Red Hulk Fractured Frontier
On Reveal: -1 Power for each
enemy card here.
Quickdraw: +1 Power instead.
Hellcow Fractured Frontier
End of Turn: Afflict ALL other cards here with -1 Power. Then destroy your cards here with 0 Power or less.
Red Wolf Fractured Frontier
On Reveal: +1 Power for each
card in your hand.
Quickdraw: Give your hand +1 Power.
Doctor Octopus Fractured Frontier
On Reveal: Put your leftmost card in hand on top of your deck to get a random character. Give both +3 Power.
Jane Foster Fractured Frontier
On Reveal: Judge 4 other random characters. +1 Power (if yours) or -1 Power (enemies).
Quickdraw: Judge the worthy again.
Psylocke Fractured Frontier
On Reveal: Give cards in your hand that are 5-Cost or more -1 Cost.
Quickdraw: Your whole hand instead.
Thanos Fractured Frontier
Game Start: Load an Infinity Shot. Your cards have Quickdraw: Thanos loads again.
On Reveal: Fire all loaded Shots.
Sinister Six
Game Start: The first 6 characters you draw are EVIL! After you play them all, merge them into this and add this to the last one's location. (0/6)
Spider Sense
On Reveal: Give your characters here +3 Power. Costs 1 less for each Moveable card you've played.
Boomerang
When this returns to your hand, randomly steal 4 Power from characters in your opponent's hand.
Activate: Return this to your hand.
Tarantula
End of Turn: If you have the highest Power among cards in play, give this and 2 characters in your hand +1 Power.
Aunt May
End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
Spider-Man Brand New Day
Moveable twice.
After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
Sub-Mariner
When this is Empowered, add a random
1-Cost character to your hand with that same increase. (if in hand or in play)
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Punisher War Machine
When drawn, mark one of your empty locations.
◆ Objective: Win that location ➞
+1 Max Energy.
Shadowlands Daredevil
On Reveal: Shuffle in 3 Demons.
When you draw a card with 6 or
more Power, +2 Power.
Storm Horseman of Famine
◆ Objective: End 2 turns in a row with unspent Energy ➞ Give your other cards here and in your hand +2 Power. (0/2)
Polaris Horseman of Pestilence
◆ Objective: Cards in play are afflicted with -5 Power ➞ Put a card from your hand here. (0/5)
Archangel Horseman of Death
◆ Objective: Your cards are destroyed 4 times ➞ Resurrect one here with +5 Power. (0/4)
Askani'son
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Techno-Organic Virus
On Reveal: Infect your other
cards here (replace their text).
Copy this to your hand.
Wolverine Horseman of War
◆ Objective: This has 5 or more Power ➞ Give one of your cards at each location +4 Power. (3/5)
Selene Horseman of Famine
◆ Objective: Have 3 cards with no abilities in play ➞ Steal 5 Power from an enemy card here. (0/3)
Caliban Horseman of Pestilence
◆ Objective: Have 3 cards that are 4-Cost or more in play ➞ Afflict the highest-Cost enemy card with -7 Power. (0/3)
Sandstorm
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each
of your front-Row characters.
Gambit Horseman of Death
◆ Objective: Play 6 total Cost of created cards ➞ Randomly destroy up to 3 total Cost of enemy cards. (0/6)
En Sabah Nur
◆ Objective: Have a full front row at each location ➞ Transform into Apocalypse, Celestials' Chosen. (0/6)
Juggernaut Horseman of War
◆ Objective: Have 6 different Powers among your other cards in play ➞
+6 Power. (0/6)
Starhawk
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Drax, Avatar Of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
Magus
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. (0 turns.)
Shang-Chi, Master of the Rings
Game Start: The Ten Rings
starts in your hand.
On Reveal: Unlock their potential.
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
Shou-Lao the Undying
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Fastball Special
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Wild Child
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Adamantium Infusion
On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.
Weapon X Wolverine
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Prowler
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
Spider-Man Noir
On Reveal: Set the top character of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.
Spider-Punk
Moveable once.
When this moves to a location, steal 2 Power from the highest-Power enemy there.
Superior Spider-Man
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Web Sling
On Reveal: Next turn, one of your cards here is Moveable and gets +1 Power when it moves. (your choice)
Zombie Galacti
Game Start: Choose 6 other characters
in your deck.
On Reveal: Transform those cards
into copies of this.
Zombie Captain Marvel
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
Colonel America
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card. (0 turns.)
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Viv Vision
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Galactus First Steps
My Herald is the next character I see you play.
End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Red Shift
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
Silver Surfer First Steps
End of Turn: If you're winning this location with an On Reveal card, copy its text.
Mole Man
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Nightmare
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Surge
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Strange Supreme
Gains +2 Power from merging.
End of Turn: Merge one of your created cards into this.
Khonshu
When Discarded: Return in its next phase.
On Reveal: Resurrect a character you discarded to another location with its Power set to 5.
The First Ghost Rider
On Reveal: Discard the lowest-Power character from your hand. Remove that card's Power from this.
Sam Wilson Captain America
On Reveal: Add Cap's Shield to another location.
Ongoing: Cap's Shield is Moveable.
Ares
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Iron Patriot
On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it Cost.
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Fenris Wolf
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Symbiote Spider-Man
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
Sersi
On Reveal: Transform your other characters here into random ones that
cost 1 more. (if possible)
Baron Zemo
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Grand Master
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Hercules
The first time another one of your cards moves here each turn, move it to another location.
Sebastian Shaw
When this is Empowered,
gain an additional +2 Power.
(if in hand, in deck, or in play)
Gladiator
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
Black Knight
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
X-23
When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.
Mirage
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Phoenix Force
On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
Spider-Man 2099
Moveable once.
When this moves to a location, afflict an enemy card there with -3 Power.
Jeff the Baby Land Shark
Moveable once.
Nothing can stop you from moving or
playing this to any location.
Sentry
You can't play this at the right location.
On Reveal: Add a -9 Power Void to the right location.
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
Apocalypse, Celestials' Chosen
On Reveal: Swap the lowest-Power character in your front row at any location with one from your deck.
Cap's Shield
Ongoing: This can't be destroyed.
Give your Cap +2 Power when this moves to Cap's location.
Clobberin' Time
Costs 1 less for each different Cost
among your cards in play.
On Reveal: Give your Champion +8 Power.
Council of Reeds
On Reveal: Give an Ongoing card in your hand -1 Cost and +1 Power.
After you play it, repeat this.
Doctor Octopus
On Reveal: Pull the lowest-Power character from your opponent's hand to their side of this location.
Force Field
On Reveal: Give your Champion +1 Power for each unrevealed card at its location. You get that much Energy next turn.
Hela
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
Khonshu Full
On Reveal: Resurrect a character you discarded to another location with its Power set to 12.
Khonshu Waxing
When Discarded: Return in its final phase.
On Reveal: Resurrect a character you discarded to another location with its Power set to 8.
Mantis
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
Misty Knight: Evolved
End of Turn: If you have unspent Energy, give one of your other
cards +1 Power.
Nico Minoru: Copy Card to Hand
On Reveal: After you play your next card, add a copy of it to your hand.
Nico Minoru: Destroy and Draw
On Reveal: After you play your next card, destroy it to draw two cards.
Nico Minoru: Replace Location
On Reveal: After you play your next card, replace that card's location.
Once And Future
On Reveal: Shuffle your
lowest-Power card here into your deck to get +2 Energy next turn.
Penance Stare
When Discarded: Play this.
On Reveal: Your champion steals 4 Power from an enemy card here. It gains Moveable once.
Skill 01 Ms. Marvel Champion
!On Reveal: Add a random character to your hand with a different Cost than your characters in play. Give it +2 Power.
Snowguard Hawk
On Reveal: Ignore all location abilities until the end of next turn. (They resume if the game ends.)
Summoning Ritual 1
On Reveal: Merge your
highest-Power destroyed card into Dormammu to continue. (step 1/3)
Tao Mandala
On Reveal: Copy the text of one of your Ongoing cards here onto
your other characters here.
Temporal Manipulation
On Reveal: Give Agamotto +3 Power. Put him into your hand if
he’s not in play.
Ultron Soul Stone
On Reveal: For each of your full locations, give one of your cards
there +3 Power.
Ultron Space Stone
On Reveal: Move the lowest-Power enemy card here to the location of Infinity Ultron.
Vibro-Shock Gauntlets
On Reveal: Give your highest-Power card here +2 Power. You get
+1 Energy next turn.
No cards match these filters.