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  • Location Lowdown - Astral Plane

Location Lowdown - Astral Plane

June 25, 2025

Location Lowdown

Welcome, oh enlightened soul, to the Astral Plane, where the physical fades and the mind expands. Your body may stay on the couch, but your thoughts are soaring through dimensions where dream logic is real and must be respected. This is the realm of projection, perception, and the place where all the objects you drop on the floor and simply disappear end up.

Nothing here is truly real, not even the cards. Especially the cards. That powerful Hulk you got in your hand is nothing more than a 0-Power mirage when reflected by the Astral Plane. Not very threatening, but maybe that’s part of the masterplan?

Now, let’s phase back into Snap for a moment and gaze upon this mystical location:

Astral Plane
Astral Plane
After this turn, add a 0-Power copy of a card from hand here.

Oh–it’s like a xerox machine that doesn’t copy the power of the card.


Back to Snap

Ready to expand your mind? Hope so, because this very Wednesday the 25th, we’re about to forcibly go on a journey in search of spiritual growth into the Astral Plane as it will be our newest Hot Location for its debut.

I’ll be your spiritual guide, so let me give you all the pointers. First, we need to find some—

Cards That Wouldn’t Mind Being Powerless

When power doesn’t mean a thing, utility is king. Let’s try thinking of some cards that would bring value to the field even with 0 Power.

My favorite and probably the best and safest bet would be Ongoing cards. They often feature cards that most if not all of their value comes from their text. Look for them on your spiritual journey:

Iron Man
Iron Man
Gorr the God Butcher
Gorr the God Butcher
Wong
Wong
Blue Marvel
Blue Marvel
Sera
Sera
Onslaught
Onslaught
Ajax
Ajax

These are the broadest Ongoings cards we could find but you could absolutely run a deck centered around more specific cards like Cerebro, Victoria Hand or even Knull.

We also could look towards cards that have a powerful effect that is counterbalanced by their low power. From the weakest Nightmare to the biggest of the Draculas, they wouldn’t mind having a 0-Powered copy on the field. These are the cards I believe it would be great when copied by the Astral Realm:

Thena
Thena
Cassandra Nova
Cassandra Nova
Morph
Morph
Nightmare
Nightmare
Dracula
Dracula
Jubilee
Jubilee
White Tiger
White Tiger
Blob
Blob

One last category that could work greatly is Activate cards. The usual weakness of these cards is that they often require a turn of setup before being able to take advantage of their effect. By being copied onto the field, not only you will get a second use of their powerful effect whenever you want, you might skip the entire setup phase of these cards.

These are my favorites:

Spider-Ham
Spider-Ham
Fenris Wolf
Fenris Wolf
Black Swan
Black Swan
Bullseye
Bullseye

You could follow any of these playstyles to finally reach inner peace with the cosmos or you could ignore it completely and-

Flip Back the Scales

There is a card that does something extremely similar to Astral Plane’s effect. Can you guess which one?

Anti-Venom
Anti-Venom
On Reveal: Set the Cost and Power of your deck's top card to 0.

Anti-Venom also removes the power of a card and allows you to play it for free. When we are running him, we often pair him up with either Luke Cage or Shadow King. Sometimes even both. They can revert back any card on your side that had its power cut off and since the Astral plane does exactly that, they will work perfectly with it to tip the scales in your favor on your typical game on the Astral Plane. Make sure to run some powerful cards with them.

Shadow King
Shadow King
On Reveal: Reset all cards here to their original Power.
Luke Cage
Luke Cage
Ongoing: Your front-row cards can't have their Power reduced.

Alright, follow the line of giant colorful heads to find powerful deck lists :

Astral_Plane_2


Astral Plane Decks

Negative without Mr Negative

Iron Man
Ironheart
Mystique
Wasp
Wong
Gorr the God Butcher
Ravonna Renslayer
Sage
Cassandra Nova
Moonstone
The Ancient One
Surge

Full Power!c

Iron Man
Luke Cage
Mystique
Captain America
Cosmo
Ant Man
Spectrum
Ravonna Renslayer
Anti-Venom
Moonstone
Sam Wilson Captain America
The Ancient One

Flow Alucard

M.O.D.O.K.
Moon Knight
Morbius
Blade
Colleen Wing
Dracula
Gambit
Apocalypse
Swarm
Proxima Midnight
Scorn
Fenris Wolf

Fallout Boy

Hazmat
Ironheart
Luke Cage
Magik
Mystique
Odin
Red Guardian
Brood
Absorbing Man
Sera
Silver Surfer
Wong

Copy of a copy

The Hood
Luke Cage
Mirage
Mister Fantastic
Red Guardian
Shadow King
Nico Minoru
Hawkeye Kate Bishop
Speed
Anti-Venom
Misery
Frigga
Rocket and Groot
Iron Patriot
Moonstone
Victoria Hand

Blue Man Group

Hazmat
Luke Cage
Red Guardian
Scorpion
Zabu
Man-Thing
Ajax
Anti-Venom
Malekith
Laufey
Diamondback
Surge


Afterthoughts

Astral_Plane_3

Boy I loved both locations this time around. Great job from the design team. The World Forge is still my Goat but these are pretty awesome in my book as they allow for some different playlines and offer more strategic depth to the game. And man I love the flavor! Camelot was all about equality of the round table so every card there would have the same power and the Astral Plane is not a physical realm so it makes sense that this place is where the spirit of the cards are, that’s why they have no power when being pulled.

Most important though, what did you think of it, oh enlightened one? Did you peer into the secrets of the universe? Did you become one with the cosmos? Centered and balanced? I hope so! Let me know in the comments if you liked this location, if you have any strats that I might have missed or if you enjoyed the article or the decks!

As always, it was a pleasure and I will catch you on the next one!

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