SNAP.FAN
Cards

Cards

All Cards Variants Variant Categories Variant Artists Ultimate Variants Exquisite Variants Sensational Variants Amazing Variants

Series

Series 1 Series 2 Series 3 Series 4 Series 5 Series Changes

Updates

Spotlights Balance History

Cosmetics

Card Backs Emotes Titles Card Split Effects Borders Reveal Effects Reactions
Meta

Decks

Deck Tier List Deck Builder Draft Builder
Bundles
News

Articles

News Guides Patch Notes Changelog Schedule

Database

Locations Limited Events Grand Arena Team Clash Packs Albums Seasons

Friends of Snap.fan

Battle Arena Snap Back Podcast
Schedule
Menu
  • Cards
    Cards
    All Cards Variants Variant Categories Variant Artists Ultimate Variants Exquisite Variants Sensational Variants Amazing Variants
    Series
    Series 1 Series 2 Series 3 Series 4 Series 5 Series Changes
    Updates
    Spotlights Balance History
    Cosmetics
    Card Backs Emotes Titles Card Split Effects Borders Reveal Effects Reactions
  • Meta
    Decks
    Deck Tier List Deck Builder Draft Builder
  • Bundles
  • News
    Articles
    News Guides Patch Notes Changelog Schedule
    Database
    Locations Limited Events Grand Arena Team Clash Packs Albums Seasons
    Friends of Snap.fan
    Battle Arena Snap Back Podcast
  • Schedule
  • Home
  • News
  • Card Preview - Toxie Doxie

Card Preview - Toxie Doxie

April 18, 2025

Osborn let this one out of the Raft?

We got a little bit of a surprise when the 4th High Voltage opened. We were expecting to see Dum Dum Duggan as the reward card, but Toxie Doxie was there in his place. Dugan was an interesting card in some ways, but Toxie Doxie is a lot more powerful and fits into more decks than Dugan would have. Selfishly, she fits into the style of decks I most like to play! I'll run through why I like her and give you a few decks to try her out in.


Why are we getting Toxie Doxie?

Toxie Doxie
Toxie Doxie
On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.

There's been no word on why we're not getting Dum Dum Dugan, who fits into the What If…? theme and was clearly created alongside the others this season.

Screenshot_20250417-154856

Toxie Doxie is one of the cards that was designed for a past season, but wasn't released—in this case, Dark Avengers from January. Just as Norman Osborne used Daken as a dark counterpart for Wolverine, Moonstone as Ms Marvel, and Bullseye as Hawkeye, Toxie Doxie is also known as the Dark Scarlet Witch. Osborne recruited her for his second go at creating the Dark Avengers, and she's a total psychopath.


Toxie Doxie Synergies

Screenshot_20250417-153656

Cards that love being buffed

Mysterio
Mysterio
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
Brood
Brood
On Reveal: Add 2 Broodlings here with the same Power.
Sebastian Shaw
Sebastian Shaw
When this is Empowered, gain an additional +2 Power. (if in hand, in deck, or in play)
Daken
Daken
On Reveal: Add the Muramasa Shard to your hand.
Lasher
Lasher
Activate: Afflict an enemy card here with negative Power equal to this card's Power.
Scarlet Spider
Scarlet Spider
Activate: Add an exact clone of this to another location.
Beta Ray Bill
Beta Ray Bill
On Reveal: Shuffle Stormbreaker into your deck.
Iron Man
Iron Man
Ongoing: Your total Power is doubled here.
Black Panther
Black Panther
On Reveal: Double this card's Power.
Ultron Power Stone
Ultron Power Stone
On Reveal: Double Infinity Ultron’s Power.

Toxie Doxie says you can't play the card she hits on the following turn, but there are plenty of cards that are thirsty for buffs that tend to hit the board on turns 5 or 6. Surfer will happily just play a different 3-Cost out after Toxie, hand buff decks try to have splashy finals turns, and Iron Man is best at the end of the game with how much Ongoing hate is currently running around. There are plenty of times you won't even notice her downside, especially when you manage to play her on turn 2 or 3.

Cards that get work around her restriction

Of course, we can also actively avoid her downside. War Machine voids it and just allows you to play whatever she hits anyway, meaning she's still fine on turn 5. Jeff is happy to pal around with Toxie anytime and having a buffed mover is always extra powerful. Makkari doesn't need to be played and will occasionally be a free 6 power on board. She-Hulk decks take turns off, occasionally naturally negating Toxie’s downside.

Jeff the Baby Land Shark
Jeff the Baby Land Shark
Moveable once. Nothing can stop you from moving or playing this to any location.
War Machine
War Machine
Ongoing: Nothing can stop you from playing cards anywhere.
Makkari
Makkari
End of Turn: Runs from your hand to a random location. (if possible)
The Infinaut
The Infinaut
If you played a card last turn, you can't play this.
She-Hulk
She-Hulk
Costs 1 less for each unspent Energy last turn.

Additional Friends

Ravonna Renslayer
Ravonna Renslayer
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
Bast
Bast
On Reveal: Set the Power of all cards in your hand to 3.
Agent Venom
Agent Venom
On Reveal: Set the Power of all cards in your deck to 3.

Ravonna making Toxie cheaper also makes her easier to weave into your curve. She can act as redundancy in Agent Venom decks and still works together with Bast or Agent Venom if she's played after them.


Anti-Synergy

Cards that want to be played with specific timing

Iron Patriot
Iron Patriot
On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it Cost.
Wiccan
Wiccan
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
Kitty Pryde
Kitty Pryde
When this returns to your hand, +1 Power. Returns at the start of each turn.
Deadpool
Deadpool
When Destroyed: Return this to your hand with double the Power.

Playing Toxie Doxie in an Iron Patriot or Wiccan deck is risky. It means you might not be able to play the ideal card to activate your Iron Patriot or Wiccan. Other cards like Kitty Pryde and Deadpool really need to be played out as needed. Toxie Doxie’s downside can be worked around, but she certainly doesn't work with everything.


Scosco's Toxie Doxie Decks

Powerbuff Girls

Gwenpool
Makkari
America Chavez
Shang-Chi
Zabu
Jeff the Baby Land Shark
Sebastian Shaw
Scarlet Spider
Galacta
Lasher
Toxie Doxie
Kahhori

Buff Surfer

Gwenpool
Juggernaut
Makkari
Red Guardian
Brood
Forge
America Chavez
Silver Surfer
Gladiator
Sebastian Shaw
Copycat
Toxie Doxie

Green Mists

Hulk
Magik
Misty Knight
Cyclops
Abomination
Scorpion
She-Hulk
Sunspot
Wasp
High Evolutionary
Bruce Banner
Toxie Doxie

Bio Warfare

The Infinaut
Legion
Makkari
Captain Marvel
Ebony Maw
Storm
War Machine
Zabu
Jeff the Baby Land Shark
Rocket and Groot
Gorgon
Toxie Doxie

Agent Doxie

The Hood
Juggernaut
Red Guardian
Bast
Nico Minoru
Havok
Sage
U.S. Agent
Cassandra Nova
Agent Venom
Rocket and Groot
Toxie Doxie

AgaDoxx

Gwenpool
Makkari
Mister Sinister
Mysterio
America Chavez
Zabu
Sasquatch
Phastos
Scarlet Spider
Galacta
Toxie Doxie
Agamotto

Doxie Hand

The Hood
Captain Marvel
Shang-Chi
Snowguard
Zabu
Nico Minoru
Grand Master
Hawkeye Kate Bishop
Frigga
Victoria Hand
Toxie Doxie
Kahhori


Final Thoughts

Toxie Doxie is a card with a positive effect and a tricky downside. Her downside can be worked around pretty easily, but it does mean she loses a lot of value on later turns and it restricts the decks she can go into. In the right decks, she will feel great on turn 2, but you're not always going to draw her then.

At the end of the day, she's an effective 2/5 that plays stronger than that when combined with certain strategies, and she can be earned for free by playing High Voltage. In my mind, that makes Toxie Doxie a clear win for the game generally.

Screenshot_20250417-155326

← All news
snap.fan is not affiliated with Nuverse, Second Dinner or Marvel. | Privacy Policy | Terms & Conditions