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  • Card Preview - Eson

Card Preview - Eson

March 3, 2025

The Searcher is searching for his place in Snap!

A second Celestial is coming to Marvel Snap! Will Eson the Searcher be a game-changer like Arishem the Judge or the Celestial of infinite cope? Let's find out!


Eson
Eson
End of Turn: Put a created card from your hand here.

Eson is, essentially, an energy cheater. He lets you get a card onto the board without paying its energy cost. Redwing does something similar with the condition that you need to move him. Eson’s condition is that you have at least one card in your hand that didn't start in your deck. What will be the best way to create cards for Eson? Do we need to play him early? How much value can he usually add? We'll explore those questions below and I'll give you a variety of decks to try Eson in.

Screenshot_20250303-112843


Synergies

Card Generators

There is a wide variety of card generators in Marvel Snap nowadays. Recently buffed White Queen makes the perfect partner for Eson, since your opponent will likely have a high-value card as their highest cost in hand. Nick Fury is another way to ensure a 6-cost card for Eson to target. You'll be left to pray he pulls the right one, though. Eson as a fail case for Iron Patriot when you don't get your discount is interesting, ensuring that card can still come down efficiently if you need it to. Moon Girl gives you some degree of targeting if you're able to trim your hand in just the right way. Valentina is another way to generate a powerful card. Frigga (or Nico's copy spell) is an attractive way to target a specific card, but will it prove too slow or not worth the effort of adding a smaller card? The question of smaller cards is an important one. Will Eson feel valuable even if he's just pulling down a couple of Kate's Arrows or a Demon or will he need to be pulling massive game-changers to feel worthy of a deck slot?

White Queen
White Queen
On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
Nick Fury
Nick Fury
On Reveal: Add 3 random 6-Cost cards to your hand.
Valentina
Valentina
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
Iron Patriot
Iron Patriot
On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it Cost.
Frigga
Frigga
On Reveal: Add a copy of the last card you played to your hand. (if able)
Moon Girl
Moon Girl
On Reveal: Copy your hand.

Energy Ramp

In order to get maximum value from Eson, you might want to get him out a turn or two early. The tricky thing about this is that you need to ramp Eson out, while still having time to generate cards for him. Of course, Arishem solves both issues on his own. Of the remaining options, Hope and Wiccan probably have the most potential. I'm pretty skeptical of Wave and Electro leaving you time to also generate something of value while also executing a viable game plan. Magik is important because she gives you an extra turn to play Eson before the end of the game.

Arishem
Arishem
Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.
Wiccan
Wiccan
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
Luna Snow
Luna Snow
On Reveal: Add an Ice Cube to each side of this location.
Hope Summers
Hope Summers
After you play a card here, you get +1 Energy next turn.
Psylocke
Psylocke
On Reveal: Next turn, you get +1 Energy.
Wave
Wave
On Reveal: All cards cost a maximum of 4 until the end of next turn.
Electro
Electro
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
Magik
Magik
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
Bolts of Balthakk
Bolts of Balthakk
On Reveal: Next turn, you get +4 Energy.

Additional synergies

Victoria Hand and Collector both work with a game plan that wants to generate cards, as does Devil Dinosaur.

Victoria Hand
Victoria Hand
Ongoing: Your cards that were created in your hand have +2 Power.
The Collector
The Collector
When a card enters your hand from anywhere (except your deck), +1 Power.
Devil Dinosaur
Devil Dinosaur
Ongoing: +2 Power for each card in your hand.


Is Eson on 6 Enough Value?

Eson has a lot of power built in. As a 10 cost card he has a big enough body that even pulling a smaller card will mean having a lane with competitive stats. If you just play Eson on turn 6 so that he pulls a second big card, that may leave you free to spend your earlier turns pushing in the other two lanes. Eson could lead to some big swings on the final turn, even if you don't ramp him out.


Is Arishem Eson's best home?

Most of the chatter I've seen about Eson has centered around Arishem. I might be lonely in this position, but I'm not sure Arishem is Eson's best home. Because Arishem creates an entirely random deck, you will often have unwanted Eson targets instead of powerful ones. I'm sure there will be plenty of Arishem/Eson games that are blowouts, but there will be others where he's a liability or just a 6-cost 10 to 12 power play.


ScoSco’s Day One Eson Decks

Celestial Moon

The Infinaut
Magik
Moon Girl
She-Hulk
Shuri
Silk
Sunspot
Surtur
Titania
Hope Summers
Thaddeus Ross
Eson

This is the most promising home for Eson. We have Titania in over Hydra Bob because Shuri into any of our 5-power cards can be an additional trigger for Surtur in a pinch. The ideal play line with this deck is to slam 50 or more power onto the board on the final turn. You can swap Silk for Nebula or Martyr if you want, but I like her as a Hope trigger.

Celestials

King Eitri
Legion
Nick Fury
Quinjet
Enchantress
Shang-Chi
Alioth
Valentina
Arishem
Galacta
Iron Patriot
Eson

This Arishem deck is built to leverage generated and random cards as much as possible with Quinjet and Eitri at the low end. We also have plenty of interaction with Shang, Enchantress, and Alioth to give us a fighting chance against Mr. Negative and Hela.

Lean Eson

Juggernaut
Kitty Pryde
Magneto
Nick Fury
Cosmo
Enchantress
Silk
White Queen
Hope Summers
Hydra Bob
Iron Patriot
Eson

This deck asks the question of how small a package Eson can be in and still have value. If this style of deck ends up being competitive, it means Eson is a must-get card.

Wiccan Eson

Luke Cage
Quicksilver
Enchantress
Shang-Chi
White Queen
Alioth
Valentina
Hawkeye Kate Bishop
Wiccan
Iron Patriot
Victoria Hand
Eson

We use Eson's spotlight mate Wiccan to try to extract extra value from Eson by potentially playing him a turn early. Even if Eson pulls smaller cards here, we can buff those with Victoria.

Celestial Dino

Mystique
Nick Fury
Quinjet
Devil Dinosaur
Agent Coulson
Snowguard
The Collector
White Queen
Hawkeye Kate Bishop
Moonstone
Victoria Hand
Eson

This deck has two paths it can follow: keep your hand full for a big Devil Dinosaur turn 5 into Mystique on turn 6, or slam an Eson on turn 6 for a power spike in one lane.

Celestial Animals

Gwenpool
The Hood
Mysterio
Squirrel Girl
Viper
Nico Minoru
Mockingbird
Sasquatch
Frigga
Luna Snow
Sam Wilson Captain America
Eson

This deck tries to rush out a Mockingbird or Sasquatch early, copy it with Frigga, and then pull the copy with Eson. The ramp from Luna Snow gives us a way to get Eson out early so we can play Frigga (or Nico's copy spell) after Eson as well.

Celestial Evolution

Hulk
Magik
Misty Knight
Moon Girl
Cyclops
She-Hulk
Shocker
Sunspot
High Evolutionary
Nico Minoru
Thaddeus Ross
Eson

Similar to the She-Naut list above, this list can occasionally high roll by discounting something big with Shocker or copying something with Nico to fuel a blowout win. Otherwise, we have our traditional Magik, Moon Girl plans.

Spaceways

Juggernaut
Luke Cage
Silver Surfer
White Queen
Gladiator
Nico Minoru
Sebastian Shaw
Hope Summers
Frigga
Luna Snow
Iron Patriot
Eson

A pretty far out experimental idea, the dream play line would be to play Eson out on turn 5 and follow it up with a Silver Surfer into Frigga play. Another post-Eson play line is White Queen and Silver Surfer on turn 6. An early Frigga can also pay dividends late. This deck is firmly “fun tier” but it allows for some surprising plays.

Eson Arcana

Gamora
Juggernaut
King Eitri
Armor
Shang-Chi
Spider-Ham
Nico Minoru
Frigga
Iron Patriot
Sam Wilson Captain America
Agamotto
Eson

This Agamotto deck is focused on using Agamotto’s Images of Ikonn skill to convert a couple of low-cost cards into 10+ power beasts at the end of the game. Bolts of Balthaak can ramp Eson out early and Eson can pull Images of Ikonn at the end of the game to dominate a lane.

Screenshot_20250303-112916


Variants

Eson
Leo Chiola
Eson
Alex Horley


Final Thoughts

If Eson is unable to find traction outside of Arishem decks, he will be an easy skip for most people. He has enough upside in She-Naut decks that he'll be worth testing. Also, the most underrated part of Eson is his 10 power body, meaning even pulling smaller cards will be enough at times. I only included one Agamotto deck in this preview since not everyone is getting both cards, but there will be plenty of ideas to explore there as well.

Unless your primary interest in new cards is to brew and theory-craft, you should wait until the end of the week to get Eson. As a lightly-played series 4 card, Beta Ray Bill is a bit of a dud in the spotlight lineup, but Wiccan is one of the best cards in the game that fuels a variety of strategies.

Mar 4 - Mar 11, 2025⚠️ Not Confirmed
Eson
Eson
New Card
Beta Ray Bill
Beta Ray Bill
James Ryman
Eson
Eson
Alex Horley
Wiccan
Wiccan
Eduardo Mello

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