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  • Card Preview - Captain Carter

Card Preview - Captain Carter

March 31, 2025

Peggy the Super Soldier

The newest season pass card in Marvel Snap has a brand new mechanic involving positioning within locations. Will her requirements prove easy to fulfill or will organizing your board properly feel awkward?

Captain Carter
Captain Carter
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)

On the Disney+ What If…? show, on an alternate Earth, when a saboteur interrupted the process of turning Steve Rogers into Captain America, Peggy Carter stepped in and took the Super Soldier serum herself. She picks up the vibranium shield made by Howard Stark and takes on the role of Captain Carter! (Is her shield the same one Captain America and later Sam Wilson use just with a new paint job? I believe it counts as the same one, but the Shield token generated by Sam Wilson isn't going to boost her in Marvel Snap!) You can also check out Peggy in the surprisingly great current TVA comic!

Screenshot_20250331-110626

Screenshot_20250331-110605


Boosting Captain Carter

Because Captain Carter grants her power to those behind her, buffing her has a compounding effect. You can buff her base power with cards like Agony, Forge, Galacta, and Spectrum or you can buff her with Ongoing effects like Blue Marvel. Here is a list of cards that can buff Captain Carter, including a few outside-the-box ideas and even a pair of upcoming cards that will work well with her.

Agony
Agony
After you play a card here, merge this into it.
America Chavez
America Chavez
On Reveal: Give the top card of your deck +3 Power.
Misty Knight: Evolved
Misty Knight: Evolved
End of Turn: If you have unspent Energy, give one of your other cards +1 Power.
Forge
Forge
On Reveal: Give the next card you play +2 Power.
Dum Dum Dugan
Dum Dum Dugan
Ongoing: Your front-row cards here have +1 Power. (can't add to itself)
Okoye
Okoye
On Reveal: Give every card in your deck +1 Power.
Ironheart
Ironheart
On Reveal: Give 2 of your other cards +3 Power.
Galacta
Galacta
Each turn, the first card you play at another location reveals with +2 Power.
Kahhori
Kahhori
On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
Blue Marvel
Blue Marvel
Ongoing: Your other cards have +1 Power.
Spectrum
Spectrum
On Reveal: Give your Ongoing cards +2 Power.


Captain Carter deck-building considerations

To get the most out of Captain Carter, you need to have her in the front row in a location with a full four cards. Because she costs 4, that can prove a little tricky. To achieve it, you'll need to include enough low cost cards to play after her, cards that generate tokens on the board to fill in behind her, or cards that can move to fill the space behind her after she's played.

Low-Cost Partners

Here are some cards that you can use to optimally organize your board to put Captain Carter in the best position. You can use these to start filling a location or play then behind Peggy late to ensure you have her in a full lane.

Wasp
Wasp
My secret power is that I get things done.
Ant Man
Ant Man
Ongoing: If your side of this location is full, +4 Power.
Hawkeye
Hawkeye
On Reveal: If you play a card at this location next turn, +4 Power.
Dazzler
Dazzler
Ongoing: +2 Power for each location that's full on your side.
Invisible Woman
Invisible Woman
Ongoing: Cards you play here are not revealed until the game ends.
Hawkeye Kate Bishop
Hawkeye Kate Bishop
On Reveal: Add 2 Arrows to your hand.
Armor
Armor
Ongoing: Cards here can't be destroyed.

Back fillers

These cards are great for filling in the space behind Captain Carter late in the game.

Squirrel Girl
Squirrel Girl
On Reveal: Add a 1-Power Squirrel to each other location.
Mysterio
Mysterio
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
Spider-Man
Spider-Man
On Reveal: Move to another location and pull an enemy card from here to there.
Debrii
Debrii
On Reveal: Add a Rock to each other location.
Shanna
Shanna
On Reveal: Add a random 1-Cost character to each location.
Doctor Doom 2099
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Scarlet Spider
Scarlet Spider
Activate: Add an exact clone of this to another location.
Malekith
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
White Tiger
White Tiger
On Reveal: Add a 10-Power Tiger to another location.
Ultron
Ultron
On Reveal: Deploy four 2-Power Drones to each other location.

Movers

These are cards you can play out before Captain Carter, but move them behind her later. Rocket & Groot seems especially exciting here, since you can extract value in multiple ways.

Nightcrawler
Nightcrawler
Moveable once.
Madame Web
Madame Web
Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
Jeff the Baby Land Shark
Jeff the Baby Land Shark
Moveable once. Nothing can stop you from moving or playing this to any location.
Rocket and Groot
Rocket and Groot
Moveable once. After your opponent plays a card here, steal 1 Power from it.
Nocturne
Nocturne
Moveable once. When this moves, replace its location with a random new one.

Perfect Partners

Peggy has a few partners that work with her in multiple ways. These are her best friends who she shares the strongest synergies with.

Zabu
Zabu
On Reveal: Give each 4-Cost card in your deck -1 Cost.
Sam Wilson Captain America
Sam Wilson Captain America
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
Cosmo
Cosmo
Ongoing: On Reveal abilities won't happen here.
Valkyrie
Valkyrie
On Reveal: Set ALL cards here to 3 Power.

Counters

There are quite a few cards that can punish Captain Carter. Beyond the obvious like Rogue and Enchantress, I think cards like Echo, Punisher, and Super Skrull are going to enjoy increased meta relevance this week.

Echo
Echo
After your opponent plays an Ongoing card here, remove its abilities.
Mojo
Mojo
Ongoing: If both sides here are full, +6 Power.
Punisher
Punisher
Ongoing: +1 Power for each enemy card here.
Super-Skrull
Super-Skrull
Ongoing: Has the Ongoing effects of all enemy cards.
Rogue
Rogue
On Reveal: Steal the text from an enemy Ongoing card here.
Enchantress
Enchantress
On Reveal: Remove the abilities from all Ongoing cards here.


Scosco's Day One Captain Carter decks

Spec Doom

Iron Man
Makkari
Psylocke
Cosmo
Doctor Doom
Ant Man
Spectrum
Zabu
Doctor Doom 2099
Galacta
Sam Wilson Captain America
Captain Carter

Doom 2099 and Doctor Doom can tidily tuck cards behind Captain Carter when they're played in a turn 4, 5, 6 sequence. Alternatively we can finish with a big Spectrum to add power across the board.

Full Ongoing

Iron Man
Mister Fantastic
Mystique
Captain America
Cosmo
Ant Man
Spectrum
Ravonna Renslayer
Moonstone
Sam Wilson Captain America
Captain Carter
Goliath

This is the only list I'm including Goliath in because not everyone is getting both cards, but if you're planning on getting both he can be put into many of these lists. He's perfect in this fully Ongoing-focused deck.

Special Relationship

Mister Sinister
Patriot
Blue Marvel
Brood
Doctor Doom
Forge
America Chavez
Ultron
Wasp
Scarlet Spider
Doctor Doom 2099
Captain Carter

You can use Captain Carter to further boost cards like Brood or Sinister by putting them behind her later or you can just play a sequence of Patriot, Captain Carter, Blue Marvel, and Ultron for three big lanes.

Chester Zoo

Ka-Zar
M'Baku
Onslaught
Blink
Blue Marvel
America Chavez
Shanna
Squirrel Girl
Mockingbird
Hawkeye Kate Bishop
Marvel Boy
Captain Carter

Blink gives us a chance to get out an extra one of our higher-curve cards and if we're going to play Blink we may as well have fun and include M’Baku, who can pop back out for a pretty large power spike when he's buffed by Ka-Zar and Blue Marvel or more.

Rate Cap

Juggernaut
Kitty Pryde
Magneto
Nightcrawler
Shang-Chi
Zabu
Hope Summers
Agony
Galacta
Rocket and Groot
Iron Patriot
Captain Carter

Is Captain Marvel powerful enough to earn a place in a “rate deck” with low-synergy good rate cards? The ability to increase the buff she provides with Agony or Galacta makes me want to try it. Nightcrawler and Rocket & Groot can neatly slide behind Captain Carter on turn 6 and Kitty can help organize our space to maximize Captain Carter.

Hand Cap

The Hood
Mirage
Shang-Chi
Zabu
Nico Minoru
Hawkeye Kate Bishop
Speed
Misery
Iron Patriot
Moonstone
Victoria Hand
Captain Carter

Misery occasionally serves as a clever way to reposition our Cap in the front row, but primarily allows us to get multiple Victoria Hand targets. Moonstone can multiply Victoria Hand, Speed, or Pym arrow.

The Maze

The Infinaut
Legion
Makkari
Ebony Maw
Spectrum
Storm
War Machine
Zabu
Madame Web
Doctor Doom 2099
Sam Wilson Captain America
Captain Carter

This is a classic Storm/Legion lockdown deck with Captain Carter for extra power in the lane you need it. You can run Makkari (or swap in Jeff) to ensure something hits the board even if the board is locked and you don't have War Machine out.


Variants

Captain Carter
David Nakayama
Captain Carter
What If...?


Final Thoughts

Captain Carter has some powerful use-cases and is flexible enough that there are multiple decks worth trying out with her. I'm hoping she ends up having utility outside of Doom 2009 decks and Spectrum decks, but even if she doesn't she'll manage some meta penetration. As always, the season pass remains the best value in the game, though with Snap packs coming, Season Pass cards will be a little easier to acquire (albeit with a month delay still). Captain Carter will be a worthy addition to the game and your collection, but I don't expect her to be an overbearing presence like other recent season pass cards.


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