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  • Card Preview - Wiccan

Card Preview - Wiccan

August 12, 2024

Will this Wizard bend the Meta game of Marvel Snap?

This week's Spotlight card joins a long line of energy accelerators. Wiccan gives you a big boost of two extra energy, but you need to have spent all of your energy by the time his On Reveal goes off. Will Wiccan have the same impact as other energy boosters, or will his condition be too high of a hurdle?

Wiccan
Wiccan
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.

Like his mother, the Scarlet Witch, Billy Kaplan manipulates magical energy to warp reality. Ok, so in true Marvel fashion, Billy (along with his brother, Speed) is technically the reincarnation of the son of Wanda and Vision, which the boy only discovers later in life. The best place to follow his exploits with teammates Kate Bishop, Marvel Boy, America Chavez, his brother Speed, and boyfriend (and later husband) Hulkling is in Kieron Gillen’s 2013 Young Avengers series.

Screenshot_20240809-224021

[Art by Jamie MacKelvie and Mike Norton from Young Avengers #1 (2013)]


The Big Question

The first question about Wiccan that came to mind for many was, “Is he going to make Quicksilver and Domino relevant finally?” I want every card to have a niche, and it would be great if these two training cards could show some level of play beyond the initial learning period. After running the numbers and theory-crafting, I'd be surprised if Wiccan could fully pull Quicksilver into relevance. But Domino, on the other hand? It's possible.

Quicksilver
Quicksilver
Starts in your opening hand.
Domino
Domino
You always draw this card on turn 2, and not before.

The odds of having any individual card in hand for turn 1 (three cards + first draw) is 33.3%. Adding Domino to your deck increases this to 36.3%.

Domino can increase the chance of having a 1-Cost card on the first turn. If you have two 1-cost cards in the deck, you have a 57.6% chance of having at least one for the first turn. If you have two 1-Cost cards in the deck and Domino, she raises that to 61.8%. Of course, Quicksilver gives you a 100% chance of having a 1 drop for the first turn, but Domino allows us to play a card that accomplishes more than Quicksilver.

Odds of having at least one 1-cost card for turn 1

Screenshot 2024-08-12 084250

However, Domino reduces the chances of drawing any individual card later. That could prove very important in the case of Wiccan.

Odds of drawing Wiccan by turn 4:

  • Without Domino - 58.3
  • With Domino - 54.5%
  • With Quicksilver and Domino - 50%

The above information leads to the following conclusions:

  • Domino may be an acceptable compromise for building with several 1-cost cards and Wiccan.
  • Playing both Domino and Quicksilver may reduce your chances of drawing Wiccan too dramatically to be consistent, but it can lead to big spikes like Mr. Negative.
  • Domino or Quicksilver with Wiccan will make your deck worse at pulling off multi-card combos.
  • Wiccan will be better in decks where you have a variety of paths to victory and generically good cards on later turns rather than relying on specific combos.
  • Wiccan decks will need ways to win games where they don't draw Wiccan.

There are quite a few ways to nudge these numbers in our favor. Jubilee and Iron Lad can give us one last chance to pull Wiccan if he's not in hand on turn 4. Crystal can give us an extra draw to increase our odds of seeing Wiccan.

Jubilee
Jubilee
On Reveal: Add the top card of your deck to this location.
Iron Lad
Iron Lad
On Reveal: Copy the text of your deck's top card.
Crystal
Crystal
On Reveal: Each player draws a card.

Kate Bishop, Snowguard, Maria Hill, and the Hood can increase our chances of spending all of our energy before turn 4.

Hawkeye Kate Bishop
Hawkeye Kate Bishop
On Reveal: Add 2 Arrows to your hand.
Snowguard
Snowguard
On Reveal: Add the Hawk and Bear auroras to your hand.
Maria Hill
Maria Hill
On Reveal: Add a random 2-Cost card to your hand.
The Hood
The Hood
On Reveal: Add a Demon to your hand.

As with Mr. Negative, Psylocke and Zabu can help you play Wiccan out a turn early if you draw him (or Jubilee or Iron Lad) in time.

Psylocke
Psylocke
On Reveal: Next turn, you get +1 Energy.
Zabu
Zabu
On Reveal: Give each 4-Cost card in your deck -1 Cost.


More energy… for what?

The other primary question with Wiccan is what exactly we're using all this extra energy for. Traditional ramp options, like Electro, allow us to play a powerful 5-Cost card early, followed by two consecutive 6-Cost cards. Wiccan comes down too late to achieve a similar path. In my opinion, this has led many to underrate Wiccan incorrectly. I believe he will be best at allowing you to play out large numbers of cards later rather than ramping into the highest-cost cards.

Ramp into a flood

The logical way to construct a Wiccan deck will be to include several 1-Cost cards, a few 2-Cost cards (or Domino), and a small amount of 3-Cost cards. This means the low-cost cards will have to be powerful or be able to generate cards that are. The ideal 3-Cost cards will be generically good on turn 3, including in games that you don't draw Wiccan, or will give you more options to use Wiccan's energy when you do. I think the best choices for 3-Cost cards for this role are Loki, Nocturne, Copycat, Cassandra Nova, Agent Coulson, or Magik.

Loki
Loki
On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
Nocturne
Nocturne
Moveable once. When this moves, replace its location with a random new one.
Cassandra Nova
Cassandra Nova
On Reveal: Steal 1 Power from each card in your opponent's deck.
Agent Coulson
Agent Coulson
On Reveal: Add a random 4-Cost and 5-Cost card to your hand.
Magik
Magik
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.

Ramp into 6s

The other way to construct a Wiccan deck is to ramp into multiple 6-cost cards. While I don't think this is Wiccan's ideal use, there will be powerful combos that result in moderate win rates but solid cube rates.

Wave
Wave
On Reveal: All cards cost a maximum of 4 until the end of next turn.

By playing Wiccan on turn 4, followed by Wave (plus something else, ideally) on turn 5, you can play two 6-cost cards on turn 6!

Ultron
Ultron
On Reveal: Deploy four 2-Power Drones to each other location.
Alioth
Alioth
On Reveal: Remove the text from all unrevealed enemy characters here.

Playing a combo of a strong finisher, like Ultron, with a control card like Alioth is game-winning.

Knull
Knull
Ongoing: Has the combined Power of all cards destroyed this game.
Arnim Zola
Arnim Zola
On Reveal: Destroy one of your other cards here to copy it at the other locations.

With Wiccan’s extra energy, you could potentially play Knull and Arnim Zola on the Same turn.

Knull Zola

Doctor Doom
Doctor Doom
On Reveal: Add a 5-Power DoomBot to each other location.
Arnim Zola
Arnim Zola
On Reveal: Destroy one of your other cards here to copy it at the other locations.

Doom and any other 6-cost card would be powerful, but with Odin you can just play two Dooms.


Strong combos to use your extra energy

Here are a few turn-specific combos to get your creative juices flowing!

Turn 5, 7 energy combos:

Nocturne + Captain Marvel or Gwenpool

Nocturne
Nocturne
Moveable once. When this moves, replace its location with a random new one.
Captain Marvel
Captain Marvel
At the end of the game, move to a location that wins you the game. (If possible)
Gwenpool
Gwenpool
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.

Marvel Boy + Nightcrawler + Grapple Arrow + Kraven

Marvel Boy
Marvel Boy
End of Turn: Give 3 of your 1-Cost cards +1 Power.
Nightcrawler
Nightcrawler
Moveable once.
Grapple Arrow
Grapple Arrow
On Reveal: After you play your next card, move it to this location.
Kraven
Kraven
When a card moves here, this gains +2 Power.

Wong + Ironheart or Sage

Wong
Wong
Ongoing: Your On Reveal abilities here repeat.
Ironheart
Ironheart
On Reveal: Give 2 of your other cards +3 Power.
Sage
Sage
On Reveal: +2 Power for each different Power among all other cards here.

Turn 6, 8 energy combos:

Iron Man + Mystique

Iron Man
Iron Man
Ongoing: Your total Power is doubled here.
Mystique
Mystique
On Reveal: If the last card you played has an Ongoing, copy its text. (if able)

Blue Marvel + Patriot

Blue Marvel
Blue Marvel
Ongoing: Your other cards have +1 Power.
Patriot
Patriot
Ongoing: Your cards with no abilities have +2 Power.

Shang Chi + Enchantress or Absorbing Man

Forge + Brood or Sebastian Shaw + Surfer

Forge
Forge
On Reveal: Give the next card you play +2 Power.
Brood
Brood
On Reveal: Add 2 Broodlings here with the same Power.
Sebastian Shaw
Sebastian Shaw
When this is Empowered, gain an additional +2 Power. (if in hand, in deck, or in play)
Silver Surfer
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.

Turn 7, 9 energy combos:

Wong + Namora

Wong
Wong
Ongoing: Your On Reveal abilities here repeat.
Namora
Namora
On Reveal: Give +5 Power to each of your cards alone at another location.

3 Surfer Cards

Killmonger
Killmonger
On Reveal: Destroy ALL 1-Cost cards.
Brood
Brood
On Reveal: Add 2 Broodlings here with the same Power.
Silver Surfer
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.


Scosco's Day One Wiccan Decks

Wiccan Flood

Kitty Pryde
Maria Hill
Mirage
Quake
Quinjet
Enchantress
Agent Coulson
Angela
Shadow King
Shang-Chi
Snowguard
The Collector
Loki
Hawkeye Kate Bishop
Wiccan

Wiccan Bird

Gwenpool
Maria Hill
Mirage
Mysterio
Quake
Shadow King
Shang-Chi
Snowguard
Squirrel Girl
The Collector
Loki
Nico Minoru
Mockingbird
Hawkeye Kate Bishop
Marvel Boy
Wiccan

Wiccan's Familiars

Goose
The Hood
Mirage
Quake
Angela
Shadow King
Snowguard
Squirrel Girl
Viper
Loki
Nico Minoru
Hawkeye Kate Bishop
Marvel Boy
Wiccan

The above three decks are all takes on Wiccan with lower-curve packages that aim to leverage Wiccan's extra energy for explosive late-game plays.

Wiccan Tribunal Combo

Iron Man
Jubilee
The Living Tribunal
Mystique
Onslaught
Psylocke
Quicksilver
Blink
Electro
Zabu
Iron Lad
Wiccan

American Wiccan

Jubilee
Mystique
Onslaught
Patriot
Psylocke
Quicksilver
Blink
Blue Marvel
Ultron
Zabu
Iron Lad
Wiccan

These two decks are essentially the same concept, each attempting a combo that can only be beaten if your opponent has specific tech cards that answer your deck.

Wiccan Ramp

Jubilee
Leader
Magneto
Odin
Psylocke
Quicksilver
Blink
Doctor Doom
Wave
Zabu
Iron Lad
Alioth
Red Hulk
Wiccan

Wiccan Wong

Ironheart
Magik
Magneto
Odin
Quicksilver
Domino
Doctor Doom
Wong
Iron Lad
Alioth
Namora
Nocturne
Sage
Wiccan


Conclusion

Screenshot_20240810-071328

[Art by Jim Cheung]

I'm confident I'll manage to get some use out of Wiccan. If you have the resources, I think he's worth taking a risk on 6000 tokens. His ceiling is high, and he's a fun deck-building puzzle. However, even if you're not sold on Wiccan’s potential, this week is still an excellent opportunity to acquire new cards. Loki seems quite powerful in his new form so far, both in Arishem decks and as an enabler for Mockingbird. Pixie is seeing less play, but she's no less powerful than she used to be, and no other card does what she can. If you're missing either of these, I'd recommend opening caches.

Aug 13 - Aug 20, 2024⚠️ Not Confirmed
Wiccan
Wiccan
New Card
Wiccan
Wiccan
Flaviano
Loki
Loki
Mirka Andolfo
Pixie
Pixie
Way of X


Update

IMG_1340

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