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  • Ezekiel Sims - Card Preview

Ezekiel Sims - Card Preview

November 11, 2025

Ezekiel Sims

The shoeless millionaire who could probably take you in a fight. Ezekiel Sims is a mysterious businessman and shaman-like figure who shares powers similar to Spider-Man. He claims to understand the spiritual origins of the spider-people. Instead of using his powers to be a hero, he focused his many talents on personal profit.

Ezekiel’s arrival represents a major shift for spider-people, as he introduces a mystical side to Spider lore. It was quite a divisive moment, since most fans loved the humble idea that Spider-Man could be anyone, rather than this Spider Mojo, chosen-one, spider totem chosen by a God Spider. And yes, I’m being serious here, that’s a real thing that happened.

EZ_spooder


EZ_2


Ezekiel Sims
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.

Ezekiel Sims arrives as a 2-Cost 2-Power card with a fascinating twist. His effect reads: “After you play a card with higher Power here, give this +2 Power and move this to another location.” What this means is that Ezekiel doesn’t like staying in one place for long. Each time you play a stronger ally, he gets a boost and immediately relocates. This could make him a powerful card if you manage to play bigger and bigger cards as the game progresses. I suspect that he can get up to 8 power on a typical match depending on your deck and if you drew him on time.


Web Designing

Ezekiel’s effect is quite simple and it doesn't look like much as you only get a +2 Power boost for each trigger. However, the real potential lies in taking advantage of all the times he moves to a new location. Every time Ezekiel moves, he can stack effects like Kraven’s, contribute to a powerful Hydra Stomper, take Batroc for a ride, and even discount your Miles Morales.

Kraven
Kraven
When a card moves here, this gains +2 Power.
Hydra Stomper
Hydra Stomper
Ongoing: +1 Power for each time one of your cards moved this game.
Batroc the Leaper
Batroc the Leaper
When a card moves, follow it to gain +2 Power. (once per turn)
Miles Morales Spider-Man
Miles Morales Spider-Man
If a card moved last turn, this costs 1.

Being a slippery spider is always a good thing as you can take advantage of Ezekiel to reach hard to get into locations like a Flooded location or Sanctum Santorum. Also, you can easily get him buffed multiple times by moving him into K'un-Lun but it will make it quite challenging to move him more times as he’ll get stronger sooner than usual.

Flooded
Flooded
Cards can't be played here.
Sanctum Sanctorum
Sanctum Sanctorum
Cards can't be played here.
K'un-Lun
K'un-Lun
When a card moves here, give it +2 Power.


Powerful Sequencing

Playing Ezekiel has the unique challenge of needing cards that are big enough to trigger Ezekiel’s effect at least once per turn. If we play Ezekiel on turn 1, we can follow him up with Kraven on 2, Silk on 3. That is easy and clean so far. After that things get a bit more difficult since Ezekiel will be at 6 Power and I don’t see that many cards that slot in naturally in this type of deck that could boost him. On 5 energy we have Hellion or even Spider-Man 2099. and on the last turn we have Heimdall. Is that reliable enough? Do we have any other potential playlines to fall back on?

Kraven
Kraven
When a card moves here, this gains +2 Power.
Silk
Silk
After ANY card is played here, move this to another location.
Hellion
Hellion
On Reveal: Next turn, your cards are Moveable to this location.
Spider-Man 2099
Spider-Man 2099
Moveable once. When this moves to a location, afflict an enemy card there with -3 Power.
Heimdall
Heimdall
On Reveal: Move your other cards one location to the left.

We could ignore all that moving nonsense and focus on playing bigger and bigger cards. Recruit yourself some Gladiators, Lizards and Crossbones. You know, cards that have huge power levels. We could leverage these heavy hitters into moving Ezekiel all over the place to get more out of our shoeless millionaire.


Countermeasures

Of course, not everything that moves is untouchable. Cards like Mercury can put a stop to your Ezekiel without breaking a Sweat. Kingpin can undo most of your hard work done with your millionaire. Lastly, Red Guardian or his effect in a bottle, Deafening Chord, can break Ezekiel's legs faster than his Spider-Sense can detect.

Mercury
Mercury
Moveable once. Ongoing: Enemy cards here can't move.
Shadow King
Shadow King
On Reveal: Reset all cards here to their original Power.
Red Guardian
Red Guardian
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Deafening Chord
Deafening Chord
On Reveal: Remove the text of a 3-Cost or lower enemy character here.


EZ_3

Dualgloves’s Day One Ezekiel Decks

Corporate Ladder

Heimdall
Kraven
Miles Morales Spider-Man
Cloak
Silk
Spider-Man 2099
Hydra Bob
Sam Wilson Captain America
Batroc the Leaper
Hydra Stomper
Hellion
Ezekiel Sims

All the move cards and the newest member, Ezekiel working together as a happy family. We are trying to move the most cards we can and Ezekiel fits nicely with this team as he can move multiple times in a match. Your best cards are Batroc and Hydra Stomper, most of the time seeing them both is a Snap.

Evil Corporate Ladder

Kraven
Miles Morales Spider-Man
Polaris
Aero
Silk
Spider-Man
Stegron
Scream
Sam Wilson Captain America
Batroc the Leaper
Hydra Stomper
Ezekiel Sims

Evil version of the deck above. This one features Scream and her package. Multiple Scalers can be found here but it kinda limits how big Ezekiel can get. It seems like a nice trade-off to get a more consistent shell.

Thriller

Kitty Pryde
Miles Morales Spider-Man
Elsa Bloodstone
Vision
Jeff the Baby Land Shark
Nocturne
The Hunger
Zombie Giant-Man
Zombie Scarlet Witch
Zombie Sentry
Spider-Punk
Ezekiel Sims

We are threading highly experimental territory here. I want to use Elsa’s extra boost to make our boy Ezekiel glide through the board like a lizard on ice. We also got a ton of movers that we can use to stack on top of Zombie Scarlet Witch to make a huge Horde.


Variants

Ezekiel Sims
Collage
Ezekiel Sims
Brett Bean

Fewer options this time around. From these two Collage to me is the obvious winner but I wouldn’t blame you if you prefer Brett Bean’s more cartoonish take.


Final Thoughts

EZ_4


Okay guys, I have to be honest here. I don’t feel it this time around, Ezekiel seems like a nice enough card but I could totally see him costing 1 Energy and not much would change. He is a scaler in an archetype that is filled up with those and I don’t know if he’ll be good enough to be slotted in. He is unreliable as you won’t know which location his power will be at the end of the game and drawing him on the last few turns of the game can be quite atrocious.

If you absolutely love move cards or spider-people of any type. I would consider getting this card, otherwise, my recommendation is a pass.

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