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  • Card Preview - Esme Cuckoo

Card Preview - Esme Cuckoo

May 5, 2025

Are you Cuckoo for Esme Cuckoo?

The Stepford Cuckoos generally like to stick together, but Esme is breaking out on her own as Marvel Snap’s newest season pass card!

Esme Cuckoo
Esme Cuckoo
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.

The Stepford Cuckoos first appeared in Grant Morrison's New X-Men run as the archetypical high school mean girls. Since it's not just any school, but Xavier's School for Gifted Youngsters, the Cuckoos are of course a set of powerful psychic quintuplets: Celeste, Esme, Mindee, Phoebe, and Sophie. They're a heightened metaphor for teenage in-groups and cliques. They don't just figuratively conform, they literally link up as a hive-mind and speak as one.

Screenshot_20250502-160945

So why are we getting Esme alone? It's a little bit of a strange choice by Second Dinner. Sophie has been more prominent in the comics and was the object of Quentin Quire’s desire. Perhaps it's because of Esme’s collaboration with Xorn, who is coming later this month? It would have made more sense to make a single Stepford Cuckoos card, but maybe we'll get Sophie later.

Go read Gerry Duggan and Phil Noto’s Krakoa-era Cable series if you're looking for an Esme specific storyline. Regardless, the flavor fit of the card is perfect as Esme is a reflection of her “mom” Emma Frost at 3/4 and she fetches a clone and forces them to conform at 3/4 too.

Screenshot_20250503-155546


Esme's Value

There are two key components to the card. First is that it forces a new cost and power onto the cloned card. Ideal targets will either have their cost reduced, their power increased, or both! The second part of the card is one is getting a little overlooked. She doesn't change the card, she creates a new copy.

This means she'll have synergy with anything that interacts with created cards like Victoria Hand, Strange Supreme, and Eson and also that you can stack powerful effects by getting extra copies of key cards. She can act as a kind of reverse Frigga at times.

Quinjet
Quinjet
Ongoing: Your created cards cost 1 less. (minimum 1)
Victoria Hand
Victoria Hand
Ongoing: Your cards that were created in your hand have +2 Power.
Strange Supreme
Strange Supreme
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Eson
Eson
End of Turn: Put a created card from your hand here.
Mockingbird
Mockingbird
Costs 1 less for each of your created cards in play.
Gorgon
Gorgon
Ongoing: Your opponent's created cards cost 1 more. (maximum 6)


Top Cuckoo Clique Candidates

So who does Esme want to join her clique?

Just like her mama, Esme has her sights set on Tony Stark! Every new card that comes out and modifies cost or power loves Iron Man since his unique ability amplifies the effect of buffs. Iron Man is probably the best Esme target, but here is an exhaustive list of cards that may prove to be good Esme friends.

Best of Both Worlds

These are cards that get both multi-point cost reductions and power boosts.

Arnim Zola
Arnim Zola
On Reveal: Destroy one of your other cards here to copy it at the other locations.
Blob
Blob
On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
Gorr the God Butcher
Gorr the God Butcher
Ongoing: +2 Power for EACH On Reveal card in play.
Knull
Knull
Ongoing: Has the combined Power of all cards destroyed this game.
Iron Man
Iron Man
Ongoing: Your total Power is doubled here.
Professor X
Professor X
Ongoing: Moving is the only way to add or remove a character from here.
White Tiger
White Tiger
On Reveal: Add a 10-Power Tiger to another location.

Other than Iron Man, the standouts in this group are probably Gorr and White Tiger. 3/4 Professor X might have some uses. Cards like Zola and Knull might be useful for wacky combos, but past releases have proven that cards like this are usually a little too reliant on complex synergistic packages to fit things like Esme among their 12 cards or in their curve. That won't keep us from trying though!

Other Double Beneficiaries

These are cards that receive both cost and power benefits, but to a lesser degree.

Blue Marvel
Blue Marvel
Ongoing: Your other cards have +1 Power.
Darkhawk
Darkhawk
Ongoing: +2 Power for each card in your opponent's deck.
Doctor Doom 2099
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Dracula
Dracula
At the end of the game, discard a card from your hand to gain its Power.
Jubilee
Jubilee
On Reveal: Add the top card of your deck to this location.
Mister Negative
Mister Negative
On Reveal: Swap the Power and Cost of all cards in your deck.
Shang-Chi
Shang-Chi
On Reveal: Destroy an enemy card here that has 10 or more Power.
Shuri
Shuri
On Reveal: If you play your next card at this location, double its Power.
Super-Skrull
Super-Skrull
Ongoing: Has the Ongoing effects of all enemy cards.
Wong
Wong
Ongoing: Your On Reveal abilities here repeat.

A 3/4 Blue Marvel sounds especially good considering you can potentially play your original Blue Marvel later. Similarly, Doom 2099 primarily benefits by getting an extra copy of the card rather than the cost and power changes. 4-Costs generally feel like they aren't spectacular Esme targets since her own cost of 3 means she's not letting you play them earlier than usual. Wong or Shuri being discounted by 1 feels minor, but could open up some combo possibilities. Perhaps Esme could act as a sort of backup plan in Mr. Negative decks.

Power Boost

These are cards that strictly benefit from Esme by getting a power boost.

Brood
Brood
On Reveal: Add 2 Broodlings here with the same Power.
Captain Carter
Captain Carter
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
Cassandra Nova
Cassandra Nova
On Reveal: Steal 1 Power from each card in your opponent's deck.
Sage
Sage
On Reveal: +2 Power for each different Power among all other cards here.
Hydra Stomper
Hydra Stomper
Ongoing: +1 Power for each time one of your cards moved this game.
Ironheart
Ironheart
On Reveal: Give 2 of your other cards +3 Power.
Luke Cage
Luke Cage
Ongoing: Your front-row cards can't have their Power reduced.
Magik
Magik
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
Marvel Boy
Marvel Boy
End of Turn: Give 3 of your 1-Cost cards +1 Power.
Mister Fantastic
Mister Fantastic
Ongoing: Adjacent locations have +3 Power.
Patriot
Patriot
Ongoing: Your cards with no abilities have +2 Power.
Mystique
Mystique
On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
Rocket and Groot
Rocket and Groot
Moveable once. After your opponent plays a card here, steal 1 Power from it.
Rogue
Rogue
On Reveal: Steal the text from an enemy Ongoing card here.
Silver Surfer
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.
Wolfsbane
Wolfsbane
On Reveal: +2 Power for each other card you have here.

Brood and Captain Carter are intriguing with Esme since they multiply the buff she gives them. Sage is another solid target. The plethora of 3-Cost cards that don't hate getting Esme’d means Surfer is on the table and we've already seen quite a few Ongoings that benefit, meaning Mystique is a potential Esme clique candidate as well.

Cost Increase, Power Boost

These cards actually get a detrimental cost increase, but perhaps we could consider them for the power boost they get alone.

Adam Warlock
Adam Warlock
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
Bruce Banner
Bruce Banner
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Cerebro
Cerebro
Ongoing: Your highest-Power cards have +3 Power.
Goliath
Goliath
Ongoing: +1 Power for each other Ongoing card you have in play.
Havok
Havok
End of Turn: You lose 1 Max Energy and this gains +3 Power.
Lasher
Lasher
Activate: Afflict an enemy card here with negative Power equal to this card's Power.
Madame Web
Madame Web
Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
Mister Sinister
Mister Sinister
On Reveal: Add a Sinister Clone here with the same Power.
Morbius
Morbius
Ongoing: +2 Power for each time you discarded a card this game.
Scream
Scream
When an enemy card moves, steal 2 Power from it. (once per turn)
Thena
Thena
End of Turn: +3 Power if you played (exactly) 2 cards.

Surprisingly, there are a few here that might get some consideration. Goliath, Lasher and Mr Sinister seem appealing. I don't think you would build your deck around these, but these are potentially acceptable fail cases. Whatever decks can most successfully play Esme are going to be able to win when they low-roll too.

Cost Reduction

These cards just get a simple cost reduction without a power boost.

Klaw
Klaw
Ongoing: The location to the right has +6 Power.
Leader
Leader
On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
Devil Dinosaur
Devil Dinosaur
Ongoing: +2 Power for each card in your hand.
Absorbing Man
Absorbing Man
On Reveal: If the last card you played has an On Reveal, copy its text. (if able)

Klaw for 3 seems pretty good! Getting a three cost Absorbing Man might seem minor, but it helps him fit curve-wise into the decks in which he already sees play.

Cost Reduction, Power Reduction

Cards that have their power reduced, but may be worth it for the cost reduction.

Alioth
Alioth
On Reveal: Remove the text from all unrevealed enemy characters here.
Aero
Aero
On Reveal: The last card your opponent played moves to this location.
Ajax
Ajax
Ongoing: +1 Power for each card in play afflicted with negative Power.
Cannonball
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Onslaught
Onslaught
Ongoing: Your other Ongoing effects here apply an additional time.
Odin
Odin
On Reveal: Repeat the On Reveal abilities of your other cards here.
Sera
Sera
Ongoing: Cards in your hand cost 1 less. (minimum 1)
Spectrum
Spectrum
On Reveal: Give your Ongoing cards +2 Power.
Ultron
Ultron
On Reveal: Deploy four 2-Power Drones to each other location.

It's hard to swallow a major power reduction for most cards, but there are a few that benefit enough from being cheaper that it could still be worth it. This is especially true for cards you wouldn't mind just playing a second copy of anyway. Some of these add power in ways other than their own body (Ultron, Doctor Doom), while others are powerful effects that are magnified if they don't occupy your entire turn 6 by themselves (Spectrum, Onslaught, Odin). Imagine getting a 3/4 Sera down on turn 4 and then another 5/5 Sera the following turn!


ScoSco’s Day One Esme Decks

Esme Rate Cards

Iron Man
Juggernaut
Kitty Pryde
Doctor Doom
Gorr the God Butcher
Alioth
Hope Summers
Hawkeye Kate Bishop
Galacta
Iron Patriot
Captain Carter
Esme Cuckoo

Is Esme good enough to make her way into general “good cards” or “rate cards” packages? This deck plays some of her best high-cost targets alongside a Kitty/Hope package that will ideally play one 3-Cost, one Esme Clone or Iron Patriot card, and Kitty Pryde or an Arrow out on the last turn.

Esme Rate Hawk

Iron Man
Korg
Mystique
Rockslide
Darkhawk
Shadow King
Shang-Chi
Zabu
Spider-Ham
Grand Master
Galacta
Esme Cuckoo

Another take on a “rate cards” deck, this one goes for a Darkhawk package to take advantage of all of the fat decks in the current meta. Like the deck above, this deck also aims to play out two 3-Cost cards on the last turn, which will often mean a clone and a Zabu-discounted card.

Cuckoo Clock

Ironheart
Odin
Black Panther
Doctor Doom
Arnim Zola
White Tiger
Wong
Iron Lad
Namora
Sage
Lasher
Esme Cuckoo

Old-fashioned Odin decks just happen to be target rich environments for Esme. This deck can take a few different tacks and can steamroll opponents who didn't pack enough interaction.

Doom Going Blonde

Iron Man
Blue Marvel
Cosmo
Doctor Doom
Ant Man
Spectrum
Doctor Doom 2099
Moonstone
Sam Wilson Captain America
Captain Carter
Goliath
Esme Cuckoo

There are actually a surprising number of ways that Esme can be incorporated into Spectrum Ongoing decks, but I've opted to go a Doom route with this deck.

C4

Iron Man
Klaw
Leech
Makkari
Mystique
Carnage
Cerebro
Spider-Man
Uncle Ben
Nico Minoru
Hydra Bob
Esme Cuckoo

Cerebro is always the ultimate meme dream deck, but I can imagine this deck picking up some fun wins. Other considerations are Hawkeye, Cloak, and any number of 3/4s, but Nico/Carnage/Ben is a fun little package and Leech could be an unexpected way to steal some wins against certain decks.

Hand Models

Iron Man
Juggernaut
Mirage
Mystique
Hawkeye Kate Bishop
Speed
Iron Patriot
Moonstone
Victoria Hand
Sam Wilson Captain America
Captain Carter
Esme Cuckoo

Victoria Hand will boost anything Esme creates and Moonstone can amplify everything. You might want to add Cosmo if you're facing a lot of Ongoing hate.

Negative Girl

Iron Man
Jane Foster Mighty Thor
Mister Negative
Mystique
Psylocke
Arnim Zola
Taskmaster
Wong
Gorr the God Butcher
Ravonna Renslayer
Sage
Esme Cuckoo

Negative benefits from Esme in a variety of ways. She can give you a Mr. Negative that doesn't have a negative impact, make an extra Iron Man or Gorr that you can weave in on the last turn, or give you extra reach for crucial cards that are hiding in your deck. The math just works really well here. You'll often end up with un-flipped 3s in hand on the final turn and you can now play one of those, plus an Esme card, plus your bounty of free flipped cards.

Scream Queen

Juggernaut
Killmonger
Lady Deathstrike
Magneto
Polaris
Aero
Spider-Man
Uncle Ben
Stegron
Cannonball
Scream
Esme Cuckoo

There are some interesting Esme targets in the Scream package. She especially helps make cards that sometimes feel too expensive like Stegron, Cannonball, Aero, and Magneto fit into a powerful two 3-Cost turn 6. There are a few ways you could go about this. You could cut destroy package of Killmonger, Uncle Ben, and Deathstrike for a Batroc package or Kingpin, but Killmonger can help out a bit with all of the Thanos decks running around, while Deathstrike can deal with an opposing Luke Cage or other annoying Ongoing card.

eSurfer

Gwenpool
Makkari
Rogue
Brood
Forge
Absorbing Man
Sera
Silver Surfer
Cassandra Nova
Galacta
Captain Carter
Esme Cuckoo

Of course any 3-Cost card gets tried as a Surfer card, but Esme may fit in especially well. Very few Surfer cards would hate being set to 4-Power and forcing higher-cost cards to 3 helps them fit into Surfer’s natural curve. There are obviously a million ways you could build a deck like this, but I've opted for greed here.

Young American

Mister Sinister
Mystique
Onslaught
Patriot
Blue Marvel
Brood
Doctor Doom
Absorbing Man
Silver Surfer
Ultron
White Tiger
Esme Cuckoo

If you're a newer or low collection player, here is a budget deck that Esme can play a useful role in. Nothing here is above series 3 and this deck has really fun high-roll potential!


Variants

Esme Cuckoo
Creative House Pocket
Esme Cuckoo
In-Hyuk Lee

Esme is launching with a Creative House Pocket season pass variant as well as a particularly appealing In-Hyuk Lee variant at only 700 gold!


Final Thoughts

Screenshot_20250503-155700

The season pass is always the best value in the game, regardless of the card. This is especially true now that buying the season pass means removing one card from your future Season 5 Snap Pack pools. Esme is great, but I also don't think Esme is quite at the power level of some of the recent, powerful season pass cards. Does this mean she'll get a buff like Captain Carter? I don't think so, for a few reasons.

There is enough potential that Esme will find her niche. Also, as more suitable Esme targets are released, Esme will become even more powerful and she can also be indirectly buffed by improving her targets. Esme is a good and useful card that you're going to be happy to have in your collection and she is a great flavor fit and a fun deck-building puzzle which is one of my favorite types of new releases.

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