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Upcoming 608 cards

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Anti-Polar Magneto
On Reveal: Add a 3 or 4-Cost card from your hand to each other location.
Red Onslaught
Ongoing: Has 3 random Ongoing abilities.
Superior Iron Man
Double Cost reductions to this. Ongoing: Double Power increases to this.
Red Hulk Fractured Frontier
On Reveal: -1 Power for each enemy card here. Quickdraw: +1 Power instead.
Hellcow Fractured Frontier
End of Turn: Afflict ALL other cards here with -1 Power. Then destroy your cards here with 0 Power or less.
Death Fractured Frontier
On Reveal: Resurrect all your destroyed characters to random locations.
Red Wolf Fractured Frontier
On Reveal: +1 Power for each card in your hand. Quickdraw: Give your hand +1 Power.
Doctor Octopus Fractured Frontier
On Reveal: Put your leftmost card in hand on top of your deck to get a random character. Give both +3 Power.
Jane Foster Fractured Frontier
On Reveal: Judge 4 other random characters. +1 Power (if yours) or -1 Power (enemies). Quickdraw: Judge the worthy again.
Psylocke Fractured Frontier
On Reveal: Give cards in your hand that are 5-Cost or more -1 Cost. Quickdraw: Your whole hand instead.
Thanos Fractured Frontier
Game Start: Load an Infinity Shot. Your cards have Quickdraw: Thanos loads again. On Reveal: Fire all loaded Shots.
Sinister Six
Game Start: The first 6 characters you draw are EVIL! After you play them all, merge them into this and add this to the last one's location. (0/6)
Spider Sense
On Reveal: Give your characters here +3 Power. Costs 1 less for each Moveable card you've played.
J. Jonah Jameson
Ongoing: Your text emotes are ruder.
Scorpion Brand New Day
Ongoing: Double the Power reductions on all enemy cards.
Boomerang
When this returns to your hand, randomly steal 4 Power from characters in your opponent's hand. Activate: Return this to your hand.
Tarantula
End of Turn: If you have the highest Power among cards in play, give this and 2 characters in your hand +1 Power.
Tombstone
On Reveal: Destroy your lowest-Power card at each other location.
Aunt May
End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
Mary Jane
End of Turn: Give each of your cards that moved this turn +1 Power.
Spider-Man Brand New Day
Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
Namorita
When you draw a card, give it -1 Cost if this is your only card here.
Triton
On Reveal: Give the last character EACH player played last turn +3 Power.
Sub-Mariner
When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
Quicksand
The next time your opponent would start a turn with bonus Energy, they don't get it.
Jubilee Silver Surfer
When you draw a card, add this card's Power to it.
Jeff the Baby Dolphin!?
Your cards reveal here with +1 Power. Moveable once.
Monstro
This card’s cost is reduced by the cost of your deck’s top card.
Venus
When your cards in play are Empowered, give those cards an additional +1 Power.
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Stick
On Reveal: Give the next card you play Power equal to this card's Power.
Muse
Ongoing: +3 Power for each location where one of your cards has been destroyed.
Ikari
You can only play this where an enemy is afflicted with negative Power.
Punisher War Machine
When drawn, mark one of your empty locations. ◆ Objective: Win that location ➞ +1 Max Energy.
Karen Page
On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
Shadowlands Daredevil
On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
Wilson Fisk
Costs 3 if you have the highest Power among cards in play.
Storm Horseman of Famine
◆ Objective: End 2 turns in a row with unspent Energy ➞ Give your other cards here and in your hand +2 Power. (0/2)
Polaris Horseman of Pestilence
◆ Objective: Cards in play are afflicted with -5 Power ➞ Put a card from your hand here. (0/5)
Archangel Horseman of Death
◆ Objective: Your cards are destroyed 4 times ➞ Resurrect one here with +5 Power. (0/4)
Askani'son
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Mother Askani
On Reveal: Copy the leftmost card in your hand. Give the copy -1 Cost and +2 Power.
Stryfe
◆ Objective: Play 3 On Reveal cards ➞ Use the highest-Cost On Reveal in your hand. (0/3)
Techno-Organic Virus
On Reveal: Infect your other cards here (replace their text). Copy this to your hand.
Wolverine Horseman of War
◆ Objective: This has 5 or more Power ➞ Give one of your cards at each location +4 Power. (3/5)
Rama-Tut
On Reveal: Use On Reveals from cards released before 's time.
Selene Horseman of Famine
◆ Objective: Have 3 cards with no abilities in play ➞ Steal 5 Power from an enemy card here. (0/3)
Ozymandias
Ongoing: Your Rocks have +3 Power.
Caliban Horseman of Pestilence
◆ Objective: Have 3 cards that are 4-Cost or more in play ➞ Afflict the highest-Cost enemy card with -7 Power. (0/3)
Sandstorm
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
Gambit Horseman of Death
◆ Objective: Play 6 total Cost of created cards ➞ Randomly destroy up to 3 total Cost of enemy cards. (0/6)
En Sabah Nur
◆ Objective: Have a full front row at each location ➞ Transform into Apocalypse, Celestials' Chosen. (0/6)
Isca the Unbeaten
End of Turn: If you’re losing this location, double this card’s Power.
Juggernaut Horseman of War
◆ Objective: Have 6 different Powers among your other cards in play ➞ +6 Power. (0/6)
Starhawk
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
Jack Flag
Ongoing: Your cards here with increased Power have +2 Power.
Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Major Victory
On Reveal: Add 2 members of the Guardians crew to your hand.
Drax, Avatar Of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
Magus
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
Moondragon
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. (0 turns.)
Shang-Chi, Master of the Rings
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
Fin Fang Foom
On Reveal: Gain the Power of a front-row enemy card here.
Lin Lie Iron Fist
On Reveal: Add the Sword of Fu Xi to another location.
Dragon Lord
On Reveal: Put a card from your hand here.
Dragon of the Moon
On Reveal: Steal 1 Power from even-costed cards in ALL hands.
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
Shou-Lao the Undying
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
Fantomex
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Fastball Special
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Marrow
When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
Wild Child
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Maverick
Activate: Give the next card you play Power equal to this card’s Power.
Weapon H
When Discarded: Put this back with -2 Cost.
Adamantium Infusion
On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.
Chamber
Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Wade Wilson
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
Weapon X Wolverine
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Prowler
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
Deafening Chord
On Reveal: Remove the text of a 3-Cost or lower enemy character here.
Hydro-Man
On Reveal: Set the Cost of EACH deck's top card to 1.
Spider-Man Noir
On Reveal: Set the top character of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
Chameleon
On Reveal: Copy the text of another card here you revealed this turn.
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.
Man-Spider
On Reveal: Merge the last card you played into this. When this merges, double its Power.
Spider-Punk
Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
Superior Spider-Man
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Web Sling
On Reveal: Next turn, one of your cards here is Moveable and gets +1 Power when it moves. (your choice)
Zombie Galacti
Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.
Zombie Sentry
On Reveal: Horde +1 for each of your cards at the right location.
Zombie Captain Marvel
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
The Hunger
On Reveal: Horde +3.
Zombie Mister Fantastic
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
Colonel America
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card. (0 turns.)
Headpool
When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
Zombie Giant-Man
On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
Zombie Power Man
End of Turn: If you're winning here, discard the leftmost card from your hand.
Zombie Scarlet Witch
After you play a card here, Horde +2.
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Super-Adaptoid
On Reveal: Steal the text from an enemy Activate card here.
Warlock
Activate: For each unspent Energy, give a card in your hand -1 Cost.
Danger
Activate: Destroy an enemy card here with less Power.
Jim Hammond Human Torch
At the start of each turn, +1 Power for each bonus Energy you have.
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Awesome Andy
Activate: Give one of your cards at each other location +2 Power.
Moira X
When Destroyed: Get a copy of your opening hand.
Omega Sentinel
Activate: Afflict the highest-Power enemy card with -7 Power.
Sparky
Activate: Give your card that last moved +2 Power and move it back to its previous location.
Viv Vision
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Cosmic Ghost Rider
On Reveal: Remove the text from front-row enemy cards here.
Air-Walker
When Destroyed: Replace this with a 4-Cost card from your hand or deck.
Firelord
On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.
The Fallen One
On Reveal: Set your Max Energy equal to this card's Power.
Nova Frankie Raye
After the next time you play a 6-Cost card, double this card's Power.
Galactus First Steps
My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Red Shift
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
Silver Surfer First Steps
End of Turn: If you're winning this location with an On Reveal card, copy its text.
Stardust
Ongoing: Cards can’t be added to locations except by playing or moving them.
Terrax the Tamer
On Reveal: For each location, shuffle a Rock into the losing player's deck.
Invisible Woman First Steps
Activate: This turn, your End of Turn abilities repeat.
Mad Thinker
At the start of each turn (after drawing), +2 Power if your hand is full.
Mole Man
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Fantasticar
Activate: Give your End of Turn cards +2 Power.
H.E.R.B.I.E.
Each turn this is in play, swap to a new Activate ability until one is used.
Mister Fantastic First Steps
End of Turn: Give a card in your hand -1 Cost or +2 Power.
Clea
When this is Empowered, add Flames of the Faltine to your hand. (if in hand or in play)
Astral Projection
On Reveal: Copy the text of an On Reveal card in your hand.
Dormammu
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
Nightmare
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Cobra
Activate: Destroy an enemy created card here.
Kid Omega
Activate: Destroy the next card you play this turn to gain its Power.
The Ancient One
On Reveal: Add Tao Mandala to your hand.
Hellion
On Reveal: Next turn, your cards are Moveable to this location.
Jennifer Kale
Activate: Next turn, you get +1 Energy.
Mercury
Moveable once. Ongoing: Enemy cards here can't move.
Merlin
At the start of each turn, add an Incantation to your hand.
Morgan le Fay
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
Nicholas Scratch
After you play a skill, +1 Power.
Xorn
After ANY 3 or 4-Cost card is played here, move it to another location.
Elixir
On Reveal: One of your cards destroyed last turn gets revived here.
Prodigy
On Reveal: If this is in the back row, copy the text of the card in front of it.
Esme Cuckoo
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
Surge
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Batroc the Leaper
When a card moves, follow it to gain +2 Power. (once per turn)
Fan Fei
Activate: Give your other cards here +1 Power and move them to the right.
Hydra Stomper
Ongoing: +1 Power for each time one of your cards moved this game.
Topaz
After you play a card here, move it to the middle location.
Strange Supreme
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Toxie Doxie
On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.
Infinity Ultron
On Reveal: Add 2 of Ultron's Stones to your hand.
Kahhori
On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
Captain Carter
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
Goliath
Ongoing: +1 Power for each other Ongoing card you have in play.
Khonshu
When Discarded: Return in its next phase. On Reveal: Resurrect a character you discarded to another location with its Power set to 5.
The First Ghost Rider
On Reveal: Discard the lowest-Power character from your hand. Remove that card's Power from this.
Firehair
When one of your cards is destroyed, this uses that card’s On Reveal.
Starbrand
Ongoing: Your opponent has +3 Power at each other location.
Agamotto
Game Start: Shuffle 4 Ancient Arcana into your deck.
Eson
End of Turn: Put a created card from your hand here.
Diamondback
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
Gorgon
Ongoing: Your opponent's created cards cost 1 more. (maximum 6)
Laufey
On Reveal: Steal 1 Power from each other card here.
Uncle Ben
When Destroyed: Replace this with Spider-Man.
Redwing
The first time this moves, add a card from your hand to the old location.
Thaddeus Ross
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
Joaquin Torres Falcon II
Ongoing: The On Reveal abilities of your 1-Cost cards here repeat.
Sam Wilson Captain America
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
Ares
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Moonstone
Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
Iron Patriot
On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it Cost.
Victoria Hand
Ongoing: Your cards that were created in your hand have +2 Power.
Rocket and Groot
Moveable once. After your opponent plays a card here, steal 1 Power from it.
Lasher
Activate: Afflict an enemy card here with negative Power equal to this card's Power.
Bruce Banner
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Peni Parker
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
Galacta
Each turn, the first card you play at another location reveals with +2 Power.
Luna Snow
On Reveal: Add an Ice Cube to each side of this location.
Gorr the God Butcher
Ongoing: +2 Power for EACH On Reveal card in play.
King Eitri
Activate: Draw a created card from your deck.
Fenris Wolf
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Frigga
On Reveal: Add a copy of the last card you played to your hand. (if able)
Surtur
After you play a card with 10 or more Power, this gains +2 Power.
Anti-Venom
On Reveal: Set the Cost and Power of your deck's top card to 0.
Toxin
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
Agony
After you play a card here, merge this into it.
Scorn
When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
Misery
On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
Agent Venom
On Reveal: Set the Power of all cards in your deck to 3.
Scream
When an enemy card moves, steal 2 Power from it. (once per turn)
Scarlet Spider
Activate: Add an exact clone of this to another location.
Araña
Activate: After you play your next card, give it +1 Power and move it to the right.
Madame Web
Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
Silver Sable
On Reveal: Steal 2 Power from the top character of your opponent's deck.
Symbiote Spider-Man
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
Emperor Hulkling
Game Start: Copy the text of a random 6-Cost card.
Speed
Ongoing: +1 Power for each turn in which you spent all your Energy.
Wiccan
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
Hawkeye Kate Bishop
On Reveal: Add 2 Arrows to your hand.
Marvel Boy
End of Turn: Give 3 of your 1-Cost cards +1 Power.
Cassandra Nova
On Reveal: Steal 1 Power from each card in your opponent's deck.
Copycat
When you draw this, copy the text from the bottom card of your opponent's deck.
Ajax
Ongoing: +1 Power for each card in play afflicted with negative Power.
Gwenpool
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
Hydra Bob
End of Turn: This moves if a player Snapped.
Arishem
Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.
Phastos
On Reveal: Give each card in your deck -1 Cost or +2 Power.
Makkari
End of Turn: Runs from your hand to a random location. (if possible)
Sersi
On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)
Gilgamesh
On Reveal: +1 Power for each of your other cards in play with increased Power.
Thena
End of Turn: +3 Power if you played (exactly) 2 cards.
Sasquatch
Costs 1 less for each card you played last turn.
Namora
On Reveal: Give +5 Power to each of your cards alone at another location.
Sage
On Reveal: +2 Power for each different Power among all other cards here.
Blink
On Reveal: Swap the last card you played with a card that costs more from your deck.
Nocturne
Moveable once. When this moves, replace its location with a random new one.
Valentina
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
White Widow
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
Red Guardian
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
U.S. Agent
Ongoing: 4-Cost or more cards here have -3 Power.
Baron Zemo
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
Red Hulk
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
War Machine
Ongoing: Nothing can stop you from playing cards anywhere.
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Mockingbird
Costs 1 less for each of your created cards in play.
Hope Summers
After you play a card here, you get +1 Energy next turn.
Pixie
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
Proxima Midnight
When Discarded: This jumps to your lowest-Power location. (that isn't full)
Corvus Glaive
On Reveal: Discard 2 cards from your hand to get +1 Max Energy.
Cull Obsidian
You can only play this where you have a 1-Cost card.
Black Swan
Activate: Until the end of next turn, your 1-Cost cards cost 0.
Supergiant
On Reveal: All cards played next turn don't reveal until the game ends.
Beta Ray Bill
On Reveal: Shuffle Stormbreaker into your deck.
Grand Master
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Miek
When you discard a card, this gains +1 Power and Moveable next turn.
Hercules
The first time another one of your cards moves here each turn, move it to another location.
Caiera
Ongoing: Your 1 and 6-Cost cards can't be destroyed.
Skaar
Costs 2 less for each of your cards that has 10 or more Power.
Selene
On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.
Havok
End of Turn: You lose 1 Max Energy and this gains +3 Power.
Blob
On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
Sebastian Shaw
When this is Empowered, gain an additional +2 Power. (if in hand, in deck, or in play)
Martyr
At the end of the game, move to a location that LOSES you the game. (if possible)
Annihilus
On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't.
Gladiator
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
Ms. Marvel
Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +6 Power.
Werewolf By Night
After you play a card, move there to gain +2 Power if it has an On Reveal.
Nico Minoru
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
Black Knight
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
Man-Thing
Ongoing: 3-Cost or less cards here have -2 Power.
Elsa Bloodstone
Each card you play to fill your side of a location gains +2 Power.
Mobius M. Mobius
Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
Ravonna Renslayer
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
Alioth
On Reveal: Remove the text from all unrevealed enemy characters here.
Loki
On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
Silver Samurai
On Reveal: Each player discards the lowest-Power character from their hand.
X-23
When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.
Lady Deathstrike
On Reveal: Destroy each card here with 3 or less Power.
Daken
On Reveal: Add the Muramasa Shard to your hand.
Mirage
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Legion
On Reveal: Replace each other location with this one.
Echo
After your opponent plays an Ongoing card here, remove its abilities.
Jean Grey
Ongoing: Players must play their first card here each turn. (if possible)
Phoenix Force
On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
Spider-Man 2099
Moveable once. When this moves to a location, afflict an enemy card there with -3 Power.
Spider-Ham
Activate: Replace the text of a random character in your opponent's hand with oink!
Silk
After ANY card is played here, move this to another location.
Ghost-Spider
On Reveal: The last card you played moves here.
The Living Tribunal
Ongoing: Split your total Power evenly among all locations.
High Evolutionary
Game Start: Unlock the potential of your cards with no abilities.
Howard the Duck
Ongoing: Tap this to see the top card of your deck.
Iron Lad
On Reveal: Copy the text of your deck's top card.
Nebula
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
Stegron
On Reveal: Move an enemy card here one location to the right.
Jeff the Baby Land Shark
Moveable once. Nothing can stop you from moving or playing this to any location.
Snowguard
On Reveal: Add the Hawk and Bear auroras to your hand.
Hit-Monkey
On Reveal: Gain +2 Power for each other card you played this turn.
Kitty Pryde
When this returns to your hand, +1 Power. Returns at the start of each turn.
Negasonic Teenage Warhead
After an enemy character is played here, destroy it. (once per game)
Master Mold
On Reveal: Add 2 Sentinel to your opponent's hand.
Nimrod
When Destroyed: Add a copy of this to each other location.
Kang
Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
Stature
Costs 1 if your opponent discarded a card this game.
Ghost
On Reveal: Remove the abilities from all End of Turn cards here.
M.O.D.O.K.
On Reveal: Discard your hand.
Shadow King
On Reveal: Reset all cards here to their original Power.
Dazzler
Ongoing: +2 Power for each location that's full on your side.
Shanna
On Reveal: Add a random 1-Cost character to each location.
Sauron
On Reveal: Remove the abilities from all Ongoing cards in your deck.
Zabu
On Reveal: Give each 4-Cost card in your deck -1 Cost.
Darkhawk
Ongoing: +2 Power for each card in your opponent's deck.
Sentry
You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.
Knull
Ongoing: Has the combined Power of all cards destroyed this game.
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.
Absorbing Man
On Reveal: If the last card you played has an On Reveal, copy its text. (if able)
Agent Coulson
On Reveal: Add a random 4-Cost and 5-Cost card to your hand.
Attuma
End of Turn: Destroy one of your cards here with less Power.
Bast
On Reveal: Set the Power of all cards in your hand to 3.
Galactus
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Helicarrier
When Discarded: Fill your hand with random cards.
Luke Cage
Ongoing: Your front-row cards can't have their Power reduced.
M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
Maria Hill
On Reveal: Add a random 2-Cost card to your hand.
Orka
Ongoing: +7 Power if this is your only card here.
She-Hulk
Costs 1 less for each unspent Energy last turn.
Shuri
On Reveal: If you play your next card at this location, double its Power.
Super-Skrull
Ongoing: Has the Ongoing effects of all enemy cards.
Thanos
Game Start: Shuffle the six Infinity Stones into your deck.
Titania
After ANY card is played here, this card switches sides.
Valkyrie
On Reveal: Set ALL cards here to 3 Power.
Black Panther
On Reveal: Double this card's Power.
Abomination
Foolish rabble! You are beneath me!
Abomination: Evolved
Costs 1 less for each enemy card in play that's afflicted with negative Power.
Acid Arrow
On Reveal: Switch sides.
Adam Warlock
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
Aero
On Reveal: The last card your opponent played moves to this location.
Agatha Harkness
Game Start: Draw Agatha. She controls your cards on even turns.
Agent 13
On Reveal: Add a random card to your hand.
America Chavez
On Reveal: Give the top card of your deck +3 Power.
Angel
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
Angela
After you play a card here, +1 Power.
Ant Man
Ongoing: If your side of this location is full, +4 Power.
Apocalypse
When Discarded: Put this back with +4 Power.
Apocalypse, Celestials' Chosen
On Reveal: Swap the lowest-Power character in your front row at any location with one from your deck.
Armor
Ongoing: Cards here can't be destroyed.
Arnim Zola
On Reveal: Destroy one of your other cards here to copy it at the other locations.
Baron Mordo
On Reveal: The top card of your opponent's deck costs 6 until turn 6.
Basic Arrow
On Reveal: If you play a card at this location next turn, +3 Power.
Beast
On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
Bishop
After you play a card, this gains +1 Power.
Black Bolt
On Reveal: Discard the card that costs the least from your opponent's hand.
Black Cat
End of Turn: Discard this from your hand.
Black Widow
Activate: Add a Widow's Bite to your opponent's hand.
Blade
On Reveal: Discard the rightmost card from your hand.
Blue Marvel
Ongoing: Your other cards have +1 Power.
Bolts of Balthakk
On Reveal: Next turn, you get +4 Energy.
Brood
On Reveal: Add 2 Broodlings here with the same Power.
Broodling
We are Brood, from Broodworld. You are lunch.
Bucky Barnes
When Destroyed: Replace this with the Winter Soldier.
Cable
On Reveal: Draw a card from your opponent's deck.
Cap's Shield
Ongoing: This can't be destroyed. Give your Cap +2 Power when this moves to Cap's location.
Captain America
Ongoing: Your other Ongoing cards here have +2 Power.
Captain Marvel
At the end of the game, move to a location that wins you the game. (If possible)
Carnage
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
Cerebro
Ongoing: Your highest-Power cards have +3 Power.
Chimichanga
On Reveal: Merge this into one of your cards here.
Cloak
On Reveal: Next turn, all cards are Moveable to this location.
Clobberin' Time
Costs 1 less for each different Cost among your cards in play. On Reveal: Give your Champion +8 Power.
Colleen Wing
On Reveal: Discard the card that costs the least from your hand.
Colossus
Ongoing: Can't be destroyed, moved, or have its Power reduced.
Cosmo
Ongoing: On Reveal abilities won't happen here.
Council of Reeds
On Reveal: Give an Ongoing card in your hand -1 Cost and +1 Power. After you play it, repeat this.
Crossbones
You can only play this at locations where you are winning.
Crystal
On Reveal: Each player draws a card.
Cyclops
Let's move, X-Men.
Cyclops: Evolved
End of Turn: If you have unspent Energy, afflict 2 enemy cards here with -1 Power.
Dagger
When this moves to a location, +2 Power for each enemy card there.
Daredevil
On turn 5, you get to see your opponent's plays before you make your own.
Deadpool
When Destroyed: Return this to your hand with double the Power.
Death
Costs 1 less for each card destroyed this game.
Deathlok
On Reveal: Destroy your other cards here.
Debrii
On Reveal: Add a Rock to each other location.
Demon
A deal is a deal.
Destroyer
On Reveal: Destroy your cards at other locations.
Devil Dinosaur
Ongoing: +2 Power for each card in your hand.
Djinn
On Reveal: Next turn, you get +2 Energy.
Doctor Doom
On Reveal: Add a 5-Power DoomBot to each other location.
Doctor Octopus
On Reveal: Pull the lowest-Power character from your opponent's hand to their side of this location.
Doctor Strange
On Reveal: Move your highest-Power card(s) to this location.
Domino
You always draw this card on turn 2, and not before.
DoomBot
Doom is supreme!
DoomBot 2099
Ongoing: Your other DoomBots and Doom have +1 Power.
Dracula
At the end of the game, discard a card from your hand to gain its Power.
Drax
On Reveal: If your opponent played a card here this turn, +4 Power.
Drone
zzzzzzZZZTT!
Ebony Blade
Ongoing: Can't be destroyed.
Ebony Maw
You can't play this after turn 3. Ongoing: You can't play cards here.
Electro
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
Elektra
On Reveal: Destroy an enemy 1-Cost card here.
Enchantress
On Reveal: Remove the abilities from all Ongoing cards here.
Falcon
On Reveal: Return your 1-Cost cards to your hand.
Flame On
On Reveal: Add your Champion's Power to the top card of your deck.
Flames of the Faltine
On Reveal: Afflict an enemy card here with -3 Power.
Flight Harness
On Reveal: Give your highest-Power card here +1 Power and move it to the right.
Force Field
On Reveal: Give your Champion +1 Power for each unrevealed card at its location. You get that much Energy next turn.
Forge
On Reveal: Give the next card you play +2 Power.
Gambit
On Reveal: Discard a card from your hand to destroy a random enemy card.
Gamora
On Reveal: If your opponent played a card here this turn, +4 Power.
Ghost Rider
On Reveal: Bring back one of your discarded cards to this location.
Giganto
You can only play this at the left location.
Goose
Ongoing: Nobody can play cards that cost 4 or more here.
Grapple Arrow
On Reveal: After you play your next card, move it to this location.
Green Goblin
On Reveal: Switch sides.
Groot
On Reveal: If your opponent played a card here this turn, +4 Power.
Hawkeye
On Reveal: If you play a card at this location next turn, +4 Power.
Hazmat
On Reveal: Afflict all other cards with -1 Power.
Heimdall
On Reveal: Move your other cards one location to the left.
Hela
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
Hellcow
Activate: Discard a card from your hand.
Helpful Assistance
On Reveal: Execute all 4 of H.E.R.B.I.E.'s abilities here.
Hobgoblin
On Reveal: Switch sides.
Hulk
HULK SMASH!
Hulk
HULK SMASH!
Hulk Smash
On Reveal: Set the Cost of your Hulks to 4. (in deck or in hand)
Hulk: Evolved
End of Turn: If you have unspent Energy, +2 Power. (if in hand or in play)
Hulkbuster
On Reveal: Merge this into one of your cards here.
Human Torch
When this moves, double its Power.
Ice Cube
At the start of each turn, get +1 Energy. Then destroy this if your side is full here.
Iceman
On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
Illusion!
Which is the real Mysterio?
Images of Ikonn
On Reveal: Transform your other cards here into copies of the highest-Power one.
Images of Ikonn
Images of Ikonn
Invisible Woman
Ongoing: Cards you play here are not revealed until the game ends.
Iron Fist
On Reveal: After you play your next card, move it one location to the left.
Iron Man
Ongoing: Your total Power is doubled here.
Ironheart
On Reveal: Give 2 of your other cards +3 Power.
Jane Foster Mighty Thor
On Reveal: Draw all cards that cost 0 from your deck.
Jessica Jones
On Reveal: If you don't play a card at this location next turn, +5 Power.
Jubilee
On Reveal: Add the top card of your deck to this location.
Juggernaut
On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
Ka-Zar
Ongoing: Your 1-Cost cards have +1 Power.
Khonshu Full
On Reveal: Resurrect a character you discarded to another location with its Power set to 12.
Khonshu Waxing
When Discarded: Return in its final phase. On Reveal: Resurrect a character you discarded to another location with its Power set to 8.
Killmonger
On Reveal: Destroy ALL 1-Cost cards.
Kingpin
When an enemy card moves here, afflict it with -2 Power.
Klaw
Ongoing: The location to the right has +6 Power.
Korg
On Reveal: Shuffle a Rock into your opponent's deck.
Kraven
When a card moves here, this gains +2 Power.
Lady Sif
On Reveal: Discard the card that costs the most from your hand.
Leader
On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
Leech
On Reveal: Remove the text from 6-Cost cards in your opponent's hand.
Lizard
Ongoing: -4 Power if your opponent has 4 cards here.
Lockjaw
Activate: After you play your next character, swap it with one from your deck.
Magik
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
Magneto
On Reveal: Move all enemy 3 and 4-Cost cards to this location.
Mantis
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
Master Plan
On Reveal: Your 6-Cost cards cost 3 next turn.
Maximum Carnage
On Reveal: Banish this to move your Champion here. Repeat its On Reveal ability.
Maximus
On Reveal: Your opponent draws 2 cards.
Medusa
On Reveal: If this is at the middle location, +3 Power.
Miles Morales Spider-Man
If a card moved last turn, this costs 1.
Mind Shot
Draw 1 card.
Mind Stone
On Reveal: Draw 2 Stones from your deck.
Mister Fantastic
Ongoing: Adjacent locations have +3 Power.
Mister Negative
On Reveal: Swap the Power and Cost of all cards in your deck.
Mister Sinister
On Reveal: Add a Sinister Clone here with the same Power.
Misty Knight
We've got to save this city.
Misty Knight: Evolved
End of Turn: If you have unspent Energy, give one of your other cards +1 Power.
Mojo
Ongoing: If both sides here are full, +6 Power.
Monster
Careful...he likes to mash.
Moon Girl
On Reveal: Copy your hand.
Moon Knight
On Reveal: Discard an even-costed card from each player's hand.
Morbius
Ongoing: +2 Power for each time you discarded a card this game.
Morph
On Reveal: Become a copy of a card in your opponent's hand.
Multiple Man
When this moves, add a copy to the old location.
Muramasa Shard
When this is discarded or destroyed, double Daken's Power.
Mysterio
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
Mysterio?
Which is the real Mysterio? The real one has 5 Power.
Mystique
On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
Nakia
On Reveal: Give all cards in your hand +1 Power.
Namor
Ongoing: +5 Power if this is your only card here.
Nick Fury
On Reveal: Add 3 random 6-Cost cards to your hand.
Nico Minoru: Copy Card to Hand
On Reveal: After you play your next card, add a copy of it to your hand.
Nico Minoru: Demon
On Reveal: After you play your next card, it becomes a Demon.
Nico Minoru: Destroy and Draw
On Reveal: After you play your next card, destroy it to draw two cards.
Nico Minoru: Double Power
On Reveal: After you play your next card, double this card's Power.
Nico Minoru: Move
On Reveal: After you play your next card, move it one location to the right.
Nico Minoru: Power
On Reveal: After you play your next card, give it +2 Power.
Nico Minoru: Replace Location
On Reveal: After you play your next card, replace that card's location.
Nightcrawler
Moveable once.
Ninja
I serve the Hand.
Nova
When Destroyed: Give your cards +1 Power.
Odin
On Reveal: Repeat the On Reveal abilities of your other cards here.
Okoye
On Reveal: Give every card in your deck +1 Power.
Omega Red
Ongoing: If you're winning here, +3 Power to other locations.
Omniversal Presence
On Reveal: Replace this location with a new one and give Merlin +1 Power.
Once And Future
On Reveal: Shuffle your lowest-Power card here into your deck to get +2 Energy next turn.
Onslaught
Ongoing: Your other Ongoing effects here apply an additional time.
Overdrive Reactor
Give charged cards +1 Power. (wherever they are)
Overdrive Reactor
Each player adds 1 Chimichanga(s) to each location.
Overdrive Reactor
Move random cards to the left 4 times.
Overdrive Reactor
Transform charged cards in play into ones that cost 1 more.
Overdrive Reactor
Destroy each player's 1 lowest-Power cards.
Overdrive Reactor
Each player repeats 1 of their On Reveal abilities.
Overdrive Reactor
Draw 2 cards. Set their Costs to 3.
Overdrive Reactor
Destroy the 2 locations with the lowest total Power. (break ties randomly)
Overdrive Reactor
The winner of this game gets twice as many volts.
Overdrive Reactor
Each player adds Blob to a random location.
Owl
Unknown
Patriot
Ongoing: Your cards with no abilities have +2 Power.
Penance Stare
When Discarded: Play this. On Reveal: Your champion steals 4 Power from an enemy card here. It gains Moveable once.
Pig
oink!
Pizza Slice
On Reveal: Merge this into one of your cards here.
Polaris
On Reveal: Move an enemy 1 or 2-Cost card to this location.
Polymorph
On Reveal: Transform your lowest-Power character here into one that costs 1 more.
Power Shot
+3 Power.
Power Stone
Ongoing: If you've played all 6 stones, Thanos has +10 Power. (wherever he is)
Professor X
Ongoing: Moving is the only way to add or remove a character from here.
Psylocke
On Reveal: Next turn, you get +1 Energy.
Punisher
Ongoing: +1 Power for each enemy card here.
PymParticle Arrow
Ongoing: If your side of this location is full, +3 Power.
Quake
On Reveal: Swap the positions of the other two locations.
Quicksilver
Starts in your opening hand.
Quinjet
Ongoing: Your created cards cost 1 less. (minimum 1)
Raptor
SCREEEEEEEE
Reality Shot
Make a copy of your other lowest Cost card here.
Reality Stone
On Reveal: Replace this location with a new one.
Red Skull
Ongoing: Enemy cards here have +2 Power.
Remote Mines
On Reveal: Afflict the 2 highest-Power enemy cards here with -2 Power.
Rescue
On Reveal: If you play a card at this location next turn, +5 Power.
Rhino
On Reveal: Add a Rock to your side of this location.
Rock
Well, that's useless....
Rocket Raccoon
On Reveal: If your opponent played a card here this turn, +4 Power.
Rockslide
On Reveal: Shuffle 2 Rocks into your opponent's deck.
Rogue
On Reveal: Steal the text from an enemy Ongoing card here.
Ronan the Accuser
Ongoing: +2 Power for each card in your opponent's hand.
Sabretooth
When Destroyed: Return this to your hand. It costs 0.
Sandman
On Reveal: Next turn, cards cost 1 more. (maximum 6)
Scarlet Spider Clone
Roses are red, spiders are two!
Scarlet Witch
On Reveal: Replace this location with a new one.
Scorpion
On Reveal: Afflict cards in your opponent's hand with -1 Power.
Sentinel
On Reveal: Add another Sentinel to your hand.
Sera
Ongoing: Cards in your hand cost 1 less. (minimum 1)
Shang-Chi
On Reveal: Destroy an enemy card here that has 10 or more Power.
Shocker
I'm gonna blast you!
Shocker: Evolved
On Reveal: Give the leftmost card in your hand -1 Cost.
Sinister Clone
Sinister is a system. Sinister is a species. Everything is Sinister.
Skill 01 Ms. Marvel Champion
!On Reveal: Add a random character to your hand with a different Cost than your characters in play. Give it +2 Power.
Snowguard Bear
On Reveal: Trigger the effect of this location.
Snowguard Hawk
On Reveal: Ignore all location abilities until the end of next turn. (They resume if the game ends.)
Soul Shot
Destroy the weakest enemy card here.
Soul Stone
On Reveal: Draw a card. Ongoing: Thanos can't be discarded or destroyed.
SP//dr
On Reveal: Merge this into one of your cards here. It's Moveable next turn.
Space Shot
+1 Power and Moveable next turn.
Space Stone
On Reveal: Draw Thanos. Ongoing: Nothing can stop you from playing Thanos.
Spectrum
On Reveal: Give your Ongoing cards +2 Power.
Spider-Man
On Reveal: Move to another location and pull an enemy card from here to there.
Spider-Woman
On Reveal: Afflict all enemy cards here with -1 Power.
Squirrel
squeak!
Squirrel Girl
On Reveal: Add a 1-Power Squirrel to each other location.
Star-Lord
On Reveal: If your opponent played a card here this turn, +4 Power.
Storm
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Stormbreaker
On Reveal: Double Beta Ray Bill's Power.
Strong Guy
Ongoing: +6 Power if your hand has 1 or fewer cards.
Subterranean Summons
On Reveal: Give each created card in your hand -1 Cost or +3 Power.
Summoning Ritual 1
On Reveal: Merge your highest-Power destroyed card into Dormammu to continue. (step 1/3)
Summoning Ritual 2
On Reveal: Dormammu steals 1 Power from EACH card here to continue. (step 2/3)
Summoning Ritual 3
On Reveal: Destroy 2 of your characters here to summon Dormammu. (step 3/3)
Sunspot
End of Turn: Gain +1 Power for each unspent Energy.
Swarm
When Discarded: Add two copies of this that cost 0 to your hand.
Sword Master
On Reveal: Discard an odd-costed card from your hand.
Sword of Fu Xi
Ongoing: If Lin Lie Iron Fist is here, he has +8 Power.
Symbiote
YUUUUUMMMMMM!!!
Tao Mandala
On Reveal: Copy the text of one of your Ongoing cards here onto your other characters here.
Taskmaster
On Reveal: Set this card’s Power equal to that of the last card you played. (if able)
Techno-Organic Virus Infection
Ongoing: +1 Power for each Techno-Organic Virus you've played. (+0)
Temporal Manipulation
On Reveal: Give Agamotto +3 Power. Put him into your hand if he’s not in play.
The Collector
When a card enters your hand from anywhere (except your deck), +1 Power.
The Hood
On Reveal: Add a Demon to your hand.
The Infinaut
If you played a card last turn, you can't play this.
The Ten Rings
On Reveal: Give one of your other cards here +1 Power.
The Thing
It's clobberin' time!
The Thing: Evolved
On Reveal: Afflict 3 enemy cards here with -1 Power.
The Void
Hello again...
Thor
On Reveal: Shuffle Mjolnir into your deck.
Tiger Spirit
Vengeance is mine!
Time Shot
Reduce the cost of your cards in hand by 1.
Time Stone
On Reveal: Draw a card. Give Thanos -1 Cost.
Typhoid Mary
Ongoing: Your other cards here have -2 Power.
Uatu the Watcher
Game Start: You can see the unrevealed locations.
Ultron
On Reveal: Deploy four 2-Power Drones to each other location.
Ultron Mind Stone
Ongoing: Your On Reveal abilities here repeat.
Ultron Power Stone
On Reveal: Double Infinity Ultron’s Power.
Ultron Reality Stone
On Reveal: Add a Drone here. Set its Power to Infinity Ultron's.
Ultron Soul Stone
On Reveal: For each of your full locations, give one of your cards there +3 Power.
Ultron Space Stone
On Reveal: Move the lowest-Power enemy card here to the location of Infinity Ultron.
Ultron Time Stone
On Reveal: Put a card from your hand here.
Venom
On Reveal: Destroy your other cards here. Add their Power to this card.
Vibranium
Ongoing: Can't be destroyed.
Vibro-Shock Gauntlets
On Reveal: Give your highest-Power card here +2 Power. You get +1 Energy next turn.
Viper
On Reveal: One of your other cards here with the lowest Power switches sides.
Vision
Moveable
Vulture
When this card moves, +3 Power.
Warpath
Ongoing: If any of your locations are empty, +5 Power.
Wasp
My secret power is that I get things done.
Wasp: Evolved
On Reveal: Afflict an enemy card here with -1 Power.
Wave
On Reveal: All cards cost a maximum of 4 until the end of next turn.
White Queen
On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
White Tiger
On Reveal: Add a 10-Power Tiger to another location.
Widow's Bite
While this is in your hand, you can't draw cards.
Widow's Kiss
Destroy this when your side of this location is full.
Winds of Watoomb
On Reveal: Afflict an enemy card here with -5 Power and move it right.
Winter Soldier
It's time for me to face the past.
Wolfsbane
On Reveal: +2 Power for each other card you have here.
Wolverine
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
Wong
Ongoing: Your On Reveal abilities here repeat.
Yellowjacket
On Reveal: Afflict your other cards here with -1 Power.
Yondu
On Reveal: Banish the card that costs the least in your opponent's deck.
Zero
On Reveal: Remove the abilities on the next card you play.
Zombie Horde
GrARRgh!

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