow
Jennifer Kale
Mercury
Fastball Special
Majestic Wingbeat
Star-Lord, Master of the Sun

Galactus on Turn 5, potentially alongside Fastball Special or Majestic Wingbeat, can be potent. Unlike some Galactus decks, this one is more surprise focused and can squeak out some of its non-Galactus games too.


The Magus

Magus
Vincenzo Riccardi

Super Premium Instant Reward card, the Magus is actually a dark version of Adam Warlock! Not to be confused with Warlock's dad of the same name, the Magus is a future version of Adam Warlock that has traveled back to the past. He tries to ensure his own existence by steering and manipulating Adam Warlock towards evil. Speaking of Warlock's dad, Magus does have a connection to the techno-organic alien we already have in Snap. They both take advantage of unused energy. Did someone at Second Dinner conflate the two characters? Are we going to get Warlock's daddy variants of this card even though it's a different character?

How Does He Actually Work?

He copies a card with the same cost as the Energy you skip, so you can target him a lot better than Iron Lad. If you only have one 6-Cost card you can guarantee you'll hit it by skipping and activating on the last turn. You can put just a single 5-Cost card in your deck and I know you're going to hit it when you skip 5.

He explicitly states he doesn't use the On Reveal of the card you copy, but he also won't be able to use an Activate you copy since he will already have been activated. He will, however, still be able to be reused with cards like Odin, Grandmaster, or Jocasta.

Magus Targets

Ok, so we know he doesn't play well with either On Reveals or Activates, so what does that leave us? Ongoing is the most promising vein to mine, but there might be some tricky End of Turn targets or cards with static abilities. Even without On Reveal and Activate there are so many potential Magus targets that you're really only limited by your imagination.

Ongoing

Sera
Sera
Ongoing: Cards in your hand cost 1 less. (minimum 1)
Iron Man
Iron Man
Ongoing: Your total Power is doubled here.
Cerebro
Cerebro
Ongoing: Your highest-Power cards have +3 Power.
Captain Carter
Captain Carter
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)

End of Turn

Doctor Doom 2099
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Invisible Woman First Steps
Invisible Woman First Steps
Activate: This turn, your End of Turn abilities repeat.
Thena
Thena
End of Turn: +3 Power if you played (exactly) 2 cards.
Havok
Havok
End of Turn: You lose 1 Max Energy and this gains +3 Power.

Other

Agony
Agony
After you play a card here, merge this into it.
Adam Warlock
Adam Warlock
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
Nova Frankie Raye
Nova Frankie Raye
After the next time you play a 6-Cost card, double this card's Power.
Superior Spider-Man
Superior Spider-Man
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Dracula
Dracula
At the end of the game, discard a card from your hand to gain its Power.

Scosco's Day One Magus Decks

Magus vs The Silver Surfer

Red Guardian
Brood
Forge
America Chavez
Sera
Silver Surfer
Sebastian Shaw
Captain Carter
Mercury
Warlock
Maverick
Magus

If we're investing 5 Energy on Turn 5 and getting Sera’s effect out of it, do we really care if we have her body on board? Skipping Turn 5 for a guaranteed Sera is one of Magus’ most promising play lines. You're not generally going to want to skip 3 on Turn 3 in this deck, but if all you've got left in deck is Carter and Shaw it could be worthwhile.

End of Adam

Cosmo
Adam Warlock
Sunspot
Havok
Thena
Bruce Banner
Prodigy
Invisible Woman First Steps
The Thing First Steps
Jocasta
Omega Sentinel
Magus

We're often skipping Energy on the last turn of the game with End of Turn decks anyway. Whether that nets us a Sunspot, a Thena, or an Invisible Woman, we're pretty happy. No need to worry about Havok and Magus competing for Energy if Havok is played on the last turn.

Mag Discard

Lady Sif
M.O.D.O.K.
Morbius
Blade
Dracula
Gambit
Apocalypse
Swarm
Corvus Glaive
Miek
Scorn
Magus

Discard may be a wacky place to try this card, but since we know he's not going to blindly use a On Reveal we can target whichever piece we really want among Miek, Morbius, and Dracula.


Final Thoughts

We're coming off a season with a Season Pass card that was so strong it took over the meta and is still doing well after being nerfed. By comparison, this season may give you whiplash. Star-Lord, MotS is a good card that has some really interesting use-cases, but it's also not going to be a card you miss too much if you're free-to-play. The same goes for Magus, who might be fun for some shenanigans and combos, but is quite niche. Either one could be a key component of a powerful competitive deck, but neither will be staples across dozens of builds the way some past Season Pass cards have been. If you're the kind of player that buys every Season Pass, you can just carry on and have fun with these quirky cards and enjoy your extra resources. If you pick and choose just a handful of Season Passes to buy each year, this one makes for a good skip month.


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