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  • Spider Punk + Web Sling - Card Preview

Spider Punk + Web Sling - Card Preview

November 4, 2025

Spider Punk + Web Sling

Get ready to rock! This season's pass card is a kick-ass 3/3 punk who fights authority by swinging around and stealing from the man! When Spider-Punk moves, he steals Power and, as part of his middle finger to authority, he always targets the highest-power enemy.

Spider-Punk
Spider-Punk
Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.

Hobie Brown was living on the streets of Earth-138 Brooklyn when a toxic spill caused by corrupt President Norman “Ozzy” Osborne gave him powers. Alongside his friend Captain Anarchy they fight for freedom against Osborne’s fascist government. Hobie is a cool guy who not only plays the guitar, but is an excellent drummer!

Screenshot_20251103-094714


Punk Rock Synergies

Spider-Punk is flexible enough that you can play him in decks where he'll just be able to move once, or you can pop him into decks where he'll be one of your primary Power scalers that you move around the board stealing Power. This means he has synergy with manual movers like Ghost-Spider and Hellion, but also decks that can take extra advantage of his ability to move out of the way like Angela and Zombie Scarlet Witch. Xorn may gain new life now that he's got an extra target, Professor X can lock down lanes more easily when he can be bailed out by Punk’s affliction, and Punk will be a big boost to Hydra Stomper decks, especially in light of Stomper’s upcoming buff.

Screenshot_20251103-094949

Movers

Araña
Araña
Activate: After you play your next card, give it +1 Power and move it to the right.
Iron Fist
Iron Fist
On Reveal: After you play your next card, move it one location to the left.
Ghost-Spider
Ghost-Spider
On Reveal: The last card you played moves here.
Cloak
Cloak
On Reveal: Next turn, all cards are Moveable to this location.
Doctor Strange
Doctor Strange
On Reveal: Move your highest-Power card(s) to this location.
Madame Web
Madame Web
Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
Xorn
Xorn
After ANY 3 or 4-Cost card is played here, move it to another location.
Sparky
Sparky
Activate: Give your card that last moved +2 Power and move it back to its previous location.
Hercules
Hercules
The first time another one of your cards moves here each turn, move it to another location.
Topaz
Topaz
After you play a card here, move it to the middle location.
Fan Fei
Fan Fei
Activate: Give your other cards here +1 Power and move them to the right.
Hellion
Hellion
On Reveal: Next turn, your cards are Moveable to this location.
Heimdall
Heimdall
On Reveal: Move your other cards one location to the left.

Move Payoffs

Hydra Stomper
Hydra Stomper
Ongoing: +1 Power for each time one of your cards moved this game.
Miles Morales Spider-Man
Miles Morales Spider-Man
If a card moved last turn, this costs 1.
Kraven
Kraven
When a card moves here, this gains +2 Power.
Batroc the Leaper
Batroc the Leaper
When a card moves, follow it to gain +2 Power. (once per turn)

Board Space Beneficiaries

Angela
Angela
After you play a card here, +1 Power.
Hope Summers
Hope Summers
After you play a card here, you get +1 Energy next turn.
Zombie Scarlet Witch
Zombie Scarlet Witch
After you play a card here, Horde +2.
Elsa Bloodstone
Elsa Bloodstone
Each card you play to fill your side of a location gains +2 Power.
Professor X
Professor X
Ongoing: Moving is the only way to add or remove a character from here.

Additional Synergies

Every new 3-Cost card gets evaluated as a Surfer card and any good 3-Cost card is under consideration as a Wiccan curve-filler. Spider-Punk will see play with both archetypes. I'm less optimistic about Punk's synergy with affliction packages, but it is another avenue to explore.

Silver Surfer
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.
Wiccan
Wiccan
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
Diamondback
Diamondback
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
Ajax
Ajax
Ongoing: +1 Power for each card in play afflicted with negative Power.


Antagonists

There is quite a bit of tech that can impact Spider-Punk.

Kingpin
Kingpin
When an enemy card moves here, afflict it with -2 Power.
Mercury
Mercury
Moveable once. Ongoing: Enemy cards here can't move.
Luke Cage
Luke Cage
Ongoing: Your front-row cards can't have their Power reduced.
Scream
Scream
When an enemy card moves, steal 2 Power from it. (once per turn)


The “other” new card

There are actually four new cards releasing today, but it's hard to talk about Spider-Punk without mentioning Web-Sling. It will be available in the Seasonal Series 4 Pack or in your shop for 3000 Tokens. This is an absolute beast of a card and it happens to go perfectly with the Season Pass card, so keep this in mind when budgeting your resources. In several of the deck lists below, Web-Sling is a possible inclusion. I've kept him out of some, because I know not everyone can get both cards, and you can click through to the deck list to see suggested substitutions I've specifically selected for Web-Sling. Web-sling doesn't fit into all types of Move decks, but it will be especially good with greedy Human Torch builds and decks with Zombie Scarlet Witch.

Web Sling
Web Sling
On Reveal: Next turn, one of your cards here is Moveable and gets +1 Power when it moves. (your choice)


Scosco's Day One Spider-Punk Decks

Single or double move decks

Punk - Move Once!

The Hood
Kitty Pryde
Absorbing Man
Nico Minoru
Hope Summers
Mockingbird
Hawkeye Kate Bishop
Merlin
The Hunger
Zombie Giant-Man
Zombie Scarlet Witch
Web Sling
Spider-Punk

Spider-Punk helps this deck threaten multiple lanes in a more unpredictable way because we move him out late to help swing whichever lane we want to target.

Punk - Move Once C5

Medusa
Ms. Marvel
Rhino
Captain Marvel
Cerebro
Doctor Doom
Sera
Wave
Martyr
Scarlet Spider
The Ancient One
Spider-Punk

As long as we don't run into a location or opposing card that can move our Punk, he'll be able to get the Cerebro buff, while afflicting a high-value target. He could be a mirror breaker.

Punk Down

Ms. Marvel
Nebula
Professor X
Elektra
Alioth
Werewolf By Night
Cannonball
Luna Snow
Mercury
Merlin
The Hunger
Web Sling
Spider-Punk

Hunger and Spider-Punk can both ensure our Ms Marvel is live. You can play your Professor X fearlessly since Nebula can grow, Spider-Punk can come in and steal power, and Werewolf can be pulled in with a Skill card.

Punk - Move Once Afflict

Hazmat
Luke Cage
Quicksilver
Red Guardian
Domino
Man-Thing
Ajax
Wiccan
Anti-Venom
Malekith
Diamondback
Spider-Punk

Spider-Punk isn't a great Malekith hit, but the way this deck is constructed, we are more likely able to hold Malekith until the final turn thanks to reliable Wiccan Energy.

Multi-move decks

Punk - Move Twice

Ghost-Spider
Kitty Pryde
Angela
Spider-Man 2099
Madame Web
Surge
The Thing First Steps
The Hunger
Zombie Giant-Man
Zombie Scarlet Witch
Web Sling
Spider-Punk

Madame Web is an underrated Zombie Scarlet Witch card that can let us shift her out to get a fresh lane to pound for a bigger Horde. Punk already fits this plan perfectly and we can occasionally get an extra move out of him.

Punk - Move a Bunch

Kraven
Miles Morales Spider-Man
Silk
Spider-Man
Cannonball
Sam Wilson Captain America
Batroc the Leaper
Hydra Stomper
Hellion
Mercury
Cosmic Ghost Rider
Spider-Punk

This is the most promising shell for Spider-Punk, so start here if you're unsure about what to do with him. The way he can scale, while also growing Hydra Stomper helps this deck compete across all three lanes in a way that can be hard to handle for the opponent.

Punk - Move a Million!

Ghost-Spider
Human Torch
Iron Fist
The Living Tribunal
Cloak
Doctor Strange
Hercules
Araña
Madame Web
Xorn
Sparky
Web Sling
Spider-Punk

This deck is all-in on drawing one (preferably both) of our 3-Cost scalers and growing them to the moon and can handle not drawing them until quite late thanks to all of the movers. You could pop a Cosmo or Rogue in if you're concerned about tech, or a Crystal or sneaky Iron Lad if you want more consistency.


Variant Gallery

Spider-Punk lends himself to stylish variants. Even his base art is surprisingly great!

Spider-Punk
Collage
Spider-Punk
Leo Chiola
Spider-Punk
Brett Bean


Final Thoughts

Screenshot_20251103-094758


Spider-Punk is a powerful card, but the question of how powerful will come down to how good he is on his own, without support. If being an effective 3/7 that can move once is still good enough to see play as a generic 3-drop these days, Spider-Punk will be one of the best cards in the game. If not, he will still see play as an additional scaler in Move decks.

Going from 3/2 in his initial datamines to 3/3 will make all the difference and help the new season pass card land in a solid position this month. I do question his place long-term as there is a lot of competition coming up from cards like Ezekiel Sims, Prowler, and Maverick, while Move is so strong as an archetype right now that nerfs are in its future eventually. However, for at least this month, you will enjoy rocking and rolling with Spider-Punk!


Please rate my Mirage split in the comments 1-10!

Screenshot_20251103-144306

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