SNAP.FAN
Cards

Cards

All Cards Variants Variant Categories Variant Artists Ultimate Variants Exquisite Variants Sensational Variants Amazing Variants

Series

Series 1 Series 2 Series 3 Series 4 Series 5 Series Changes

Updates

Spotlights Balance History

Cosmetics

Card Backs Emotes Titles Card Split Effects Borders Reveal Effects Reactions
Meta

Decks

Deck Tier List Deck Builder Draft Builder
Bundles
News

Articles

News Guides Patch Notes Changelog Schedule

Database

Locations Limited Events Grand Arena Team Clash Packs Albums Seasons

Friends of Snap.fan

Battle Arena Snap Back Podcast
Schedule
Menu
  • Cards
    Cards
    All Cards Variants Variant Categories Variant Artists Ultimate Variants Exquisite Variants Sensational Variants Amazing Variants
    Series
    Series 1 Series 2 Series 3 Series 4 Series 5 Series Changes
    Updates
    Spotlights Balance History
    Cosmetics
    Card Backs Emotes Titles Card Split Effects Borders Reveal Effects Reactions
  • Meta
    Decks
    Deck Tier List Deck Builder Draft Builder
  • Bundles
  • News
    Articles
    News Guides Patch Notes Changelog Schedule
    Database
    Locations Limited Events Grand Arena Team Clash Packs Albums Seasons
    Friends of Snap.fan
    Battle Arena Snap Back Podcast
  • Schedule
  • Home
  • Locations

Marvel Snap Locations

Altar of Death
After you play a card here, destroy it to get +2 Energy next turn.
Asgard
After turn 4, whoever is winning here draws 2 cards.
Asgard Besieged
After turn 3, add The Destroyer to the winning side.
Asteroid M
After you play a 3 or 4-Cost card, move it here.
Astral Plane
After this turn, add a 0-Power copy of a card from hand here.
Atlantis
If you only have one card here, it has +5 Power.
Attilan
After turn 3, shuffle your hand into your deck. Draw 3 cards.
Aunt May's
The next card you play here gains +3 Power and moves.
Aunt Mayhem
Unreleased
Your next play here gains +2 Power for each of your Snaps.
Avengers Compound
On turn 5, all cards must be played here.
Bar Sinister
After you play a card here, fill this location with copies of it.
Bar With No Name
Whoever has the least Power here wins.
Baxter Building
Whoever is winning this location gets +4 Power at the others.
Black Vortex
The next card you play here becomes a random 6-Cost card.
Boardwalk
End of Turn: Give the lowest-Power card(s) here +1 Power.
Brooklyn Bridge
You can't play cards here 2 turns in a row.
Camelot
After turn 5, set all cards here to 5 Power.
Camp Lehigh
Add a random 3-Cost card to each player's hand.
Cancun
Power here doesn't count toward winning the game.
Cassandra's Nova Roma
Unreleased
Draw a card. It steals 1 Power from cards in the enemy deck.
Castle Blackstone
The player winning here gets +1 Energy each turn.
Castle Zemo
The next card you play here switches sides.
Cave of The Dragon
After turn 4, add a random 5-Cost+ card to each side.
Celestial Burial Ground
Discard a card. Replace it with one of the same Cost.
Celestial Circuit
After turn 4, give your hand -1 Cost if 12+ Power here.
Central Park
Add a Squirrel to each location.
Chronosphere Sphinx
Copy the highest-Cost card in your deck into your hand.
Cloning Vats
After you play a card here, add a copy to your hand.
Clown City
Unreleased
Whoever is losing here has +4 Power at adjacent locations.
Clubhouse
Fill this to give your cards at other locations +1 Power.
Collapsed Mine
Fill this location with Rocks. Skip a turn to destroy your Rocks.
Counter-Earth
Unreleased
After you play a card here, create a copy at this location.
Crimson Citadel
Unreleased
Your next play here steals 2 Power from a random enemy.
Crimson Cosmos
Cards that cost 3 or less can't be played here.
Crown City
Whoever is winning here gets +4 Power at adjacent locations.
Crystal Towers
Unreleased
Shuffle your hand into your deck. Draw 3 cards.
Daily Bugle
Get a copy of a card in your opponent's hand.
Danger Room
Cards played here have a 25% chance to be destroyed.
Dark Dimension
Cards here are not revealed until the game ends.
Death's Domain
After you play a card here, destroy it.
Deep Space
Card text is disabled here.
Destroyed Mansion
Add a Rock here and a Vibranium to your hand.
District X
Replace both decks with 10 random cards.
Dream Dimension
On turn 5, cards cost 1 more.
Ebonshire
Draw the bottom card of your deck.
Ego
Ego takes over and plays your cards for you.
Elysium
Cards cost 1 less.
Empire State University
On turn 6, get +2 Energy.
Essex's Lab
After turn 4, destroy a card. Your others here split its Power.
Eternals' Ark
After turn 5, flood the other locations.
Eternity Range
After turn 3, add a Rock to the losing player's side.
F.E.A.S.T.
After you play a card here, ALL players get +1 Energy next turn.
Fisk Tower
When a card moves here, afflict it with -4 Power.
Flooded
Cards can't be played here.
Flooding
This is the last turn cards can be played here.
Fogwell's Gym
Unreleased
Both players get double Boosters this game.
Fractured Frontier
Your rightmost card has -2 Cost this turn.
Fractured Outpost
Draw a 3-Cost card from your deck.
Gamma Lab
After turn 3, transform all cards here into the Hulk.
Genosha
After turn 5, all but your highest-Cost here are destroyed.
Grand Central
After turn 5, put a card from each player's hand here.
Great Portal
Add a random card with 10 or more Power to your hand.
Great Web
End of Turn: Move one card to the Web for a random player.
Hala
After turn 4, destroy all cards controlled by the player losing here.
Hell's Kitchen
Draw a 1-Cost card from your deck.
Hellfire Club
Cards that cost 1 can't be played here.
Hospice
Changes to card Power are doubled here.
Hotel Inferno
After you play a card here this turn, banish the top card of your opponent's deck.
Island Prison
Cards here can't move.
Isle of SHHHHH
Unreleased
After each Snap, move a card away from here.
Isle of Silence
Ongoing effects are disabled here.
Jean Grey School
Unreleased
On turn 5, cards here are Moveable.
Josie's
Playing 2 cards here in a turn reveals them with +2 Power.
Jotunheim
End of Turn: Cards here lose 1 Power.
K'un-Lun
When a card moves here, give it +2 Power.
Kamar-Taj
On Reveal effects at this location repeat.
Klyntar
After turn 4, merge your cards here into a Symbiote.
Knowhere
On Reveal effects do not happen at this location.
Krakoa
Your next play here adds its Power to the top of your deck.
Kvch
Add a random Activate card here for each player.
Kyln
You can't play cards here after turn 4.
Lake Hellas
1-Cost cards here have +2 Power.
Lake Hellas
Unreleased
1-Cost cards here have +2 Power.
Lamentis-1
Draw 3 cards. Banish both decks.
Lechuguilla
After you play a card here, shuffle 3 rocks into your deck.
Lemuria
No cards are revealed this turn.
Limbo
There is a turn 7 this game.
Los Diablo Sauce
Unreleased
After turn 3, a random location becomes Taco Truck.
Los Diablos Base
After turn 3, ruin a random location.
Los Diablos Sauce
Unreleased
After turn 3, another location becomes Taco Truck.
Luke's Bar
After you play a card here, return it to your hand.
Machineworld
After you play a card here, add a copy to the opponent's hand.
Madripoor
End of Turn: Give each highest-Cost card here +2 Power.
Mercworld
Unreleased
After turn 3, return cards here to hand. Double their Power.
Milano
Add a member of the Guardians crew to your hand.
Mindscape
At the start of turn 6, swap hands.
Miniaturized Lab
On turns 3, 4, and 5, no cards can be added here.
Mirror Dimension
On turn 4, transform into one of the other locations.
Mojoworld
Whoever has more cards here gets +100 Power.
Monster Island
Add a 10-Power Monster here for each player.
Monster Metropolis
The card(s) with the highest Power here get +3 Power.
Morag
You can't play your first card here each turn.
Mosh Pit
End of Turn: Give front-row cards here +1 Power.
Mount VeSPEWvious
Unreleased
Player's can't Snap after turn 5.
Mount VeSPEWvius
Unreleased
Players can't Snap after turn 5.
Mount Vesuvius
Players can't retreat after turn 5.
Mt. Wundagore
Unreleased
After you play a card here, discard a card.
Muir Island
End of Turn: Give cards here +1 Power.
Munchineworld
Unreleased
After you play a card here, your opponent gets a Chimichanga.
Murderworld
After turn 3, destroy all cards here.
Necrosha
Cards here have -2 Power.
Negative Zone
Cards here have -3 Power.
New York
On turn 6, cards are Moveable to here.
Niamh's Lake
Unreleased
Nidavellir
Cards here have +5 Power.
Noob Dimension
Unreleased
Add a Series 1 card to your hand. It costs 0.
Noor Dimension
After you play a card here, add a Djinn to your hand.
Nova Roma
Draw a card.
Olympia
Draw 2 cards.
Onslaught's Citadel
Ongoing effects here apply an additional time.
Orchis Forge
After you play a card here, add a Sentinel to your hand.
Oscorp Tower
After turn 3, all cards here switch sides.
Otto's Lab
The next card you play here pulls a card to the enemy side from their hand.
Our Lady of Saints
When your revealed cards fill this, merge them into a Symbiote.
Panoptichron
Created cards here have +2 Power.
Parker Industries
+2 Energy this turn, but you can only play 1 card.
Pet Mansion
This turn, all cards must be played here.
Pit of Exile
Cards with 10 or more Power can't be played here.
Pizza Place
Add 2 Pizza Slices to your hand.
Pleasant Hill
Unreleased
After you play a card here, draw a card.
Plunder Castle
Unreleased
Only cards that cost 6 can be played here.
Pool's School
Unreleased
After your next Snap, your highest-Power card(s) move to here.
Positivity Zone
Unreleased
Cards here have +1 Power for EACH Snap this game.
Project Pegasus
+5 Energy this turn.
Project Unicorn
Unreleased
Add Gwenpool to both sides.
Proscenium
Cards reveal here with +2 Power.
Pyramid of Rama-Tut
End of Turn: Add a 3-Power Rock to hand if you have none there.
Quantum Realm
After you play a card here, set its base Power to 2.
Quantum Tunnel
After you play a card here, swap it with a card in your deck.
Reed's Lab
+1 Energy each turn if your side here is full.
Rickety Bridge
End of Turn: If there is more than one card here, destroy them.
Rocket Pad
After turn 4, give cards on the winning side here +1 Power.
Round Table
Unreleased
Ruins
Sacred Timeline
First to fill this gets a copy of their opening hand.
Sakaar
After this turn, put a card from each player's hand here.
Sakaar Grand Prix
After turn 4, the winner here gets +1 Max Energy.
Sanctuary II
Add a random Infinity Stone to your hand.
Sanctum Infinitum
Discard a card. Fill this to return it with +5 Power.
Sanctum Sanctorum
Cards can't be played here.
Sanctum Snaptorem
Unreleased
You can't play cards here unless you Snapped last turn.
Sandcastle
After turn 5, end the game.
Savage Land
Add two Raptors on each side of this location.
Sewer System
Cards here have -1 Power.
Shadowland
Add a Ninja to each side with -2 Power.
Shuri's Lab
After you play a card here, double its Power.
Sinister London
After you play a card here, add a copy to another location.
Smithsonian Museum
Your cards here have +1 Power for each Ongoing among them.
Sokovia
Discard a card from each player's hand.
Spider Island
After you play a card here, move it.
Star Brand Crater
If you have 10 or more Power here, +1 Energy each turn.
Stark Industries
After turn 4, split +8 Power among ALL cards here.
Stark Island
Unreleased
End of Turn: Give a card in each hand -1 Cost.
Stark Tower
After turn 5, give all cards here +2 Power.
Starlight Citadel
After turn 4, swap the position of each location.
Strange Academy
After turn 5, move all cards here to other random locations.
Subterranea
Shuffle 4 rocks into each deck.
Survivors' Camp
After turn 4, draw if you're winning here. If not, Horde +2.
T.A.H.I.T.I.
Unreleased
When a card is discarded or destroyed, add a copy here.
Ta Lo
End of Turn: +1 Power to a character in each hand.
Taco Truck
Add a Chimichanga to your hand.
Tarnax IV
After you play a character here, transform it into another one of the same Cost.
The Abbey
First to put exactly 2 cards here draws a card.
The Bifrost
After turn 4, move all cards one location to the right.
The Big House
Cards that cost 4 or more can't be played here.
The Deadlands
End of Turn: Horde +1.
The Grub
Unreleased
Add a random Food Fight variant to each player's hand.
The Grub Hub
Unreleased
Add a random Food Fight variant to each player's hand.
The Hub
Add a random card to each player's hand.
The Ice Box
Give a card in each player’s hand +1 Cost.
The Nexus
Your Power here is granted to other locations as well.
The Peak
Steal the leftmost card from your opponent's hand.
The Peek
Unreleased
After your next Snap, copy the top card of the opponent's deck.
The Raft
First to fill this breaks out a 6-Cost card. It costs 0.
The Sandbar
Created cards cost 1 more. (max 6)
The Seventh Cosmos
Replace ALL locations.
The Souper Flow
Unreleased
You get +1 Energy each turn if you Snapped this game.
The Space Throne
Only one card can be here for each player.
The Superflow
If you have no cards here, +1 energy each turn.
The Triskelion
Fill each player's hand with random cards.
The Vault
On turn 6, cards can't be played here.
Throne Room
The highest-Power card(s) here have their Power doubled.
Thunderbolts Tower
After turn 5, give all cards here -2 Power.
Time Theater
Copy the last card you drew instead of drawing your next card.
Tinkerer's Workshop
+1 Energy this turn.
Titan
6-Cost cards cost 1 less.
Tokyo 2099
Cards can't be discarded.
Transia
Unreleased
Swap the positions of each location.
TVA
After turn 4, end the game.
Undead Metropolis
Unreleased
After you play a card here, Horde +1.
Utopia
3 and 4-Cost cards cost 1 less.
Valhalla
After turn 4, cards here repeat their On Reveal abilities.
Valley of the Baby Hand
Unreleased
Destroy your next play here. Snap to revive a card here.
Valley Of The Hand
After turn 5, your destroyed cards revive here.
Vibranium Mines
After you play here, shuffle 3 Vibranium into your deck.
Vormir
The next card you play here is destroyed.
Wakanda
Cards here can't be destroyed.
Wakandan Embassy
Give +2 Power to cards in players' hands.
Warrior Falls
End of Turn: Cards here FIGHT! Destroy the weakest one(s).
Washington D.C.
Cards here with no abilities have +3 Power.
Weapon X Facility
Discard a card to draw a card.
Weapon XI Facility
Unreleased
Snap to destroy your lowest-Cost card. It's replaced at +1 Cost.
Weirdworld
Draw 2 cards from your opponent's deck.
Westview
Turns into a new location on turn 4.
White Hot Room
First to fill this gets +3 Max Energy.
White Palace
Copy the highest-Cost card in your opponent's hand.
World Forge
Replace one of the other locations each turn.
Worldship
Destroy the other locations.
X-Mansion
After turn 3, add a random card here for each player.
Xandar
Cards here have +1 Power.
Yashida Base
At the end of the game, destroy the last card to get here.
Yggdrasil
End of Turn: Give ALL cards at another location +1 Power.
Zenn-La
Add a 3-Cost card from your deck here.

No results found.

Location Filters

187 locations

snap.fan is not affiliated with Nuverse, Second Dinner or Marvel. | Privacy Policy | Terms & Conditions