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  • Grand Arena - Champions, Skills, and Pre-Con lists

Grand Arena - Champions, Skills, and Pre-Con lists

November 21, 2025

Grand Arena

Choose your Champion!

A new run of the limited time game mode Champions Arena is coming and instead of a small handful of new Champions to go along with existing ones, we're getting a whole new set of retro-inspired champions with mode-specific skills! Our dataminers have uncovered all 8 along with their skills as well as all 8 pre-constructed decks!

(Note: everything here is based on data mines and subject to change. We'll update the Annihilus image with all of its layers as soon as they're added to the game files)


Weapon X - Can spiral out of control

Weapon X Wolverine Champion
Weapon X Wolverine Champion
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Berserker Rage
Berserker Rage
On Reveal: Destroy your cards here with less Power than your Champion. Add a copy of this to your hand with +1 Cost.

Iron Man - A bit at odds with itself

Iron Man Champion
Iron Man Champion
Ongoing: Your total Power is doubled here.
Stark Technology
Stark Technology
On Reveal: After this turn, give your Champion +2 Power for each location you’re winning.

Sentinel - A board wide boost

Sentinel Champion
Sentinel Champion
On Reveal: Add another Sentinel to your hand.
Project Armageddon
Project Armageddon
On Reveal: Give your Sentinels +1 Power for each created card you’ve played this game that isn't a Sentinel. (0)

Annihilus - A massive enabler

Annihilus Champion
Annihilus Champion
On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't.
Lord of the Negative Zone
Lord of the Negative Zone
On Reveal: Your Champion steals 1 Power from EACH other card here.

Black Panther - Tricky timing

Black Panther Champion
Black Panther Champion
On Reveal: Double this card's Power.
Wakanda Forever
Wakanda Forever
On Reveal: Give Power equal to your Champion's to one of your cards here.

Captain America - A powerful tutor

Captain America Champion
Captain America Champion
Ongoing: Your other Ongoing cards here have +2 Power.
Shield Throw
Shield Throw
On Reveal: Put an Ongoing card from your deck here with +3 Power. Shuffle a copy of this into your deck.

Rocket Raccoon - rapid fire for a huge, but vulnerable card

Rocket Raccoon Champion
Rocket Raccoon Champion
On Reveal: If your opponent played a card here this turn, +4 Power.
Massive Arsenal
Massive Arsenal
On Reveal: Banish this to move your Champion here. Repeat its On Reveal and add a copy of this to your hand.

Thanos - Huge payoff, but expensive investment

Thanos Champion
Thanos Champion
Game Start: Shuffle the six Infinity Stones into your deck.
Inevitable
Inevitable
On Reveal: If your Champion is in play with 20 or more Power, destroy front-row enemy cards here. (even unrevealed ones)

Upon first glance, the most obviously good skill belongs to Captain America. Adding an Ongoing straight to the board for 3-Energy sounds great given the way Ongoing decks tend to want to swarm. I'm really looking forward to the Sentinel skill given the type of gameplay it enables. I expect the new Weapon X to work really well too. A few of the others feel a bit expensive or awkward, but Grand Arena’s extra starting Energy can paper over some of those flaws.


Pre-constructed Decks

Here are the pre-con lists! Which decks do you think look the strongest? Which ones feel the most dynamic and fun?

Weapon X Champion

Sabretooth
Bucky Barnes
Carnage
Death
Deathlok
Venom
Wolverine
X-23
Knull
Nico Minoru
Headpool
Weapon X Wolverine Champion

Iron Man Champion

Lizard
Mystique
Black Cat
Crossbones
Viv Vision
Cull Obsidian
Nocturne
Hydra Bob
Hawkeye Kate Bishop
Iron Patriot
H.E.R.B.I.E.
Iron Man Champion

Sentinel Champion

Maria Hill
Mirage
Quinjet
Devil Dinosaur
The Collector
Mockingbird
Hawkeye Kate Bishop
Frigga
Victoria Hand
Merlin
Bastion
Sentinel Champion

Annihilus Champion

Hazmat
The Hood
Rhino
Doctor Octopus
Scorpion
Sentry
Viper
Ajax
Laufey
Luna Snow
Diamondback
Annihilus Champion

Panther Champion

Nakia
Forge
Shuri
Taskmaster
Vision
Grand Master
Scarlet Spider
Lasher
Jennifer Kale
H.E.R.B.I.E.
Superior Spider-Man
Black Panther Champion

Cap Champion

King Eitri
Klaw
Mister Fantastic
Omega Red
Blue Marvel
Ant Man
Spectrum
Speed
Sam Wilson Captain America
Captain Carter
Goliath
Captain America Champion

Rocket Champion

Gamora
Groot
Nebula
Bishop
America Chavez
Silver Sable
Star-Lord
Werewolf By Night
Toxin
Rocket and Groot
Joaquin Torres Falcon II
Rocket Raccoon Champion

Thanos Champion

King Eitri
Lockjaw
Blink
Blue Marvel
Gorr the God Butcher
Cull Obsidian
Mockingbird
Sasquatch
Marvel Boy
The Thing First Steps
Chamber
Thanos Champion

These decks all strike me as built in ways that really lean into the strengths of their Champions and Champion Skills as well as taking full advantage of the synergy of even the weaker cards in the lists. As an example, I feel like the Iron Man skill feels a little awkward with a 0-Power Champion, but the rest of the deck is really built with an eye to mitigating that. Chamber seems like a relatively weak card, but the Thanos list is built on a way to take maximum advantage of that card.

The Destroy deck will play in a smooth and familiar way and, once again, I want to get my hands on the Sentinel/Victoria Hand package. The Black Panther deck would probably be one of my contenders for weakest deck, but it will also be able to just win some games on raw power.


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Grand ArenaDec 5 - Dec 14, 2025


Grand Arena is coming soon! Check back often for strategy and discussion of this and all other new game modes! Hit the comments and let me know which pre-con deck you think looks the strongest!

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