Note: Everything here isn't final and subject to change by SD
Overloaded Game Rules
Overdrive is a 4-turn remix to High Voltage
Players gain between 2-4 energy on turns 1-3 and none on turn 4
Everyone begins with 8 Charged Cards in their decks
Charged Cards have -1 cost and +1 power
Playing Charged Cards adds 1 charge to the reactor
After 5 charges the reactor explodes, adding its effect to the game. This effect increases each turn
Earn Volts and XP by completing missions.
Spend your Volts in the Overdrive shop.
New Cosmetics
Borders
Distressed Green
Fire
Fire blue
Fire Gold
Fire Green
Fire Pink
Fire Purple
Fire Rainbow
Fire Red
Fire White
Overloaded/
Split Effects
Rays Purple
Rays Rainbow
Reveal Effects
Wakanda - Purple
New Feature
EventBadges - Looks like particpating or maybe completing each event(like the upcoming overloaded high voltage) will reward you with a badge to signify it, no clue where it goes/how it looks just yet
New Cards
Note for some of these cards(cosmic ghost rider, firelord, airwalker, frakie raye) we dont have base art so its showing the variants instead of the base art here/on the site.
Cost 0 ▲ 3 Power 0 ▲ 4
Now: When this is destroyed, replace it with a 4-Cost card from your hand or deck.
Was: Unknown
Now: On Reveal: Next turn,
you get +4 Energy.
Was: On Reveal: Next turn, you get +4 Energy. (Banish this.)
Power 1 ▲ 2
When this permanently gains Power, add Flames Of The Faltine to your hand. (if in hand or in play)
Now: Activate: Destroy an enemy created card here.
Was: Activate: Switch one of your opponent's created cards here
to your side.
Cost 0 ▲ 5 Power 0 ▲ 7
Now: On Reveal: Remove the text from front-row enemy cards here.
Was: Unknown
Power 10 ▲ 11
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
Now: Activate: Give your End of Turn cards +2 Power.
Was: !Activate: Give your End of Turn cards +2 Power.
Cost 0 ▲ 4 Power 0 ▲ 6
Now: On Reveal: Revive one of your discarded or destroyed
3-Cost cards here.
Was: Unknown
Now: On Reveal: Afflict an enemy card here with -3 Power.
Was: On Reveal: Afflict an enemy card here with -2 Power.
Cost 0 ▲ 6 Power 0 ▲ 10
Now: My Herald is the next character I see you play.
End of Turn: +3 Power if you're winning my Herald's location. (if in hand or in play)
Was: Unknown
Now: Each turn this is in play, swap to a new Activate ability until one is used.
Was: !Each turn this is in play, swap to a new Activate ability until one is used.
Now: Activate: Next turn, you get +2 Energy.
Was: !Activate: Next turn, you get +2 Energy.
Now: Activate: Give your cards at adjacent locations +1 Power.
Was: !Activate: Give your cards at adjacent locations +1 Power.
Now: Activate: Create a Rock here. Set its Power to 4.
Was: !Activate: Create a Rock with 4 Power here.
Now: Activate: Double this
card's Power.
Was: !Activate: Double this card's Power.
Now: Each turn this is in play, swap to a new Activate ability until one is used.
Was: !Each turn this is in play, swap to a new Activate ability until one is used.
Now: End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Was: !End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Now: On Reveal: Transform your other cards here into copies of
the highest-Power one.
Was: On Reveal: Transform your other cards here into copies of the highest-Power one. (Banish this.)
Power 8 ▼ 6
On Reveal: Add 2 of Ultron's Stones to your hand.
Now: Activate: This turn, your End of Turn abilities happen twice.
Was: !Activate: This turn, your End of Turn abilities happen twice.
Cost 0 ▲ 2 Power 0 ▲ 2
Now: Activate: Next turn, you get +1 Energy.
Was: Unknown
Power 2 ▼ 1
Activate: Destroy the next card you play this turn to gain its Power.
Now: At the start of each turn (after drawing), +2 Power if your
hand is full.
Was: !At the start of each turn, gain +2 Power if your hand is full. (after you draw)
Now: At the start of each turn, add an Incantation to your hand.
Was: At the start of each turn, add a Wizardly Incantation to your hand.
Now: End of Turn: Give a card in your hand -1 Cost or +2 Power.
Was: !End of Turn: Give a card in your hand +2 Power or -1 Cost.
Now: On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
Was: !On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand with Power set to the banished card’s Cost.
Power 5 ▲ 7
On Reveal: Return all your discarded and destroyed cards to hand
with +3 Power.
Cost 0 ▲ 4 Power 0 ▲ 5
Now: On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
Was: Unknown
Now: After you play a skill, +1 Power.
Was: After you play a Skill, +1 Power.
Cost 2 ▲ 3 Power 2 ▼ -1
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Cost 0 ▲ 3 Power 0 ▲ 4
Now: After the next time you play a
6-Cost card, double this card's Power.
Was: Unknown
Give each charged card power. (no matter where they are)
Each player adds Chimichangas to each location.
Move (total) cards one location to the left.
Transform played charged cards into + cards.
Destroy each player’s lowest powered cards.
Each player repeats On Reveals.
Draw cards. Their costs become.
Destroy the two locations with the lowest powers. (if there is a tie, leave one at random)
The winner of this game gets twice as many volts.
Each player adds a Blob to a random location.
Now: On Reveal: Transform your
lowest-Power card here into
one that costs 1 more.
Was: On Reveal: Transform your
lowest-Power card here into
one that costs 2 more.
Cost 0 ▲ 2 Power 0 ▲ 3
Now: On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
Was: Unknown
Cost 0 ▲ 4 Power 0 ▲ 7
Now: Ongoing: Cards can’t be added to locations except by playing
or moving them.
Was: Unknown
Now: On Reveal: Give Agamotto +3 Power. Put him into your hand if
he’s not in play.
Was: On Reveal: Give Agamotto +3 Power. Put him into your hand if he’s
not in play. (Banish this.)
Cost 0 ▲ 3 Power 0 ▲ 3
Now: On Reveal: For each location, shuffle a Rock into the losing player's deck.
Was: Unknown
Cost 0 ▲ 5 Power 0 ▲ 5
Now: On Reveal: Set your Max Energy equal to this card's Power.
Was: Unknown
Now: End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Was: !End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with lesser Power.
Now: On Reveal: Afflict an enemy card here with -5 Power and move it right.
Was: On Reveal: Afflict an enemy card here with -5 Power and move it right. (Banish this.)
Champion Arena
Appears to be a new game mode with new powerful versions of specific cards! Specific cards have a champion version that come with extra skills for each champion! It appears this will launch with he second half of the fantastic four season!
- Skill01MrFantasticChampion - Cost 3 - On Reveal:Give all your ongoing cards everywhere -1 cost.
- Skill01InvisibleWomanChampion - Cost 2 - On Reveal: next turn, you get +1 energy for each of your unrevealed cards.
- Skill01HumanTorchFirstStepsChampion - Cost 2 - On Reveal: Add Human Torch’s power to the next card you play.
- Skill01TheThingFirstStepsChampion - Cost 1 - On Reveal: Move The Thing to this location. He can repeat his destroy ability this game.
- Skill01HerbieChampion - Cost 1 - On Reveal: Execute two random protocols.
- Skill01DrDoomChampion - Cost 0 - On Reveal: Replace all cards you played this turn with Doombots.
- Skill01MoleManChampion - Cost 1 - On Reveal: Give a created card in your hand +3 power and create another copy of it.
- Skill01CarnageChampion - Cost 0 - On Reveal: Move Carnage to this location, then repeat his on reveal ability.
New Card Backs
Mister Fantastic First Steps
Infinite Mister Fantastic First Steps
New Referenced Cards
New Locations
The Seventh Cosmos
Replace ALL locations.
Zenn-La
Add a 3-Cost card from your deck here.
Albums
New Conquest Variant
New Super Premium Variant
New Variants
Invisible Woman First Steps
Mister Fantastic First Steps
Variants with Updated Dates
New Titles
¡Feliz Chimichanga!1% Battery233120416e64726f6964404 ErrorAbout to Get LoudAnd I'm Right Here ;)Back Off Your RulesBathed In Cosmic RadiationBroke All My DrumsticksBrought Demon Blood To ShareBrraaiinnnsss…Built With a Box of ScrapsCan't Be LabelledChalkboard Equation ScribblerCheck...Is This Thing On?Chomp! You're InfectedCool the Whole TimeCranked Up To 12Decibel AssassinDo a Kickflip!Dying To Be UndeadEnjoy The FireworksEveryone's Favorite ContagionFamily-Friendly NecromancerFlame-Powered FireballForgot My Backstage PassFully AutomatedGet Me to the ShowGoes to TwelveHas Always Been A RockHello, Cleveland!Hobie Signed My EPI Just Work HereI Salute You!I'm With the BandInstalled Game Now WhatIntergalactic Mutant Rock GodIs a Punk RockerIs That All You Got?It's Nanotech. You Like It?Just Hanging AroundLate for the EncoreMark XIIMechanic on MojoworldNeeds More GarlicNew AI OverlordNice To Eat YouNo More Room For PatchesNo Need to FightPerfectly PutrefiedPlaying While DecayingPlays the TrianglePowered by Mind StoneProcessing...Punk is DeadRaise Your Hands HighRan Out of Safety PinsRock On!Shhh, I'm CodingSlight Chance Of GalactusSolar-PoweredSon of UltronSpider-Band RoadieStarted the Mosh PitStay For The EncoreStrap on Your GuitarTarget AcquiredThank You, and Goodnight!This Voice Cuts GlassThrowing the HornsTin CanUnderground Before It Was CoolUploaded ConsciousnessWent SoloWhat On Earth-2149 Is This?Zombie Me Is Cooler
High Voltage Rewards
Milestone Rewards
- 100 Credits for 500 points,
- 30 Random Boosters for 1500 points,
- 100 Collectors Tokens for 2500 points,
- 1 Neon Nights Border for 3500 points,
- 1000 Overload Currency for 4500 points,
- 100 Credits for 5500 points,
- 30 Random Boosters for 6500 points,
- 100 Collectors Tokens for 7500 points,
- 1 Common Mystery Border for 8000 points,
- 1500 Overload Currency for 8500 points,
- 100 Credits for 10000 points,
- 30 Random Boosters for 11000 points,
- 100 Collectors Tokens for 12000 points,
- 1 Metal Chains Border for 13000 points,
- 2000 Overload Currency for 15000 points,
- 100 Credits for 16000 points,
- 30 Random Boosters for 17000 points,
- 100 Collectors Tokens for 19000 points,
- 1 Premium Mystery Border for 21000 points,
- 5000 Overload Currency for 25000 points
Shop
15,000 Currency - One of
50,000 Currency
Activate: Destroy the next card you play this turn to gain its Power.
4,000 Currency
12,000 Currency
12,000 Currency
4,000 Currency
1 Neon Nights Border
4,000 Currency
1 Metal chains Border
4,500 Currency
Premium Mystery Variant
5,000 Currency
Premium Mystery Border
2,500 Currency
Common Mystery Border
1,400 Currency
Kid Omega Avatar
1,400 Currency
Cobra Avatar
1,400 Currency
Avatar
4,300 Currency
1000 Credits
2,250 Currency
500 Credits(Cap 2)
500 Currency
100 Credits(Cap 3)
Sanctum Rewards
I have no idea what I am doing
Stars, Stripes, and Steel
Super Premium Instant Reward Season 038 July 2025