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  • Card Preview - Doom 2099

Card Preview - Doom 2099

December 17, 2024

You get a Doom Bot and you get a Doom Bot

The most anticipated (feared?) card of the season is coming to Spotlight caches. Will Snap be able to fight back against Doctor Doom 2099 or will we find ourselves trapped in the world of Doom?

Doctor Doom 2099
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
DoomBot 2099
DoomBot 2099
Ongoing: Your other DoomBots and Doom have +1 Power.

At the end of 1992 Marvel leapt into the future with a new line of comics set in the year 2099. The 2099 comics included great-looking characters like Spider-Man, the Punisher, and Ghost Rider, but it was Doom 2099 that had the writing to back up the cool techno-futuristic designs.

Screenshot_20241215-193405

Doctor Doom suddenly appears in the future to discover that he no longer rules Latveria and the world is ruled by an oligarchy of corrupt technology megacorporations.

Screenshot_20241215-192524

Doom manages to liberate Latveria and eventually goes on to install himself as the ruler of America and assists in fighting off an extraterrestrial invasion by the Phalanx.

Screenshot_20241215-192333


Powerful Synergy

Doctor Doom
Doctor Doom
On Reveal: Add a 5-Power DoomBot to each other location.
DoomBot
DoomBot
Doom is supreme!

Yes, the 2099 DoomBots will boost the original Doom and his DoomBots! Doom 2099 will generate a DoomBot 2099 after turn 4 if he is played alone, another one on turn 5 if you play a single card, and a third one on turn 6 if you just play Doctor Doom. That will get you 41 power just from your Doom cards!

Sandman
Sandman
On Reveal: Next turn, cards cost 1 more. (maximum 6)
Electro
Electro
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.

Because Doom 2099 has a built-in disincentive to playing more than one card per turn, there's no downside to strictly limiting ourselves to one card with Electro or making all cards more expensive on the final turn with Sandman.

Gilgamesh
Gilgamesh
On Reveal: +1 Power for each of your other cards in play with increased Power.

Gilgamesh has been a stellar performer in the Zoo archetype, but hasn't gained any traction outside of that archetype. It's possible he could find his way into Doom lists either as a turn 5 play or, perhaps more importantly, a strong turn 6 play in the unfortunate games where you don't draw the original Doctor Doom.

Dazzler
Dazzler
Ongoing: +2 Power for each location that's full on your side.

One of the issues that Doom 2099 decks are likely to have is a lack of space. One card that turns that into an advantage is Dazzler. I think she has a chance to provide some free value in Doom 2099 decks.

Zabu
Zabu
On Reveal: Give each 4-Cost card in your deck -1 Cost.

Whenever we get a new 4-Cost card, Zabu is always going to be top of mind. However, Zabu might be even more important for Doom 2099 than other 4-Cost cards since getting him out a turn earlier means we have a chance to produce an extra DoomBot 2099.

Iron Lad
Iron Lad
On Reveal: Copy the text of your deck's top card.

Another issue that Doom 2099 decks may have is that they are heavily reliant on drawing both Doom 2099 and Doctor Doom. Iron Lad alleviates this by giving you one last chance to hit them in games where you don't draw it on them, while simultaneously providing the high-roll potential to double up on one of your Doom cards once in a while.

Vision
Vision
Moveable
Nightcrawler
Nightcrawler
Moveable once.
Jeff the Baby Land Shark
Jeff the Baby Land Shark
Moveable once. Nothing can stop you from moving or playing this to any location.
Nocturne
Nocturne
Moveable once. When this moves, replace its location with a random new one.

DoomBots are going to fill up our board and, especially since the 2099 DoomBots will be generated to locations randomly, having the flexibility of movement cards will be beneficial. You can use these cards to prevent DoomBots from locking a lane for which you want to keep your options open, as well as reorganizing your board later in the game.

Onslaught
Onslaught
Ongoing: Your other Ongoing effects here apply an additional time.
Spectrum
Spectrum
On Reveal: Give your Ongoing cards +2 Power.
Alioth
Alioth
On Reveal: Remove the text from all unrevealed enemy characters here.

There are several 6-Cost cards that can benefit Doom 2099 with a power boost or added protection, but we'll have to ramp them out.

Cosmo
Cosmo
Ongoing: On Reveal abilities won't happen here.
Luke Cage
Luke Cage
Ongoing: Your front-row cards can't have their Power reduced.

Finally, the third major problem facing Doom decks will be opponents aggressively trying to attack Doom 2099’s relatively linear strategy. I expect Cosmo to be a necessity in Doom 2099 decks, especially during release week. Cosmo isn't perfect protection though, since it can only protect one lane and we'll have to play it out proactively to protect Doom 2099 or our DoomBots from Red Guardian.

You should expect to see a lot of the following tech cards while piloting a Doom 2099 deck. Red Guardian is of particular concern since he can hit the prime Doom 2099. Hazmat and affliction generally will be good against Doom 2099’s full boards. Clog will be an important strategy against Doom 2099 so I expect the archetype to continue its recent resurgence.

Red Guardian
Red Guardian
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Rogue
Rogue
On Reveal: Steal the text from an enemy Ongoing card here.
Enchantress
Enchantress
On Reveal: Remove the abilities from all Ongoing cards here.
Hazmat
Hazmat
On Reveal: Afflict all other cards with -1 Power.


The Numbers

Doom can produce some staggering numbers. Obviously, some of the sequences below are unlikely since they would require a bit of luck as far as where your 2099 DoomBots spawn and no interference from your opponent, but they're illustrative of how much power Doom 2099 is able to generate with just a few cards played from hand.

  • Doom 2099, Legion, Magneto - 24 Power
  • Doom 2099, Blue Marvel, Onslaught - Up to 43 Power
  • Doom 2099, Vision, Doctor Doom - 49 Power
  • Ant-man, Dazzler, Cosmo, Doom 2099, Vision, Doctor Doom - Up to 63 Power
  • Doom 2099, Magik, Doctor Doom, Odin - Up to 81 Power
Screenshot_20241215-193135


Scosco's Day One Doom 2099 Decks

Doom Origin

Klaw
Onslaught
Psylocke
Cosmo
Doctor Doom
Vision
Zabu
Iron Lad
Hope Summers
Agony
Doctor Doom 2099
Peni Parker

This list can happily go 1-2-3-4-5-6, but we'll occasionally get Doom 2099 out on 3 or we can play Doom 2099 on top of Hope to play two 6-Cost cards.

Doom 4 6 6

Mojo
Onslaught
Cosmo
Dazzler
Doctor Doom
Electro
Ant Man
Spectrum
Howard the Duck
Iron Lad
Doctor Doom 2099
Luna Snow

Ramping with 3-Cost cards when a 4-Cost card is the lynchpin of our deck may seem odd, but it's the best way we have to follow Doom 2099 up with two consecutive 4-Cost cards.

RG Biff

The Hood
Blue Marvel
Carnage
Cosmo
Doctor Doom
Aero
Viper
Vision
Zabu
Spider-Ham
Alioth
Doctor Doom 2099

One of the sneaky ways we can protect against the flurry of Red Guardians I'm expecting on release week is by playing Doom2099 into a lane with a card with lower power like Spider-Ham or the Hood. I'm also interested in trying Nova out in the Hood spot. I expect clog to be prevalent as well and this list might be able to fight it off to achieve our Doom strategy. Just be sure to draw Doom 2099 by turn 4!

M Kondo

Hulkbuster
Nightcrawler
Psylocke
Cosmo
Doctor Doom
Vision
Zabu
Iron Lad
Agony
Doctor Doom 2099
Galacta
Peni Parker

This is another list designed to circumvent the space issues Doom 2099 presents by keeping up compact and mobile.

Gilgaternative

Nightcrawler
Blue Marvel
Cosmo
Dazzler
Doctor Doom
Ant Man
Zabu
Iron Lad
Gilgamesh
Hydra Bob
Marvel Boy
Doctor Doom 2099

What happens if you don't draw the original Doctor Doom or if you need to go tall? Play Gilgamesh!

Cheaters

Iceman
Odin
Psylocke
Blink
Doctor Doom
Electro
Zabu
Spider-Ham
Alioth
Misery
Doctor Doom 2099
Galacta

This is a ramp list with the ability to clear space if we need to. We can ramp into Doom 2099 early or play him on 4 followed by two 6-Cost cards.

Smakka

Makkari
Nebula
Odin
Sandman
Doctor Doom
Electro
Vision
Jeff the Baby Land Shark
Alioth
Nocturne
Hydra Bob
Doctor Doom 2099

A Doom 2099 list built to be more resilient in games where we don't draw our new card, this deck can squeeze out greedy turn 6 decks with a timely Sandman.


Variants

Doctor Doom 2099
Max Fiumara


Final Thoughts

Doctor Doom 2099 is clearly a powerful card. He can generate massive amounts of power spread wide across the board. However, the card does lend itself to a relatively linear strategy and could prove fragile to interaction. That being said, he's likely going to be the centerpiece of his deck which means he'll be irreplaceable in the decks he is in.

I would say if the deck style and character especially appeal to you, you're unlikely to regret your purchase. If you're unsure or think you might not enjoy the new Doom play pattern, I think you can safely wait. I think with any especially hyped card, players have a fear that they will be left behind or unable to compete if they don't have the new, powerful card. I think, because of Doom's lack of flexibility and the demands he makes on how you build around him, that's unlikely in this case.

You're more likely to feel behind the meta by missing out on very flexible cards like Galacta and Rocket & Groot than a card like Doom 2099, so if FOMO is your primary reason for picking him up, I recommend waiting, at least until closer to the end of the week. Furthermore, the cards sharing the spotlight this week aren't likely to be very appealing, unless you're an Inkpulp completionist.

Dec 17 - Dec 24, 2024⚠️ Not Confirmed
Doctor Doom 2099
Doctor Doom 2099
New Card
Doctor Doom 2099
Doctor Doom 2099
Marvel RIVALS
Miek
Miek
Inkpulp
Daken
Daken
InHyuk Lee

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